The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
AdventuresInLestoria/Crawler
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
..
.vscode Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
C++/scripts Update SigScript 1 year ago
assets Updated all map files to use commercial assets folder for images. 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
ATTRIBUTION Proper Attribution information added for purchased assets. 1 year ago
Ability.cpp Apply OLC-3 License to all source files. 1 year ago
Ability.h Apply OLC-3 License to all source files. 1 year ago
Animation.cpp Apply OLC-3 License to all source files. 1 year ago
Animation.h Apply OLC-3 License to all source files. 1 year ago
Arrow.cpp Apply OLC-3 License to all source files. 1 year ago
Attributable.h Apply OLC-3 License to all source files. 1 year ago
Buff.h Apply OLC-3 License to all source files. 1 year ago
Bullet.cpp Apply OLC-3 License to all source files. 1 year ago
Bullet.h Apply OLC-3 License to all source files. 1 year ago
BulletTypes.h Apply OLC-3 License to all source files. 1 year ago
CharacterAbilityPreviewComponent.h Apply OLC-3 License to all source files. 1 year ago
CharacterInfoWindow.cpp Apply OLC-3 License to all source files. 1 year ago
CharacterRotatingDisplay.h Apply OLC-3 License to all source files. 1 year ago
ChargedArrow.cpp Apply OLC-3 License to all source files. 1 year ago
Class.h Apply OLC-3 License to all source files. 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassInfo.h Apply OLC-3 License to all source files. 1 year ago
ClassSelectionWindow.cpp Apply OLC-3 License to all source files. 1 year ago
ConnectionPoint.cpp Apply OLC-3 License to all source files. 1 year ago
ConnectionPoint.h Apply OLC-3 License to all source files. 1 year ago
Crawler Populate animation data into map 1 year ago
Crawler.cpp Apply OLC-3 License to all source files. 1 year ago
Crawler.h Apply OLC-3 License to all source files. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 2 years ago
Crawler.tiled-project Added map enum types and setup stage plate object and connectors. 1 year ago
Crawler.vcxproj Added ability to select a loadout item from the inventory menu screen. 1 year ago
Crawler.vcxproj.filters Added ability to select a loadout item from the inventory menu screen. 1 year ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 2 years ago
DEFINES.h Apply OLC-3 License to all source files. 1 year ago
DamageNumber.cpp Apply OLC-3 License to all source files. 1 year ago
DamageNumber.h Apply OLC-3 License to all source files. 1 year ago
Effect.cpp Apply OLC-3 License to all source files. 1 year ago
Effect.h Apply OLC-3 License to all source files. 1 year ago
Emitter.cpp Apply OLC-3 License to all source files. 1 year ago
Emitter.h Apply OLC-3 License to all source files. 1 year ago
EncountersSpawnListScrollableWindowComponent.h Apply OLC-3 License to all source files. 1 year ago
EnergyBolt.cpp Apply OLC-3 License to all source files. 1 year ago
Error.h Apply OLC-3 License to all source files. 1 year ago
FallingDebris.h Apply OLC-3 License to all source files. 1 year ago
FireBolt.cpp Apply OLC-3 License to all source files. 1 year ago
GameState.cpp Apply OLC-3 License to all source files. 1 year ago
GameState.h Apply OLC-3 License to all source files. 1 year ago
InitialConcept.txt Initial setup of Monster structures 2 years ago
InventoryScrollableWindowComponent.h Apply OLC-3 License to all source files. 1 year ago
InventoryWindow.cpp Apply OLC-3 License to all source files. 1 year ago
Item.cpp Apply OLC-3 License to all source files. 1 year ago
Item.h Apply OLC-3 License to all source files. 1 year ago
Key.cpp Apply OLC-3 License to all source files. 1 year ago
Key.h Apply OLC-3 License to all source files. 1 year ago
LICENSE Apply OLC-3 License to all source files. 1 year ago
LightningBolt.cpp Apply OLC-3 License to all source files. 1 year ago
LightningBoltEmitter.cpp Apply OLC-3 License to all source files. 1 year ago
MainMenuWindow.cpp Apply OLC-3 License to all source files. 1 year ago
Map.cpp Apply OLC-3 License to all source files. 1 year ago
Map.h Apply OLC-3 License to all source files. 1 year ago
Menu.cpp Apply OLC-3 License to all source files. 1 year ago
Menu.h Apply OLC-3 License to all source files. 1 year ago
MenuAnimatedIconButton.h Apply OLC-3 License to all source files. 1 year ago
MenuAnimatedIconToggleButton.h Apply OLC-3 License to all source files. 1 year ago
MenuComponent.cpp Apply OLC-3 License to all source files. 1 year ago
MenuComponent.h Apply OLC-3 License to all source files. 1 year ago
MenuIconButton.h Apply OLC-3 License to all source files. 1 year ago
MenuItemButton.h Apply OLC-3 License to all source files. 1 year ago
MenuLabel.h Apply OLC-3 License to all source files. 1 year ago
Meteor.cpp Apply OLC-3 License to all source files. 1 year ago
Monster.cpp Apply OLC-3 License to all source files. 1 year ago
Monster.h Apply OLC-3 License to all source files. 1 year ago
MonsterAttribute.h Apply OLC-3 License to all source files. 1 year ago
MonsterData.cpp Apply OLC-3 License to all source files. 1 year ago
MonsterStrategyHelpers.h Apply OLC-3 License to all source files. 1 year ago
NewClasses.txt Multishot Ranger ability implemented. 2 years ago
OverworldMapLevelWindow.cpp Apply OLC-3 License to all source files. 1 year ago
Pathfinding.cpp Apply OLC-3 License to all source files. 1 year ago
Pathfinding.h Apply OLC-3 License to all source files. 1 year ago
Player.cpp Apply OLC-3 License to all source files. 1 year ago
Player.h Apply OLC-3 License to all source files. 1 year ago
PulsatingFire.cpp Apply OLC-3 License to all source files. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 2 years ago
RUN_STRATEGY.cpp Apply OLC-3 License to all source files. 1 year ago
Ranger.cpp Apply OLC-3 License to all source files. 1 year ago
RunAway.cpp Apply OLC-3 License to all source files. 1 year ago
RunTowards.cpp Apply OLC-3 License to all source files. 1 year ago
ScrollableWindowComponent.h Apply OLC-3 License to all source files. 1 year ago
ShootAfar.cpp Apply OLC-3 License to all source files. 1 year ago
SlimeKing.cpp Apply OLC-3 License to all source files. 1 year ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 2 years ago
SpawnEncounterLabel.h Apply OLC-3 License to all source files. 1 year ago
State.h Apply OLC-3 License to all source files. 1 year ago
State_GameRun.cpp Apply OLC-3 License to all source files. 1 year ago
State_GameRun.h Apply OLC-3 License to all source files. 1 year ago
State_MainMenu.cpp Apply OLC-3 License to all source files. 1 year ago
State_MainMenu.h Apply OLC-3 License to all source files. 1 year ago
State_OverworldMap.cpp Apply OLC-3 License to all source files. 1 year ago
State_OverworldMap.h Apply OLC-3 License to all source files. 1 year ago
TMXParser.h Apply OLC-3 License to all source files. 1 year ago
TSXParser.h Apply OLC-3 License to all source files. 1 year ago
TestMenu.cpp Apply OLC-3 License to all source files. 1 year ago
TestSubMenu.cpp Apply OLC-3 License to all source files. 1 year ago
Theme.h Apply OLC-3 License to all source files. 1 year ago
Thief.cpp Apply OLC-3 License to all source files. 1 year ago
Toggleable.h Apply OLC-3 License to all source files. 1 year ago
Trapper.cpp Apply OLC-3 License to all source files. 1 year ago
Turret.cpp Apply OLC-3 License to all source files. 1 year ago
Unlock.cpp Apply OLC-3 License to all source files. 1 year ago
Unlock.h Apply OLC-3 License to all source files. 1 year ago
Version.h Apply OLC-3 License to all source files. 1 year ago
Warrior.cpp Apply OLC-3 License to all source files. 1 year ago
Witch.cpp Apply OLC-3 License to all source files. 1 year ago
Wizard.cpp Apply OLC-3 License to all source files. 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h Apply OLC-3 License to all source files. 1 year ago
cpp.hint Implement ground slam animation 2 years ago
drawutil.cpp Apply OLC-3 License to all source files. 1 year ago
drawutil.h Apply OLC-3 License to all source files. 1 year ago
emscripten_build.ps1 Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 2 years ago
loc.sh Ranger only should receive the ranger shooting animation state 2 years ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Graphics2D.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcPGEX_TransformedView.h Added overworld map connection point reading to TMXParser. 1 year ago
olcPixelGameEngine.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
olcUTIL_Animate2D.h Added lightning bolt attack, added emitter system 2 years ago
olcUTIL_Camera2D.h Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
olcUTIL_DataFile.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
olcUTIL_Geometry2D.h Transition fade added for foreground items. 2 years ago
pge.data Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pge.wasm Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pixelGameEngine.cpp Apply OLC-3 License to all source files. 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h Apply OLC-3 License to all source files. 1 year ago
resource1.h Apply OLC-3 License to all source files. 1 year ago
safemap.h Apply OLC-3 License to all source files. 1 year ago
sig Populate animation data into map 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
update_version.ps1 Implemented auto-incrementing project version numbers. 2 years ago
util.cpp Apply OLC-3 License to all source files. 1 year ago
util.h Apply OLC-3 License to all source files. 1 year ago