sigonasr2
|
cedb465c79
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
sigonasr2
|
598ce523e9
|
Confirm and Back Buttons added.
|
1 year ago |
sigonasr2
|
02c7165b37
|
Add in class display labels, animated sprite icons, and title of the window.
|
1 year ago |
sigonasr2
|
debced946e
|
Menu component leak debugging detection added.
|
1 year ago |
sigonasr2
|
800a5767f2
|
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
|
1 year ago |
sigonasr2
|
5d939e866f
|
Class Info Screen completed.
|
1 year ago |
sigonasr2
|
3f78565655
|
Added properties for border and background control, vertically align uncentered labels by default.
|
1 year ago |
sigonasr2
|
e189d4b516
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
sigonasr2
|
0fdfa65ddf
|
Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
|
1 year ago |
sigonasr2
|
e779725106
|
Define health and growth rates of each class.
|
1 year ago |
sigonasr2
|
3ee6d03728
|
Add in Rotating character display component
|
1 year ago |
sigonasr2
|
b702fa2fe5
|
Add main menu window interface outlines. Fixed menu labels not being centered properly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
e9952ca1be
|
An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
1f40e846ac
|
Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
46462a24e7
|
Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
|
1 year ago |
sigonasr2
|
04d6f42526
|
Handled dynamic adding and removing of inventory items and syncing with menu systems.
|
1 year ago |
sigonasr2
|
6656e3d036
|
Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
|
1 year ago |
sigonasr2
|
340690a26b
|
Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
|
1 year ago |
sigonasr2
|
958a1866c7
|
Keyboard menu button storage can now be differentiated from internal button storage.
|
1 year ago |
sigonasr2
|
daf94db505
|
Added functional scrollbar.
|
1 year ago |
sigonasr2
|
ff3f4ba1c0
|
Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
|
1 year ago |
sigonasr2
|
b08002e61b
|
full knight image revision
|
1 year ago |
sigonasr2
|
fe076322e0
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
1 year ago |
sigonasr2
|
a2bf705480
|
Knight full image drafts
|
1 year ago |
Quapsel
|
6420053d4e
|
Progress on worldmap
|
1 year ago |
sigonasr2
|
be0225aa97
|
Change scrollable window component's offset to be an attribute instead.
|
1 year ago |
sigonasr2
|
472e8eceda
|
Rendering of decal portions now controllable via point check overrides.
|
1 year ago |
sigonasr2
|
18db45e6c3
|
Implement parent component hover state handling.
|
1 year ago |
sigonasr2
|
1c4ec84d75
|
Implement dummy items and scrollablewindowcomponent setup
|
1 year ago |
sigonasr2
|
e3d0283fcb
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
sigonasr2
|
dd2ff24d85
|
Converted menu storage to pointers.
|
1 year ago |
sigonasr2
|
461265a8a4
|
Added label, text, and quantity descriptions for all items on the inventory menu.
|
1 year ago |
sigonasr2
|
803a0189d8
|
Inventory Drag and Drop Management implemented.
|
1 year ago |
sigonasr2
|
5903692dbb
|
Fix null checks. Inventory display window setup. Ready for draggable interface.
|
1 year ago |
sigonasr2
|
99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
|
1 year ago |
sigonasr2
|
819f5845b1
|
Swap item slot function implemented.
|
1 year ago |
sigonasr2
|
82848df963
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
1 year ago |
sigonasr2
|
fe6737117d
|
Inventory Add,Remove,Use Management functions implemented.
|
1 year ago |
Quapsel
|
1281704898
|
worldmap progress
|
1 year ago |
sigonasr2
|
48a8165086
|
Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed.
|
1 year ago |
sigonasr2
|
ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
|
1 year ago |
sigonasr2
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
|
1 year ago |
sigonasr2
|
c1d64e7bd1
|
Window centering and positioning added.
|
1 year ago |
sigonasr2
|
ce1a2adf81
|
Should not require pointers for its own self in Crawler class' update loop.
|
1 year ago |
sigonasr2
|
773f72a45c
|
Main Menu and Game Play state switching.
|
1 year ago |
sigonasr2
|
43661ee07f
|
Game State System Setup
|
1 year ago |
sigonasr2
|
d3f26d4bb0
|
Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
|
1 year ago |
sigonasr2
|
d70297578c
|
Added map enum types and setup stage plate object and connectors.
|
1 year ago |
sigonasr2
|
203290c94a
|
Added static tileset world optimization and generation features.
|
1 year ago |
sigonasr2
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |