A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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sigonasr2 271a6c0f78 Add event data parsing 2 years ago
.vscode -m Refactor controller polling and set rescan to be every 5 seconds 3 years ago
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README.md Add Hardware rendering to options 3 years ago
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sig Update SigScript 2 years ago

README.md

JavaProjectTemplate

Provides a Java pipeline for building applications and deploying a JAR with ease. Providing a base graphical engine (fast pixel blitting) with support for input should be enough to get any project going.

The system will also use the SigScript updating system to keep files up-to-date.

Usage:

./sig - Shows a menu with all scripts. Example output:

    gitpod /workspace/JavaProjectTemplate (main) $ ./sig

    Usage: ./sig <command> {args}

    ====    Current Configuration   =====================
            PROJECT_NAME    JavaProjectTemplate
            PROJECT_DIR                 src/sig
            MAIN_CLASS     sig.JavaProjectTemplate
            OUT_DIR                         bin
    =====================================================

    Command List:

            build          Builds and runs the project.                                     
            clean          Cleans up and removes unused files.                              
            commit         Adds a commit message and pushes project to github repository.   
            jar            Builds a runnable jar file using ${MAIN_CLASS} as an entry point and then runs the newly generated jar.

Configuration is modified at the top of the script file while the command list includes all included modules inside of scripts.

Mizue (みずえ) 水恵 Turn off inline hints: (F1, search "Preferences: Open Settings (JSON)) "editor.inlayHints.enabled": false Profont: 7x14 per tile.

Belly Flop -> Slide Sprint leads into Belly Slide Underwater / Water Dashing (Propelling motion) Air Dash (Water Dash-powerup) Side Roll -> Slide Wall Jumping

Movement Systems Collectibles Combat Systems Storyboarding / Event Systems

all to suppress all warnings boxing to suppress warnings relative to boxing/unboxing operations cast to suppress warnings relative to cast operations dep-ann to suppress warnings relative to deprecated annotation deprecation to suppress warnings relative to deprecation fallthrough to suppress warnings relative to missing breaks in switch statements finally to suppress warnings relative to finally block that don’t return hiding to suppress warnings relative to locals that hide variable incomplete-switch to suppress warnings relative to missing entries in a switch statement (enum case) nls to suppress warnings relative to non-nls string literals null to suppress warnings relative to null analysis restriction to suppress warnings relative to usage of discouraged or forbidden references serial to suppress warnings relative to missing serialVersionUID field for a serializable class static-access to suppress warnings relative to incorrect static access synthetic-access to suppress warnings relative to unoptimized access from inner classes unchecked to suppress warnings relative to unchecked operations unqualified-field-access to suppress warnings relative to field access unqualified unused to suppress warnings relative to unused code

javadoc to suppress warnings relative to javadoc warnings rawtypes to suppress warnings relative to usage of raw types static-method to suppress warnings relative to methods that could be declared as static super to suppress warnings relative to overriding a method without super invocations

resource to suppress warnings relative to usage of resources of type Closeable sync-override to suppress warnings because of missing synchronize when overriding a synchronized method

http://www.magicandlove.com/blog/2012/05/01/opencl-particles-system-example-in-processing/