Game should be running with highest potential game loop setting
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -89,7 +89,7 @@ public class RabiClone{
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while (true) {
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long timePassed = System.nanoTime()-lastGameTime;
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lastGameTime=System.nanoTime();
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double updateMult = 1/120d;
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double updateMult = Math.min(1/120d,timePassed/1000000000d);
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handleGameControllers();
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@ -127,8 +127,6 @@ public class RabiClone{
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OBJ.remove(i--);
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}
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}
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waitForNextFrame();
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}
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}
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@ -169,20 +167,4 @@ public class RabiClone{
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}
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f.setSize(f.getWidth()*SIZE_MULTIPLIER,(int)((f.getWidth()*SIZE_MULTIPLIER)/1.77777777778d));
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}
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private static void waitForNextFrame() {
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long newTime = System.nanoTime();
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if (newTime-lastUpdate<TARGET_FRAMETIME) {
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long timeRemaining=TARGET_FRAMETIME-(newTime-lastUpdate);
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long millis = timeRemaining/1000000l;
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int nanos = (int)(timeRemaining-millis*1000000l);
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//System.out.println(timeRemaining+"/"+millis+" Nanos:"+nanos);
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try {
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Thread.sleep(millis,nanos);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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lastUpdate=newTime;
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}
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}
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