The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
80 lines
3.3 KiB
80 lines
3.3 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2018 - 2023 OneLoneCoder.com
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
*/
|
|
#pragma endregion
|
|
#include "Monster.h"
|
|
#include "DEFINES.h"
|
|
#include "olcUTIL_DataFile.h"
|
|
|
|
INCLUDE_DATA
|
|
|
|
int Monster::STRATEGY::_GetInt(Monster&m,std::string param,int strategyNumber,int index){
|
|
if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
|
|
return DATA["Monsters"][std::to_string(m.id)].GetProperty(param).GetInt(index);
|
|
} else {
|
|
return DATA["MonsterStrategy"][std::to_string(strategyNumber)].GetProperty(param).GetInt(index);
|
|
}
|
|
}
|
|
float Monster::STRATEGY::_GetFloat(Monster&m,std::string param,int strategyNumber,int index){
|
|
if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
|
|
return float(DATA["Monsters"][std::to_string(m.id)].GetProperty(param).GetReal(index));
|
|
} else {
|
|
return float(DATA["MonsterStrategy"][std::to_string(strategyNumber)].GetProperty(param).GetReal(index));
|
|
}
|
|
}
|
|
std::string Monster::STRATEGY::_GetString(Monster&m,std::string param,int strategyNumber,int index){
|
|
if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
|
|
return DATA["Monsters"][std::to_string(m.id)].GetProperty(param).GetString(index);
|
|
} else {
|
|
return DATA["MonsterStrategy"][std::to_string(strategyNumber)].GetProperty(param).GetString(index);
|
|
}
|
|
}
|
|
|
|
void Monster::STRATEGY::RUN_STRATEGY(Monster&m,float fElapsedTime){
|
|
switch(m.strategy){
|
|
case 0:{//Run Towards
|
|
Monster::STRATEGY::RUN_TOWARDS(m,fElapsedTime,m.strategy);
|
|
}break;
|
|
case 1:{//Shoot Afar
|
|
Monster::STRATEGY::SHOOT_AFAR(m,fElapsedTime,m.strategy);
|
|
}break;
|
|
case 2:{//Turret
|
|
Monster::STRATEGY::TURRET(m,fElapsedTime,m.strategy);
|
|
}break;
|
|
case 3:{//Slime King
|
|
Monster::STRATEGY::SLIMEKING(m,fElapsedTime,m.strategy);
|
|
}break;
|
|
case 4:{//Run Away Strategy
|
|
Monster::STRATEGY::RUN_AWAY(m,fElapsedTime,m.strategy);
|
|
}break;
|
|
}
|
|
} |