sigonasr2
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0b4b1d6566
|
Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146.
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5 months ago |
sigonasr2
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bc27f18178
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Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116.
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5 months ago |
sigonasr2
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c62f24cdcd
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Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109.
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5 months ago |
sigonasr2
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1f1d714dd1
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Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097.
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5 months ago |
sigonasr2
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6620dbe1b4
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Add in zoom targeting and ease-in functions for the camera system. Release Build 10094.
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5 months ago |
sigonasr2
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0927e57438
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Add Thief Roll Ability. Release Build 10093.
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5 months ago |
sigonasr2
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ee50d810bd
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Add new ability icons for new classes. Release Build 10068.
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5 months ago |
sigonasr2
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c48ae07fcf
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Fix ScrollableWindowComponents buggy behavior when clicking the down arrow button causing the list to scroll all the way to the bottom. Release Build 10067.
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5 months ago |
sigonasr2
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453be13395
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Implement Thief Hidden Dagger attack. Add in missing icons for Elixir of the Wind and Recovery Potions. Release Build 10061.
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5 months ago |
sigonasr2
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10f5521ec2
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Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053.
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5 months ago |
sigonasr2
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477c3ab086
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Update spell descriptions to fit in class info boxes. Extend height of class info boxes. Add spell names to the class info spell boxes. Release Build 10050.
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5 months ago |
sigonasr2
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ad1dafa0b4
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Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
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5 months ago |
sigonasr2
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7086a8807b
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Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
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5 months ago |
sigonasr2
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f1b2aa59f9
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Add extra reveal chunk tracker unordered map to prevent minimap updates every single frame the player character walked. Release Build 10027.
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5 months ago |
sigonasr2
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0fbd30d682
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Fix bug with multi-target bullets fading out upon hitting a single target. Reduce default fade time of bullets from 0.25 seconds to 0.1 seconds. Release Build 10024.
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5 months ago |
sigonasr2
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7bb265e82a
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Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
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5 months ago |
sigonasr2
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001d5e1c79
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Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
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5 months ago |
sigonasr2
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08cdf26605
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Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979.
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5 months ago |
sigonasr2
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8e3cdf9d14
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Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974.
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5 months ago |
sigonasr2
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69305a2866
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Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
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5 months ago |
sigonasr2
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89db31ceea
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Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951.
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5 months ago |
sigonasr2
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4c72e2f3b4
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Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911.
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5 months ago |
sigonasr2
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77c908d52c
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Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906.
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5 months ago |
sigonasr2
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0dc68d7f0c
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Fix unit test crashing when loading from GFX.
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5 months ago |
sigonasr2
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dba8ee124d
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Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837.
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5 months ago |
sigonasr2
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c879cafe1e
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Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
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5 months ago |
sigonasr2
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b617120867
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Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests.
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6 months ago |
sigonasr2
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1c9641be0c
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Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
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6 months ago |
sigonasr2
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9b9ba195f1
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Chapter 2 Boss shockwave safe spot location indicators added.
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6 months ago |
sigonasr2
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d27009efa3
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Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683.
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6 months ago |
sigonasr2
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db515cca4c
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Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678.
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6 months ago |
sigonasr2
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053e2ba724
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Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675.
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6 months ago |
sigonasr2
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2ba0e1b9fe
|
gcc does not like the promotion from float to double in std::max...
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6 months ago |
sigonasr2
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4c93f5133c
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const in wrong spot for TMXParser::GetOptimizedMap. Release Build 9666.
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6 months ago |
sigonasr2
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753ecf766d
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Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665.
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6 months ago |
sigonasr2
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b9d98741ea
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Checkbox decal now scales with the size of the menu component (Fixes the "Online Mode" checkbox, which was smaller than the rest). Release Build 9660.
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6 months ago |
sigonasr2
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a66edefc19
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Fix distance check mismatch with actual hurt range of the large stone toss. Knockback collisions now match the Hurt collisions. Add a universal knockback function. Release Build 9659.
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6 months ago |
sigonasr2
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9f88460c0e
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Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
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6 months ago |
sigonasr2
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82faa111bb
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Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648.
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6 months ago |
sigonasr2
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02b06424a9
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Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641.
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6 months ago |
sigonasr2
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daad7d82fb
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Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630.
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6 months ago |
sigonasr2
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c02d6cdb47
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Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
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6 months ago |
sigonasr2
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480039d64c
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Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613.
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6 months ago |
sigonasr2
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bcbe58eebd
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Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610.
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6 months ago |
sigonasr2
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b06199efe0
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Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
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6 months ago |
sigonasr2
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13b3e74591
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Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578.
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6 months ago |
sigonasr2
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f24cf38f85
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Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576.
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6 months ago |
sigonasr2
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d9b8c2bc77
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Remove test code for stage overlay mask implementation. Release Build 9574.
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6 months ago |
sigonasr2
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346f264c9d
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Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572.
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6 months ago |
sigonasr2
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27d0e16a94
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AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561.
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6 months ago |