The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 57377823c5 Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
..
.vscode Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
C++/scripts Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
assets Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
Ability.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Ability.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Animation.cpp Parse enhancement stats of equipment items. 1 year ago
Animation.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Arrow.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Attributable.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
AttributableStat.cpp Incorporated stat differences to equip menu display. 1 year ago
AttributableStat.h Implement equip generated item descriptions. 1 year ago
BitwiseEnum.h Character Info Window layouts setup 1 year ago
Buff.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Bullet.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Bullet.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
BulletTypes.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
C++ Header File (OLC-3).zip FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
C++ Source File (OLC-3).zip FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
CREDITS GUI template/macro usage refactor. 1 year ago
CharacterAbilityPreviewComponent.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
CharacterInfoWindow.cpp GUI template/macro usage refactor. 1 year ago
CharacterMenuWindow.cpp Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 1 year ago
CharacterRotatingDisplay.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
ChargedArrow.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Class.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassInfo.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ClassSelectionWindow.cpp GUI template/macro usage refactor. 1 year ago
ConnectionPoint.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ConnectionPoint.h Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
Crawler Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
Crawler.cpp Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
Crawler.h Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 2 years ago
Crawler.tiled-project Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
Crawler.vcxproj Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
Crawler.vcxproj.filters Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
Crawler_System_Overview.txt Finish level complete layout. 1 year ago
DEFINES.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
DamageNumber.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
DamageNumber.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Effect.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Effect.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Emitter.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Emitter.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
EncountersSpawnListScrollableWindowComponent.h Fix up all menu components to integrate with new view port system. 1 year ago
EnergyBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
EquipSlotButton.h Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
Error.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
FallingDebris.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
FireBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
GameState.cpp Add in Wizard full render images and incorporate image in engine. 1 year ago
GameState.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
InitialConcept.txt Initial setup of Monster structures 2 years ago
InventoryConsumableWindow.cpp Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
InventoryScrollableWindowComponent.h Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
InventoryWindow.cpp Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
Item.cpp Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
Item.h Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
ItemDrop.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ItemDrop.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ItemLoadoutWindow.cpp GUI template/macro usage refactor. 1 year ago
Key.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Key.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LICENSE Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
LICENSE_FT.txt FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LICENSE_OLC-3.txt FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LevelCompleteWindow.cpp GUI template/macro usage refactor. 1 year ago
LightningBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LightningBoltEmitter.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MainMenuWindow.cpp Equipment window shows equip stat changes on mouseover. 1 year ago
Map.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Map.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Menu.cpp Add an update icon call to SetItem for MenuItemItemComponent 1 year ago
Menu.h Added row item display button components. 1 year ago
MenuAnimatedIconButton.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
MenuAnimatedIconToggleButton.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
MenuComponent.cpp Added row item display button components. 1 year ago
MenuComponent.h Added row item display button components. 1 year ago
MenuIconButton.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
MenuItemButton.h Hover functionality moved out to MenuComponent so any component can utilize them. 1 year ago
MenuItemItemButton.h Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
MenuLabel.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
Meteor.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Monster.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Monster.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MonsterAttribute.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
MonsterData.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MonsterStrategyHelpers.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
NewClasses.txt Multishot Ranger ability implemented. 1 year ago
OverworldMapLevelWindow.cpp GUI template/macro usage refactor. 1 year ago
OverworldMenuWindow.cpp GUI template/macro usage refactor. 1 year ago
Pathfinding.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Pathfinding.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Player.cpp Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size. 1 year ago
Player.h Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size. 1 year ago
PopupMenuLabel.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
PulsatingFire.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 2 years ago
RUN_STRATEGY.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Ranger.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
RowInventoryScrollableWindowComponent.h Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
RowItemDisplay.h Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
RunAway.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
RunTowards.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ScrollableWindowComponent.h Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 1 year ago
ShootAfar.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
SlimeKing.cpp Equipment window shows equip stat changes on mouseover. 1 year ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
SpawnEncounterLabel.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
StatLabel.h GUI template/macro usage refactor. 1 year ago
State.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_GameRun.cpp Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 1 year ago
State_GameRun.h Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 1 year ago
State_LevelComplete.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_LevelComplete.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_MainMenu.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_MainMenu.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_OverworldMap.cpp Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 1 year ago
State_OverworldMap.h Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 1 year ago
State_Story.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_Story.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
TMXParser.h Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
TSXParser.h Generate mock-up map textures when commerical assets are not found. 1 year ago
Test.cpp Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes. 1 year ago
Test.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Theme.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Thief.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Toggleable.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Trapper.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Turret.cpp Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size. 1 year ago
Unlock.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Unlock.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Version.h Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
VisualNovel.cpp Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes. 1 year ago
VisualNovel.h Implemented color code text in PGE. 1 year ago
Warrior.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Witch.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Wizard.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
cpp.hint Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
drawutil.cpp Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 1 year ago
drawutil.h Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 1 year ago
emscripten_build.ps1 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
emscripten_run.ps1 Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
freetype.dll FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
freetype.lib FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
loc.sh FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
miniaudio.h Add in Wizard full render images and incorporate image in engine. 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Gamepad.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
olcPGEX_Graphics2D.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcPGEX_MiniAudio.h Add in Wizard full render images and incorporate image in engine. 1 year ago
olcPGEX_TTF.h Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
olcPGEX_TransformedView.h Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 1 year ago
olcPGEX_ViewPort.h Fixed up menu components to not rely on old parent positions. 1 year ago
olcPixelGameEngine.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
olcUTIL_Animate2D.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
olcUTIL_Camera2D.h It's 2023 btw 1 year ago
olcUTIL_DataFile.h Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right. 1 year ago
olcUTIL_Geometry2D.h It's 2023 btw 1 year ago
pge.data Add in Wizard full render images and incorporate image in engine. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Add in Wizard full render images and incorporate image in engine. 1 year ago
pge.wasm Add in Wizard full render images and incorporate image in engine. 1 year ago
pixelGameEngine.cpp Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
resource1.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
safemap.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sig Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
update_version.ps1 Implemented auto-incrementing project version numbers. 2 years ago
util.cpp Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 1 year ago
util.h Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago