The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
77 lines
3.2 KiB
77 lines
3.2 KiB
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2018 - 2022 OneLoneCoder.com
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
*/
|
|
#pragma once
|
|
#include "MenuLabel.h"
|
|
#include "DEFINES.h"
|
|
#include "Crawler.h"
|
|
#include "util.h"
|
|
#include "Ability.h"
|
|
|
|
INCLUDE_game
|
|
INCLUDE_GFX
|
|
|
|
#define ICONPOS vi2d iconPos=parentPos+rect.pos+vi2d{5,5};
|
|
|
|
class CharacterAbilityPreviewComponent:public MenuLabel{
|
|
Ability*ability;
|
|
public:
|
|
inline CharacterAbilityPreviewComponent(MenuType parent,geom2d::rect<float>rect,Ability*ability)
|
|
:MenuLabel(parent,rect,"",1,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND),ability(ability){}
|
|
protected:
|
|
virtual void inline Update(Crawler*game)override{
|
|
MenuLabel::Update(game);
|
|
}
|
|
virtual void inline Draw(Crawler*game,vf2d parentPos)override{
|
|
MenuLabel::Draw(game,parentPos);
|
|
game->DrawRect(parentPos+rect.pos+vi2d{2,2},vi2d{int(rect.size.y)-4,int(rect.size.y)-4});
|
|
ICONPOS
|
|
game->DrawSprite(iconPos,GFX[ability->icon].Sprite());
|
|
|
|
vi2d descriptionPos=iconPos+vi2d{int(rect.size.y)-2,1};
|
|
|
|
game->DrawShadowStringProp(descriptionPos,util::WrapText(game,ability->description,rect.size.x-(descriptionPos.x-rect.pos.x),true,{1,1}));
|
|
}
|
|
virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
|
|
ICONPOS
|
|
vi2d textPos=iconPos+vi2d{12,12};
|
|
|
|
float textWidth=game->GetTextSizeProp(ability->input->GetDisplayName()).x*0.5+4;
|
|
|
|
float boxWidth=rect.size.y-4; //No, the y is not a typo. It's a square, we use the y to determine the x.
|
|
|
|
if(textWidth>boxWidth){
|
|
game->DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{boxWidth/textWidth*0.5f,0.5});
|
|
}else{
|
|
game->DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{0.5,0.5});
|
|
}
|
|
}
|
|
}; |