sigonasr2
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4010b52c5b
|
Block matching between two landed clumps fixed up
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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16b1290fe0
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Fix the clump y alignment...?
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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80328a7855
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Block matching info implemented for clumbs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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ebcacc5381
|
Added topping out
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
d6f46ba81b
|
warning level setups
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
0cbdb6f7da
|
Combo-based launch rates and block weights
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
fbfad3ab01
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Add combo system and correct landtime values
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
c3dc478839
|
Fixed the block column block overlapping issues!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
cc284ef32c
|
Player input is now working
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
12837487c6
|
Changed block conversion behavior to be after landing
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
1bf7312b78
|
Block landing conversion
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
82831c024d
|
Correct bug where blocks landing on the ground would cause giant displacement clumps to suddenly appear
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
1107da21a9
|
Fixed time step was not actually happening. Also actual block snapping occurring when blocks land
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
c8e5d4f125
|
Added launch time
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
4745003c88
|
Block sorting and bugfixing matching algorithm
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
d090c24aeb
|
HYPE!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
a76ccfc48a
|
Blocks are assumed to be created from bottom to top.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
dc9404d220
|
Pre-raw pointer phase
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
fe94a9d39c
|
Launches on the floor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
0749e7264e
|
Deluge
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
2a50fb0fff
|
Block matching
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cd95a546bd
|
Colored blocks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
9ada6ed0e0
|
Interjoining of two block clumps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
9ae5505993
|
Testing taller/weider shapes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
2dad7fc3a3
|
Proper block clump separation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
268d071e9b
|
Block clumping implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
95a110808c
|
Blocks were converted to block clump structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
fe96cb8df0
|
Fall and landing physics
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cf17d444b0
|
block spawning and drawing
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
0a5ebfd622
|
Draw basic board and setup classes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |