.. |
C++/scripts
|
…
|
|
assets
|
Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109.
|
1 month ago |
controller_config
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
|
1 year ago |
discord-files
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
include
|
…
|
|
promo
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
7 months ago |
steam
|
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
|
1 year ago |
utils
|
…
|
|
x64
|
…
|
|
Ability.cpp
|
…
|
|
Ability.h
|
…
|
|
AccessoryRowItemDisplay.h
|
…
|
|
Adventures in Lestoria.data
|
…
|
|
Adventures in Lestoria.html
|
…
|
|
Adventures in Lestoria.js
|
…
|
|
Adventures in Lestoria.rc
|
…
|
|
Adventures in Lestoria.tiled-project
|
…
|
|
Adventures in Lestoria.vcxproj
|
…
|
|
Adventures in Lestoria.vcxproj.filters
|
…
|
|
Adventures in Lestoria.wasm
|
…
|
|
AdventuresInLestoria.cpp
|
…
|
|
AdventuresInLestoria.h
|
…
|
|
Animation.cpp
|
…
|
|
Animation.h
|
…
|
|
Arc.cpp
|
…
|
|
Arc.h
|
…
|
|
Arrow.cpp
|
…
|
|
ArtificerDisassembleWindow.cpp
|
…
|
|
ArtificerEnchantConfirmWindow.cpp
|
…
|
|
ArtificerEnchantWindow.cpp
|
…
|
|
ArtificerRefineResultWindow.cpp
|
…
|
|
ArtificerRefineWindow.cpp
|
…
|
|
ArtificerWindow.cpp
|
…
|
|
Attributable.h
|
…
|
|
AttributableStat.cpp
|
…
|
|
AttributableStat.h
|
…
|
|
Audio.cpp
|
…
|
|
Audio.h
|
…
|
|
Bear.cpp
|
…
|
|
BearTrap.cpp
|
…
|
|
BitwiseEnum.h
|
…
|
|
BlackHole.h
|
…
|
|
BlacksmithCraftingWindow.cpp
|
Money displays in inventory windows use smaller shadow text outlines. Release Build 10793.
|
8 months ago |
Boar.cpp
|
…
|
|
Bomb.cpp
|
…
|
|
BombBoom.h
|
…
|
|
BreakingPillar.cpp
|
…
|
|
Buff.cpp
|
…
|
|
Buff.h
|
…
|
|
Bullet.cpp
|
…
|
|
Bullet.h
|
…
|
|
BulletTypes.h
|
…
|
|
BurstBullet.cpp
|
…
|
|
BuyItemWindow.cpp
|
…
|
|
C++ Header File (OLC-3).zip
|
…
|
|
C++ Source File (OLC-3).zip
|
…
|
|
CREDITS
|
…
|
|
Chapter_1_2nd_Boss.txt
|
…
|
|
Chapter_1_Creatures_Part_2.txt
|
…
|
|
Chapter_2_Boss.txt
|
…
|
|
Chapter_2_Monsters.txt
|
…
|
|
Chapter_3_FinalBoss.txt
|
…
|
|
Chapter_3_Monsters.txt
|
Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
|
9 months ago |
CharacterAbilityPreviewComponent.h
|
…
|
|
CharacterMenuWindow.cpp
|
…
|
|
CharacterRotatingDisplay.h
|
…
|
|
ChargedArrow.cpp
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
7 months ago |
Checkbox.h
|
…
|
|
Class.h
|
…
|
|
ClassDiagram.cd
|
…
|
|
ClassDiagram2.cd
|
…
|
|
ClassDiagram2.png
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
ClassInfo.h
|
…
|
|
ClassInfoWindow.cpp
|
…
|
|
ClassSelectionWindow.cpp
|
…
|
|
CollectedCoinEffect.cpp
|
…
|
|
ConnectionPoint.cpp
|
…
|
|
ConnectionPoint.h
|
…
|
|
ConsoleCommands.txt
|
…
|
|
ConsumableCraftItemWindow.cpp
|
…
|
|
ConsumableCraftingWindow.cpp
|
…
|
|
Crab.cpp
|
…
|
|
CraftItemWindow.cpp
|
…
|
|
CraftingRequirement.cpp
|
…
|
|
CraftingRequirement.h
|
…
|
|
Crawler_2_Bonus_Boss.txt
|
Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
|
11 months ago |
Crawler_Artificer.txt
|
…
|
|
Crawler_Slime_King_Encounter.txt
|
…
|
|
Crawler_System_Overview.txt
|
…
|
|
Crawler_Trapper_Witch_thief.txt
|
Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
|
9 months ago |
CreditsWindow.cpp
|
…
|
|
DEFINES.h
|
…
|
|
DaggerSlash.cpp
|
…
|
|
DaggerStab.cpp
|
…
|
|
DamageNumber.cpp
|
…
|
|
DamageNumber.h
|
…
|
|
DeadlyDash.cpp
|
…
|
|
DeathMenu.cpp
|
…
|
|
Debris.cpp
|
…
|
|
Direction.h
|
…
|
|
Do_Nothing.cpp
|
…
|
|
DynamicCounter.cpp
|
…
|
|
DynamicCounter.h
|
…
|
|
DynamicMenuLabel.h
|
…
|
|
Effect.cpp
|
…
|
|
Effect.h
|
…
|
|
Emitter.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
1 year ago |
Emitter.h
|
…
|
|
EncountersSpawnListScrollableWindowComponent.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
1 year ago |
EnergyBolt.cpp
|
…
|
|
EnhancementStatsLabel.h
|
…
|
|
Entity.cpp
|
…
|
|
Entity.h
|
…
|
|
EnvironmentalAudio.cpp
|
…
|
|
EnvironmentalAudio.h
|
…
|
|
EquipSlotButton.h
|
…
|
|
Error.h
|
…
|
|
ExpandingRing.h
|
…
|
|
ExplosiveTrap.cpp
|
…
|
|
FadeInOutEffect.cpp
|
…
|
|
FallingBullet.cpp
|
…
|
|
FallingDebris.h
|
…
|
|
Feather.cpp
|
…
|
|
FireBolt.cpp
|
…
|
|
FlipCoinEffect.cpp
|
…
|
|
FloatingMenuComponent.h
|
…
|
|
ForegroundEffect.cpp
|
…
|
|
Frog.cpp
|
…
|
|
FrogTongue.cpp
|
Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815.
|
4 months ago |
FunctionPriming.h
|
…
|
|
GameEvent.cpp
|
…
|
|
GameEvent.h
|
…
|
|
GameSettings.cpp
|
…
|
|
GameSettings.h
|
…
|
|
GameState.cpp
|
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
|
9 months ago |
GameState.h
|
…
|
|
GhostOfPirateCaptain.cpp
|
…
|
|
GhostSaber.cpp
|
…
|
|
GiantCrab.cpp
|
…
|
|
GiantOctopus.cpp
|
…
|
|
Goblin_Boar_Rider.cpp
|
…
|
|
Goblin_Bomb.cpp
|
…
|
|
Goblin_Bow.cpp
|
…
|
|
Goblin_Dagger.cpp
|
…
|
|
Hawk.cpp
|
…
|
|
HomingBullet.cpp
|
…
|
|
HubPauseMenu.cpp
|
…
|
|
HurtDamageInfo.h
|
…
|
|
IBullet.cpp
|
…
|
|
IBullet.h
|
…
|
|
IT.cpp
|
…
|
|
IT.h
|
…
|
|
IconType.h
|
…
|
|
InitialConcept.txt
|
…
|
|
Ink.cpp
|
…
|
|
InkBullet.cpp
|
…
|
|
InputDisplayComponent.h
|
…
|
|
InputHelper.cpp
|
…
|
|
InputHelper.h
|
…
|
|
InputKeyboardWindow.cpp
|
…
|
|
InputNewKeybindWindow.cpp
|
…
|
|
InventoryConsumableWindow.cpp
|
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
|
1 year ago |
InventoryCreator.cpp
|
…
|
|
InventoryCreator.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
1 year ago |
InventoryScrollableWindowComponent.h
|
…
|
|
InventoryWindow.cpp
|
…
|
|
Item.cpp
|
…
|
|
Item.h
|
…
|
|
ItemDrop.cpp
|
…
|
|
ItemDrop.h
|
…
|
|
ItemEnchant.cpp
|
…
|
|
ItemEnchant.h
|
…
|
|
ItemHubLoadout.cpp
|
…
|
|
ItemLoadoutWindow.cpp
|
…
|
|
ItemMapData.h
|
…
|
|
ItemMenuLabel.h
|
…
|
|
ItemScript.cpp
|
…
|
|
Key.cpp
|
Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665.
|
10 months ago |
Key.h
|
…
|
|
LICENSE
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
1 year ago |
LICENSE_FT.txt
|
…
|
|
LICENSE_OLC-3.txt
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
1 year ago |
LargeStone.cpp
|
…
|
|
LargeTornado.cpp
|
…
|
|
LevelCompleteWindow.cpp
|
Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
|
1 year ago |
LevitatingRock.cpp
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
9 months ago |
LightningBolt.cpp
|
…
|
|
LightningBoltEmitter.cpp
|
…
|
|
LoadFileButton.h
|
…
|
|
LoadGameWindow.cpp
|
…
|
|
LoadingScreen.cpp
|
…
|
|
LoadingScreen.h
|
…
|
|
MainMenuWindow.cpp
|
…
|
|
MajorHawk.cpp
|
…
|
|
Map.cpp
|
…
|
|
Map.h
|
…
|
|
Menu.cpp
|
…
|
|
Menu.h
|
…
|
|
MenuAnimatedIconButton.h
|
…
|
|
MenuAnimatedIconToggleButton.h
|
…
|
|
MenuComponent.cpp
|
…
|
|
MenuComponent.h
|
…
|
|
MenuDecal.h
|
…
|
|
MenuDefinitions.cpp
|
Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
|
1 year ago |
MenuDefinitions.h
|
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
|
7 months ago |
MenuIconButton.h
|
…
|
|
MenuItemButton.h
|
…
|
|
MenuItemItemButton.h
|
…
|
|
MenuItemLabel.h
|
…
|
|
MenuItemLoadoutButton.h
|
…
|
|
MenuLabel.h
|
…
|
|
MenuRefineLabel.h
|
…
|
|
MenuType.h
|
…
|
|
Merchant's Items.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Merchant.cpp
|
…
|
|
Merchant.h
|
…
|
|
MerchantWindow.cpp
|
…
|
|
Meteor.cpp
|
…
|
|
Minimap.cpp
|
…
|
|
Minimap.h
|
…
|
|
Monster.cpp
|
Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109.
|
1 month ago |
Monster.h
|
…
|
|
MonsterAttribute.h
|
…
|
|
MonsterData.cpp
|
…
|
|
MonsterData.h
|
…
|
|
MonsterSoul.cpp
|
…
|
|
MonsterStrategyHelpers.h
|
…
|
|
NPC.cpp
|
…
|
|
NewClasses.txt
|
…
|
|
OctopusArm.cpp
|
…
|
|
Oktopus boss.txt
|
Add in more AI.
|
5 months ago |
Oscillator.h
|
…
|
|
Overlay.cpp
|
…
|
|
Overlay.h
|
…
|
|
OverworldMapLevelWindow.cpp
|
…
|
|
OverworldMenuWindow.cpp
|
…
|
|
Parrot.cpp
|
…
|
|
Pathfinding.cpp
|
Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
|
1 year ago |
Pathfinding.h
|
…
|
|
PauseMenu.cpp
|
…
|
|
Pirate_Buccaneer.cpp
|
…
|
|
Pirate_Captain.cpp
|
…
|
|
Pirate_Marauder.cpp
|
…
|
|
Pirates_Coin.cpp
|
Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094.
|
1 month ago |
Pirates_Treasure.cpp
|
…
|
|
Pixel.cpp
|
…
|
|
Pixel.h
|
…
|
|
Player.cpp
|
…
|
|
Player.h
|
…
|
|
PlayerMoneyLabel.h
|
…
|
|
PlayerTimerType.h
|
…
|
|
PoisonBottle.cpp
|
…
|
|
PoisonPool.cpp
|
…
|
|
PopupMenuLabel.h
|
…
|
|
ProgressBar.h
|
…
|
|
PulsatingFire.cpp
|
…
|
|
PurpleEnergyBall.cpp
|
…
|
|
RCa12948
|
…
|
|
RUN_STRATEGY.cpp
|
…
|
|
Ranger.cpp
|
…
|
|
RequiredMaterialsList.h
|
…
|
|
RockLaunch.cpp
|
…
|
|
RotateBullet.cpp
|
…
|
|
RowInventoryScrollableWindowComponent.h
|
…
|
|
RowItemDisplay.h
|
…
|
|
RunAway.cpp
|
…
|
|
RunTowards.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
5 months ago |
Sandworm.cpp
|
…
|
|
SaveFile.cpp
|
[demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565.
|
7 months ago |
SaveFile.h
|
…
|
|
SaveFileNameButton.h
|
…
|
|
SaveFileWindow.cpp
|
…
|
|
ScrollableWindowComponent.h
|
…
|
|
Seagull.cpp
|
Remove hidden incorrect collision on various stages. Release Build 11674.
|
6 months ago |
SellItemWindow.cpp
|
…
|
|
SettingsWindow.cpp
|
…
|
|
ShermanWindow.cpp
|
…
|
|
ShineEffect.cpp
|
…
|
|
ShootAfar.cpp
|
…
|
|
Slider.h
|
…
|
|
SlimeKing.cpp
|
…
|
|
Slime_King_Encounter.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
SoundEffect.cpp
|
…
|
|
SoundEffect.h
|
…
|
|
SpawnEncounterLabel.h
|
…
|
|
SpellCircle.cpp
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
7 months ago |
StageMaskPolygon.cpp
|
…
|
|
StageMaskPolygon.h
|
…
|
|
StatCalculations.txt
|
…
|
|
StatLabel.h
|
…
|
|
State.h
|
…
|
|
State_Death.cpp
|
…
|
|
State_Death.h
|
…
|
|
State_Dialog.cpp
|
…
|
|
State_Dialog.h
|
…
|
|
State_GameHub.cpp
|
…
|
|
State_GameHub.h
|
…
|
|
State_GameRun.cpp
|
…
|
|
State_GameRun.h
|
…
|
|
State_LevelComplete.cpp
|
…
|
|
State_LevelComplete.h
|
…
|
|
State_MainMenu.cpp
|
…
|
|
State_MainMenu.h
|
…
|
|
State_OverworldMap.cpp
|
…
|
|
State_OverworldMap.h
|
…
|
|
State_Story.cpp
|
…
|
|
State_Story.h
|
…
|
|
SteamKeyboardCallbackHandler.cpp
|
…
|
|
SteamKeyboardCallbackHandler.h
|
…
|
|
SteamStatsReceivedHandler.cpp
|
…
|
|
SteamStatsReceivedHandler.h
|
…
|
|
StoneGolem.cpp
|
…
|
|
Stone_Elemental.cpp
|
…
|
|
SwordSlash.cpp
|
…
|
|
TEST_DEFINES.h
|
…
|
|
TMXParser.h
|
…
|
|
TODO.txt
|
…
|
|
TSXParser.h
|
…
|
|
Test.cpp
|
…
|
|
Test.h
|
…
|
|
TextEntryLabel.h
|
…
|
|
Theme.h
|
…
|
|
Thief.cpp
|
…
|
|
ThrownProjectile.cpp
|
…
|
|
Timer.cpp
|
…
|
|
Timer.h
|
…
|
|
TitleScreen.cpp
|
…
|
|
TitleScreen.h
|
…
|
|
Toggleable.h
|
…
|
|
Tornado.cpp
|
…
|
|
TrailEffect.h
|
…
|
|
Trapper.cpp
|
…
|
|
Turret.cpp
|
Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
|
11 months ago |
Tutorial.cpp
|
…
|
|
Tutorial.h
|
…
|
|
UndefKeys.h
|
…
|
|
Unlock.cpp
|
…
|
|
Unlock.h
|
…
|
|
Ursule.cpp
|
…
|
|
UserIDMenu.cpp
|
…
|
|
Version.h
|
…
|
|
VisualNovel.cpp
|
…
|
|
VisualNovel.h
|
…
|
|
Warrior.cpp
|
…
|
|
Wisp.cpp
|
…
|
|
Witch.cpp
|
…
|
|
Wizard.cpp
|
…
|
|
Wolf.cpp
|
…
|
|
Zephy.cpp
|
…
|
|
assets.zip
|
…
|
|
backend.js
|
…
|
|
buildtemplate.html
|
…
|
|
characters.txt
|
…
|
|
config.h
|
…
|
|
cpp.hint
|
…
|
|
discord_game_sdk.bundle
|
…
|
|
discord_game_sdk.dll
|
…
|
|
discord_game_sdk.dll.lib
|
…
|
|
discord_game_sdk.dylib
|
…
|
|
discord_game_sdk.so
|
…
|
|
drawutil.cpp
|
…
|
|
drawutil.h
|
…
|
|
emscripten_build.ps1
|
…
|
|
emscripten_compat.h
|
…
|
|
emscripten_debug_build.ps1
|
…
|
|
emscripten_run.ps1
|
…
|
|
files.txt
|
…
|
|
freetype.dll
|
…
|
|
freetype.lib
|
…
|
|
libsteam_api.so
|
…
|
|
loc.sh
|
…
|
|
miniaudio.h
|
…
|
|
ms-vscode.cpptools-1.16.3@linux-x64.vsix
|
…
|
|
olcPGEX_Gamepad.h
|
…
|
|
olcPGEX_MiniAudio.h
|
…
|
|
olcPGEX_SplashScreen.h
|
…
|
|
olcPGEX_TTF.h
|
…
|
|
olcPGEX_TransformedView.h
|
…
|
|
olcPGEX_ViewPort.h
|
…
|
|
olcPixelGameEngine.h
|
Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111.
|
1 month ago |
olcUTIL_Animate2D.h
|
…
|
|
olcUTIL_Camera2D.h
|
…
|
|
olcUTIL_DataFile.h
|
…
|
|
olcUTIL_Geometry2D.h
|
…
|
|
packkey.cpp
|
Test Pack key push 2.
|
8 months ago |
pge.data
|
…
|
|
pge.html
|
…
|
|
pge.js
|
…
|
|
pge.wasm
|
…
|
|
pixelGameEngine.cpp
|
…
|
|
play.html
|
…
|
|
resource.h
|
…
|
|
resource1.h
|
…
|
|
safemap.h
|
…
|
|
sig
|
…
|
|
stb_vorbis.cpp
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
1 year ago |
stb_vorbis.h
|
…
|
|
steam_api64.dll
|
…
|
|
steam_api64.lib
|
…
|
|
steam_appid.txt
|
…
|
|
switch-class.snippet
|
…
|
|
testPal.pal
|
…
|
|
update_version.ps1
|
…
|
|
util.cpp
|
…
|
|
util.h
|
…
|
|