|
|
#pragma region License
|
|
|
/*
|
|
|
License (OLC-3)
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
prior written permission.
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
SUCH DAMAGE.
|
|
|
|
|
|
Portions of this software are copyright <EFBFBD> 2023 The FreeType
|
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
|
All rights reserved.
|
|
|
*/
|
|
|
#pragma endregion
|
|
|
|
|
|
#include "Menu.h"
|
|
|
#include "ScrollableWindowComponent.h"
|
|
|
#include "SaveFile.h"
|
|
|
|
|
|
void Menu::InitializeLoadGameWindow(){
|
|
|
Menu*loadGameWindow=CreateMenu(LOAD_GAME,CENTERED,vi2d{96,120});
|
|
|
|
|
|
loadGameWindow->ADD("Game Files Label",MenuLabel)(geom2d::rect<float>{{-8,-12},{112,12}},"Load Game",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
|
|
|
loadGameWindow->ADD("Game Files List",ScrollableWindowComponent)(geom2d::rect<float>{{-8,4},{112,116}})END;
|
|
|
loadGameWindow->ADD("Go Back Button",MenuComponent)(geom2d::rect<float>{{24,124},{48,12}},"Back",[](MenuFuncData menu){Menu::CloseMenu();return true;})END;
|
|
|
|
|
|
loadGameWindow->SetupKeyboardNavigation(
|
|
|
[](MenuType type,Data&returnData){ //On Open
|
|
|
if(SaveFile::GetSaveFileCount()>0){
|
|
|
returnData=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents()[0];
|
|
|
}else{
|
|
|
returnData="Go Back Button";
|
|
|
}
|
|
|
},
|
|
|
{ //Button Key
|
|
|
{game->KEY_START,{"Load File",[](MenuType type){
|
|
|
Menu::menus[type]->GetSelection().lock()->Click();
|
|
|
}}},
|
|
|
{game->KEY_BACK,{"Back to Title Screen",[](MenuType type){
|
|
|
Component<MenuComponent>(type,"Back Button")->Click();
|
|
|
}}},
|
|
|
}
|
|
|
,{ //Button Navigation Rules
|
|
|
{"Game Files List",{
|
|
|
.up=[](MenuType type,Data&returnData){
|
|
|
auto&selection=Menu::menus[type]->GetSelection();
|
|
|
auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
|
|
|
auto component=std::find_if(gameFilesList.begin(),gameFilesList.end(),[&](auto&comp){return comp.lock()==selection.lock();});
|
|
|
if(component==gameFilesList.begin()){
|
|
|
returnData="Go Back Button";
|
|
|
}else{
|
|
|
returnData=*(--component);
|
|
|
}
|
|
|
},
|
|
|
.down=[](MenuType type,Data&returnData){
|
|
|
auto&selection=Menu::menus[type]->GetSelection();
|
|
|
auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
|
|
|
auto component=std::find_if(gameFilesList.begin(),gameFilesList.end(),[&](auto&comp){return comp.lock()==selection.lock();});
|
|
|
if(component==gameFilesList.end()-1){
|
|
|
returnData="Go Back Button";
|
|
|
}else{
|
|
|
returnData=*(++component);
|
|
|
}
|
|
|
},}},
|
|
|
{"Go Back Button",{
|
|
|
.up=[](MenuType type,Data&returnData){
|
|
|
auto&selection=Menu::menus[type]->GetSelection();
|
|
|
auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
|
|
|
if(gameFilesList.size()==0){
|
|
|
returnData="Go Back Button";
|
|
|
return;
|
|
|
}
|
|
|
returnData=*(gameFilesList.end()-1);
|
|
|
},
|
|
|
.down=[](MenuType type,Data&returnData){
|
|
|
auto&selection=Menu::menus[type]->GetSelection();
|
|
|
auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
|
|
|
if(gameFilesList.size()==0){
|
|
|
returnData="Go Back Button";
|
|
|
return;
|
|
|
}
|
|
|
returnData=*(gameFilesList.begin());
|
|
|
},
|
|
|
}},
|
|
|
});
|
|
|
} |