.. |
C++/scripts
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Include for ScrollingWindowComponent was missing.
|
11 months ago |
assets
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
10 months ago |
discord-files
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
utils
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
x64
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Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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11 months ago |
Ability.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Ability.h
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Update to geom2d 2.0 util
|
11 months ago |
Adventures in Lestoria.data
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Fix Issue #32 for emscripten/linux builds
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10 months ago |
Adventures in Lestoria.html
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Include for ScrollingWindowComponent was missing.
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11 months ago |
Adventures in Lestoria.js
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Fix Issue #32 for emscripten/linux builds
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10 months ago |
Adventures in Lestoria.rc
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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11 months ago |
Adventures in Lestoria.tiled-project
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Added collision handling for areas where there are no valid tiles.
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11 months ago |
Adventures in Lestoria.vcxproj
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Changes to bear sprite.
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11 months ago |
Adventures in Lestoria.vcxproj.filters
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Changes to bear sprite.
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11 months ago |
Adventures in Lestoria.wasm
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Fix Issue #32 for emscripten/linux builds
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10 months ago |
AdventuresInLestoria.cpp
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Move spawn debug report code to after all initialization.
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10 months ago |
AdventuresInLestoria.h
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Save File Window navigation controls
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10 months ago |
Animation.cpp
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Bear strategy implemented. Release Build 5823.
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11 months ago |
Animation.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Arrow.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Attributable.h
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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11 months ago |
AttributableStat.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
AttributableStat.h
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Update to geom2d 2.0 util
|
11 months ago |
Audio.cpp
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All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
Audio.h
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All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
Bear.cpp
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
BitwiseEnum.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
BlacksmithCraftingWindow.cpp
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Incorporate dynamic pointer cast fix
|
11 months ago |
Buff.h
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
Bullet.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Bullet.h
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Frog tongue should only hit each entity one time.
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11 months ago |
BulletTypes.h
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Frog behavior implemented.
|
11 months ago |
BuyItemWindow.cpp
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Move to smart pointers for menu component system.
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11 months ago |
C++ Header File (OLC-3).zip
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
C++ Source File (OLC-3).zip
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
CREDITS
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
Chapter_1_2nd_Boss.txt
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Changes to bear sprite.
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11 months ago |
Chapter_1_Creatures_Part_2.txt
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Added knockup status for players/monsters.
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11 months ago |
CharacterAbilityPreviewComponent.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
CharacterInfoWindow.cpp
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Move to smart pointers for menu component system.
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11 months ago |
CharacterMenuWindow.cpp
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Incorporate dynamic pointer cast fix
|
11 months ago |
CharacterRotatingDisplay.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
ChargedArrow.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Class.h
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Update to geom2d 2.0 util
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11 months ago |
ClassDiagram2.cd
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
ClassDiagram2.png
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
ClassInfo.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
ClassSelectionWindow.cpp
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Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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10 months ago |
ConnectionPoint.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
ConnectionPoint.h
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Update to geom2d 2.0 util
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11 months ago |
ConsumableCraftItemWindow.cpp
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Move to smart pointers for menu component system.
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11 months ago |
ConsumableCraftingWindow.cpp
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Incorporate dynamic pointer cast fix
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11 months ago |
CraftItemWindow.cpp
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Move to smart pointers for menu component system.
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11 months ago |
CraftingRequirement.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
CraftingRequirement.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
Crawler_Slime_King_Encounter.txt
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Crawler_System_Overview.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
DEFINES.h
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
DamageNumber.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
DamageNumber.h
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Update to geom2d 2.0 util
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11 months ago |
Effect.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Effect.h
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Update to geom2d 2.0 util
|
11 months ago |
Emitter.cpp
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Update to geom2d 2.0 util
|
11 months ago |
Emitter.h
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Update to geom2d 2.0 util
|
11 months ago |
EncountersSpawnListScrollableWindowComponent.h
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Move to smart pointers for menu component system.
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11 months ago |
EnergyBolt.cpp
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
EnhancementStatsLabel.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
EnvironmentalAudio.cpp
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
EnvironmentalAudio.h
|
Update to geom2d 2.0 util
|
11 months ago |
EquipSlotButton.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Error.h
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Incorporate dynamic pointer cast fix
|
11 months ago |
FallingDebris.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
FireBolt.cpp
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All basic sound effects implemented.
|
11 months ago |
Frog.cpp
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Bear strategy implemented. Release Build 5823.
|
11 months ago |
FrogTongue.cpp
|
Frog behavior implemented.
|
11 months ago |
FunctionPriming.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
GameState.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
GameState.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
InitialConcept.txt
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
InventoryConsumableWindow.cpp
|
Incorporate dynamic pointer cast fix
|
11 months ago |
InventoryCreator.cpp
|
Resolved menu component bugs not being removed from parent menu structure properly.
|
11 months ago |
InventoryCreator.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
InventoryScrollableWindowComponent.h
|
Incorporate dynamic pointer cast fix
|
11 months ago |
InventoryWindow.cpp
|
Incorporate dynamic pointer cast fix
|
11 months ago |
Item.cpp
|
All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
Item.h
|
Update to geom2d 2.0 util
|
11 months ago |
ItemDrop.cpp
|
All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
ItemDrop.h
|
Update to geom2d 2.0 util
|
11 months ago |
ItemLoadoutWindow.cpp
|
Move to smart pointers for menu component system.
|
11 months ago |
ItemMenuLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Key.cpp
|
Add in structures to deal with custom menu navigation setups.
|
11 months ago |
Key.h
|
Add in structures to deal with custom menu navigation setups.
|
11 months ago |
LICENSE
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
LICENSE_FT.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
LICENSE_OLC-3.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
LevelCompleteWindow.cpp
|
Move to smart pointers for menu component system.
|
11 months ago |
LightningBolt.cpp
|
All basic sound effects implemented.
|
11 months ago |
LightningBoltEmitter.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
LoadFileButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
LoadGameWindow.cpp
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
10 months ago |
MainMenuWindow.cpp
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
10 months ago |
Map.cpp
|
Added backdrop property and backdrop loading to maps. Release build 5549.
|
11 months ago |
Map.h
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
11 months ago |
Menu.cpp
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
10 months ago |
Menu.h
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
10 months ago |
MenuAnimatedIconButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
MenuAnimatedIconToggleButton.h
|
Incorporate dynamic pointer cast fix
|
11 months ago |
MenuComponent.cpp
|
Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
|
11 months ago |
MenuComponent.h
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
|
11 months ago |
MenuIconButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
MenuItemButton.h
|
Move to smart pointers for menu component system.
|
11 months ago |
MenuItemItemButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
MenuLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Merchant's Items.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Merchant.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Merchant.h
|
Update to geom2d 2.0 util
|
11 months ago |
MerchantWindow.cpp
|
Incorporate dynamic pointer cast fix
|
11 months ago |
Meteor.cpp
|
All basic sound effects implemented.
|
11 months ago |
Monster.cpp
|
Update 'Adventures in Lestoria/Monster.cpp'
|
10 months ago |
Monster.h
|
Update 'Adventures in Lestoria/Monster.h'
|
10 months ago |
MonsterAttribute.h
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
MonsterData.cpp
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
MonsterStrategyHelpers.h
|
Frog behavior implemented.
|
11 months ago |
NewClasses.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
OverworldMapLevelWindow.cpp
|
Move to smart pointers for menu component system.
|
11 months ago |
OverworldMenuWindow.cpp
|
Move to smart pointers for menu component system.
|
11 months ago |
Pathfinding.cpp
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
Pathfinding.h
|
Cleaned up pathfinding algorithms.
|
11 months ago |
Player.cpp
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
Player.h
|
Move to smart pointers for menu component system.
|
11 months ago |
PlayerMoneyLabel.h
|
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
|
11 months ago |
PopupMenuLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
PulsatingFire.cpp
|
All basic sound effects implemented.
|
11 months ago |
RCa12948
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
RUN_STRATEGY.cpp
|
Add bear sprite and bear strategy framework.
|
11 months ago |
Ranger.cpp
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
RequiredMaterialsList.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
RowInventoryScrollableWindowComponent.h
|
Incorporate dynamic pointer cast fix
|
11 months ago |
RowItemDisplay.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
RunAway.cpp
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
|
11 months ago |
RunTowards.cpp
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
SaveFile.cpp
|
Incorporate dynamic pointer cast fix
|
11 months ago |
SaveFile.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
SaveFileWindow.cpp
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
10 months ago |
ScrollableWindowComponent.h
|
Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
|
11 months ago |
SellItemWindow.cpp
|
Move to smart pointers for menu component system.
|
11 months ago |
ShootAfar.cpp
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
Slider.h
|
Slider component implemented.
|
11 months ago |
SlimeKing.cpp
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
Slime_King_Encounter.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
SoundEffect.cpp
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Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
10 months ago |
SoundEffect.h
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Slight randomization in sound effect pitches for noise variety.
|
10 months ago |
SpawnEncounterLabel.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
StatCalculations.txt
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
StatLabel.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
State.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
State_GameRun.cpp
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
11 months ago |
State_GameRun.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
State_LevelComplete.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
State_LevelComplete.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
State_MainMenu.cpp
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
11 months ago |
State_MainMenu.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
State_OverworldMap.cpp
|
Fix title screen reliance on previous position to lerp to next value.
|
11 months ago |
State_OverworldMap.h
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
11 months ago |
State_Story.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
State_Story.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
TMXParser.h
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Update to geom2d 2.0 util
|
11 months ago |
TODO.txt
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
10 months ago |
TSXParser.h
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
11 months ago |
Test.cpp
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
11 months ago |
Test.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
TextEntryLabel.h
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
Theme.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Thief.cpp
|
Update to geom2d 2.0 util
|
11 months ago |
TitleScreen.cpp
|
Fix title screen reliance on previous position to lerp to next value.
|
11 months ago |
TitleScreen.h
|
Update to geom2d 2.0 util
|
11 months ago |
Toggleable.h
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
11 months ago |
Trapper.cpp
|
Update to geom2d 2.0 util
|
11 months ago |
Turret.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Unlock.cpp
|
All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
Unlock.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
UserIDMenu.cpp
|
Move to smart pointers for menu component system.
|
11 months ago |
Version.h
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
10 months ago |
VisualNovel.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
VisualNovel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Warrior.cpp
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
Witch.cpp
|
Update to geom2d 2.0 util
|
11 months ago |
Wizard.cpp
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
Wolf.cpp
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
backend.js
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
buildtemplate.html
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
config.h
|
Update to geom2d 2.0 util
|
11 months ago |
cpp.hint
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.bundle
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.dll
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.dll.lib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.dylib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.so
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
drawutil.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
drawutil.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
emscripten_build.ps1
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
emscripten_run.ps1
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
freetype.dll
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
freetype.lib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
loc.sh
|
Save File Window navigation controls
|
10 months ago |
miniaudio.h
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
olcPGEX_Gamepad.h
|
Fixed friend class not working for emscripten builds. Release build 5869.
|
11 months ago |
olcPGEX_MiniAudio.h
|
Slight randomization in sound effect pitches for noise variety.
|
10 months ago |
olcPGEX_SplashScreen.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
olcPGEX_TTF.h
|
Update to geom2d 2.0 util
|
11 months ago |
olcPGEX_TransformedView.h
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
11 months ago |
olcPGEX_ViewPort.h
|
Update to geom2d 2.0 util
|
11 months ago |
olcPixelGameEngine.h
|
Update to v2.24 of the PGE.
|
11 months ago |
olcUTIL_Animate2D.h
|
Update to geom2d 2.0 util
|
11 months ago |
olcUTIL_Camera2D.h
|
Update to geom2d 2.0 util
|
11 months ago |
olcUTIL_DataFile.h
|
Update to geom2d 2.0 util
|
11 months ago |
olcUTIL_Geometry2D.h
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
pge.data
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pge.html
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pge.js
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pge.wasm
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pixelGameEngine.cpp
|
Added basic controller keybind support.
|
11 months ago |
play.html
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
resource.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
resource1.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
safemap.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sig
|
Fix Issue #32 for emscripten/linux builds
|
10 months ago |
stb_vorbis.cpp
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
stb_vorbis.h
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
switch-class.snippet
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
testPal.pal
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
update_version.ps1
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
util.cpp
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
util.h
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |