sigonasr2
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ef1d4e5470
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
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4 weeks ago |
sigonasr2
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7b165a64d5
|
Arc implementation completed. Release Build 11776.
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1 month ago |
sigonasr2
|
d85cef1b86
|
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
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1 month ago |
sigonasr2
|
1bb0ceb096
|
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
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2 months ago |
sigonasr2
|
3a3d405272
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
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2 months ago |
sigonasr2
|
868a089666
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
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2 months ago |
sigonasr2
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
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2 months ago |
sigonasr2
|
e9f02ea885
|
Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711.
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2 months ago |
sigonasr2
|
2f441f76b7
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
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2 months ago |
sigonasr2
|
3684e0f211
|
Implemented Crab AI. Release Build 11683.
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2 months ago |
sigonasr2
|
94de6bb10e
|
Remove hidden incorrect collision on various stages. Release Build 11674.
|
2 months ago |
sigonasr2
|
9ec850fdd0
|
Implemented Seagull AI. Release Build 11673.
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2 months ago |
sigonasr2
|
6b0c17b5ff
|
Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
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2 months ago |
sigonasr2
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
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2 months ago |
sigonasr2
|
422c6f02cc
|
Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
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2 months ago |
sigonasr2
|
20f8abf8b5
|
Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653.
|
2 months ago |
sigonasr2
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
2 months ago |
sigonasr2
|
da2640fbc1
|
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
|
3 months ago |
sigonasr2
|
85ba978793
|
Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.
|
3 months ago |
sigonasr2
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
3 months ago |
sigonasr2
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
|
3 months ago |
sigonasr2
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
3 months ago |
sigonasr2
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
3 months ago |
sigonasr2
|
07f431a5aa
|
Prep Pirate monster entry.
|
3 months ago |
sigonasr2
|
0f0a70b2b4
|
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
|
3 months ago |
sigonasr2
|
880b8e4335
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
3 months ago |
sigonasr2
|
57cc852033
|
Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570.
|
3 months ago |
sigonasr2
|
004f896953
|
MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566.
|
3 months ago |
sigonasr2
|
669a267a67
|
[demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565.
|
3 months ago |
sigonasr2
|
47ff285bef
|
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
|
3 months ago |
sigonasr2
|
d0db3412d9
|
Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
|
3 months ago |
sigonasr2
|
36b9a071e3
|
Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662.
|
3 months ago |
sigonasr2
|
da5d596a37
|
Implemented controller compatbility for Artificer Disassembly Menu. Release Build 11653.
|
3 months ago |
sigonasr2
|
86e2976549
|
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
|
3 months ago |
sigonasr2
|
a5c10f35e6
|
Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620.
|
3 months ago |
sigonasr2
|
d007e2bbf5
|
Fix key display for Ability 4 to match the keybind of the 4th ability. Release Build 11599.
|
3 months ago |
sigonasr2
|
1e7345d7b5
|
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
|
3 months ago |
sigonasr2
|
0d7759b230
|
Fix a unit test calling BGM pitch change function (which doesn't need a test). Release Build 11564.
|
3 months ago |
sigonasr2
|
55f4347452
|
Update master build demo flag (set to false) and admin mode (set to true). Release Build 11562.
|
3 months ago |
sigonasr2
|
8283147efe
|
[demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561.
|
3 months ago |
sigonasr2
|
fb66fcb04d
|
[demo] Make the 3 class variations unselectable in demo build. Release Build 11558.
|
3 months ago |
sigonasr2
|
e89dfd168e
|
[demo] Update demo build to newest engine. Block off world map navigation beyond Camp II for demo build. Fix bug with file trimming ignoring escape backslash characters in hash causing invalid file hashes. Disable admin mode for demo release build. Release Build 11555.
|
3 months ago |
sigonasr2
|
6788e3c523
|
Fix Charge Arrow's beam graphic to match its radius better. Release Build 11546.
|
3 months ago |
sigonasr2
|
bc795ecb2b
|
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
|
3 months ago |
sigonasr2
|
3682d9cf68
|
Add in raw audio buffer loading support from PGE resource packs in the MiniAudio PGEX. Ready for merge. Release Build 11541.
|
3 months ago |
sigonasr2
|
9b69a4ebb3
|
ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback)
|
3 months ago |
sigonasr2
|
3afeb7fa91
|
Only allow hovered over scrollable window components to be scrolled by the mouse wheel. Fix bug with display colors for accessory enchantment display names. Release Build 11508.
|
3 months ago |
sigonasr2
|
a6876f2523
|
Implement random weighted roll enchant functions. Added unit tests for them. Release Build 11497.
|
3 months ago |
sigonasr2
|
773c011eb9
|
Shift elements in refinement and enchanting windows around slightly. Add in framework for Accessory Enchanting window. Add in missing connection points for the boss stages of Chapter 3. Release Build 11493.
|
3 months ago |
sigonasr2
|
564190d2c6
|
Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
|
3 months ago |