The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
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.vscode Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
C++/scripts Update SigScript 1 year ago
assets Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
ATTRIBUTION Proper Attribution information added for purchased assets. 1 year ago
Ability.cpp Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds. 1 year ago
Ability.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Animation.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Animation.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Arrow.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Attributable.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Buff.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Bullet.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Bullet.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
BulletTypes.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
C++ Header File (OLC-3).zip Include templates with OLC-3 license at the top of source files. Build 2815. 1 year ago
C++ Source File (OLC-3).zip Include templates with OLC-3 license at the top of source files. Build 2815. 1 year ago
CharacterAbilityPreviewComponent.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
CharacterInfoWindow.cpp Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
CharacterRotatingDisplay.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
ChargedArrow.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Class.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassInfo.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
ClassSelectionWindow.cpp Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
ConnectionPoint.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
ConnectionPoint.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Crawler Populate animation data into map 1 year ago
Crawler.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Crawler.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
Crawler.tiled-project Added an end zone ring graphic. 1 year ago
Crawler.vcxproj Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
Crawler.vcxproj.filters Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
Crawler_System_Overview.txt Finish level complete layout. 1 year ago
DEFINES.h Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
DamageNumber.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
DamageNumber.h Added more indicators for healing, mana, and interruption. 1 year ago
Effect.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Effect.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Emitter.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Emitter.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
EncountersSpawnListScrollableWindowComponent.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
EnergyBolt.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Error.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
FallingDebris.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
FireBolt.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
GameState.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
GameState.h Level completed menu should be in its own state to prevent the game from continuing to run in the background. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
InventoryConsumableWindow.cpp Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
InventoryScrollableWindowComponent.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Item.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Item.h Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates. 1 year ago
ItemDrop.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
ItemDrop.h Item Drops implemented on monster kills. 1 year ago
ItemLoadoutWindow.cpp Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
Key.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Key.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
LICENSE Apply OLC-3 License to all source files. 1 year ago
LevelCompleteWindow.cpp PopupMenuLabels respect parent menu's position. 1 year ago
LightningBolt.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
LightningBoltEmitter.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
MainMenuWindow.cpp Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
Map.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Map.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Menu.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Menu.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
MenuAnimatedIconButton.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuAnimatedIconToggleButton.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuComponent.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuComponent.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuIconButton.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuItemButton.h Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
MenuItemItemButton.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuLabel.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Meteor.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Monster.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Monster.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
MonsterAttribute.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MonsterData.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
MonsterStrategyHelpers.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
NewClasses.txt Multishot Ranger ability implemented. 1 year ago
OverworldMapLevelWindow.cpp Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
Pathfinding.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Pathfinding.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Player.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Player.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
PopupMenuLabel.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
PulsatingFire.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 1 year ago
RUN_STRATEGY.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Ranger.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
RunAway.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
RunTowards.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
ScrollableWindowComponent.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
ShootAfar.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
SlimeKing.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
SpawnEncounterLabel.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_GameRun.cpp Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
State_GameRun.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_LevelComplete.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_LevelComplete.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_MainMenu.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_MainMenu.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_OverworldMap.cpp Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
State_OverworldMap.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
TMXParser.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
TSXParser.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Test.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Test.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
TestMenu.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
TestSubMenu.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Theme.h Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
Thief.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Toggleable.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Trapper.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Turret.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Unlock.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Unlock.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Version.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Warrior.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
Witch.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Wizard.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
cpp.hint Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
drawutil.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
drawutil.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
emscripten_build.ps1 Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
emscripten_run.ps1 Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
loc.sh Replace sealed keyword with final (C++11 standard) 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Graphics2D.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcPGEX_TransformedView.h It's 2023 btw 1 year ago
olcPixelGameEngine.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
olcUTIL_Animate2D.h It's 2023 btw 1 year ago
olcUTIL_Camera2D.h It's 2023 btw 1 year ago
olcUTIL_DataFile.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
olcUTIL_Geometry2D.h It's 2023 btw 1 year ago
pge.data Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
pge.wasm Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
pixelGameEngine.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
resource1.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
safemap.h Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sig Populate animation data into map 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
update_version.ps1 Implemented auto-incrementing project version numbers. 1 year ago
util.cpp Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
util.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago