Commit Graph

39 Commits (f9ffd026a970ef14eae9086ad9eb8ca1aeb9e354)

Author SHA1 Message Date
sigonasr2 d85946f034 Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723. 8 months ago
sigonasr2 b089ea9ed5 Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610. 8 months ago
sigonasr2 de52654380 Add achievement icons and setup achievement config file. Add in unlock area achievements. 8 months ago
sigonasr2 68ed4d2b5d Added VSync toggle to Settings windows. Release Build 8464. 8 months ago
sigonasr2 9fb5946369 Warrior auto attack swing now has a frontal sweep angle. Release Build 8457. 8 months ago
sigonasr2 19ceff257a Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418. 8 months ago
sigonasr2 66f91578cf If the game can be run through Steam, the app is restarted through Steam directly. Make sure OnUserDestroy() gets called if the game is killed when OnUserCreate() returns false to free all resources. Release Build 8224. 8 months ago
sigonasr2 73268374df Tie PGE font setting to resource pack loading system. Release Build 8168. 8 months ago
sigonasr2 90a20d77af Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen. 8 months ago
sigonasr2 c8b6273b48 Update to PGE v2.25. 9 months ago
sigonasr2 7dc8d19dca Fix text coloring issue for equip items in the blacksmith menu that are not valid for enhancement. Release Build 8113. 9 months ago
sigonasr2 3616012457 When the application loses focus, all inputs are released properly so inputs aren't stuck on refocus. Release Build 8085. 9 months ago
sigonasr2 8917efbc51 Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068. 9 months ago
sigonasr2 f588de19d0 Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066. 9 months ago
sigonasr2 a803531a4d Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
sigonasr2 9f1e6b69db Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662. 9 months ago
sigonasr2 5035dd5af9 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 f9e00caaa4 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 0fc117235a Add mosaic pixel shader to engine. Release Build 7485. 9 months ago
sigonasr2 bf33ad79c9 Added custom window positioning, sizing, and added configuration file loading before the game window is constructed . 9 months ago
sigonasr2 92f488986e Implemented window size saving/loading for Linux. 9 months ago
sigonasr2 5d7b342c51 Implemented window position and size loading and saving. Release Build 7370. 9 months ago
sigonasr2 c56253c4cf Accounted for window pixel size for Linux window size. 9 months ago
sigonasr2 9ed0f23686 Emscripten and Linux window position/size functions filled in. 9 months ago
sigonasr2 0408250088 Implemented fullscreen toggle and window window repositioning and resizing. Release Build 7357. 9 months ago
sigonasr2 d5bd8655a9 Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344. 9 months ago
sigonasr2 0a9136e6c4 Handle mouse buttons for rebinding controls. Release Build 6956. 10 months ago
sigonasr2 35cc847671 Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon. 10 months ago
sigonasr2 6a5b74b3e6 Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window. 10 months ago
sigonasr2 ce46a1d3d7 Refactored analog control system to use digital DAS input system with directional input support. 10 months ago
sigonasr2 0ca94369ac Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys. 10 months ago
Nic0Nic0Nii 1f244777c9 Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 10 months ago
Nic0Nic0Nii ef63a07f5c Added any keybind detection to PGE and began implementing menu helper innterfaces 10 months ago
sigonasr2 d576e6143e Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths. 10 months ago
sigonasr2 b8dea862f6 Fix shadow string rendering for vertical scaling. 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 15990152c7 Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 10 months ago
sigonasr2 0d95dec2a7 Update to v2.24 of the PGE. 11 months ago
sigonasr2 6d11eb5048 Update to geom2d 2.0 util 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 73289de3aa All save/load features implemented and connected to online server for web build. 11 months ago
sigonasr2 fc9d9590d3 Implemented EncodeURI stub function. 11 months ago
sigonasr2 7bfa728ccb Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions. 11 months ago
sigonasr2 497db80b9b Add in emscripten-specific branching menus and special load/save routines for online saving. 11 months ago
sigonasr2 2a900fa06e Create server request backbone and functions for talking to save file server. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. 11 months ago
sigonasr2 5e5e8f5656 Save File implemented. 11 months ago
sigonasr2 dd2146ebda Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default. 11 months ago
sigonasr2 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago