Commit Graph

1424 Commits (ee02900a3c858890b0c4437aa3a4c9f4ed05c5a7)
 

Author SHA1 Message Date
sigonasr2 ee02900a3c Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 4 months ago
sigonasr2 c3c8be14f8 Include unequipping checks for enchant unit test. Removing items should update the player's active enchant list. 4 months ago
sigonasr2 8efb5a9f8f Add missing #define CALLSTYLE and missing #include <cassert> to PGE Header file. Fast-forward to Moro's updated PGE cmake template which removes SDL2 dependency for Apple devices. Currently still not compiling. 4 months ago
sigonasr2 77d77f3030 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 4 months ago
sigonasr2 68e7446053 Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527. 4 months ago
Quapsel 913b4ddef9 More Chapter 3 Presets. 4 months ago
Quapsel 1c36e1a0cd more Chapter 3 Presets. 4 months ago
sigonasr2 a295a8e309 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 4 months ago
sigonasr2 227c082a57 Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512. 4 months ago
Quapsel e364b5f4c9 more Chapter 3 Presets. 4 months ago
sigonasr2 1ca018aa5f Test Pack key push 2. 4 months ago
sigonasr2 4d24edb31b Test pack key push. 4 months ago
sigonasr2 7c763198b3 Add new pack key default source file. 4 months ago
sigonasr2 bdd491db93 Prepare full purging of packkey (one commit was protected) 4 months ago
Quapsel 2ba0dd4409 more Chapter 3 presets. 4 months ago
sigonasr2 1319a91d11 Switch to built-in uppercase hexadecimal format display when encoding URIs sending save files (emscripten version). Implement variable find and replace features when loading in Item Enchants. Grammar changes to item enchants config file. Convert numerical values to variable config values in item enchants config file. Release Build 10511. 4 months ago
sigonasr2 23fc505b12 Fix typos and minor descriptions in item enchants file. Enchantment data structures and configuration reading implemented. Release Build 10498. 4 months ago
sigonasr2 db81ac4fc8 Added sample Item Enchant configuration file. 4 months ago
sigonasr2 fcfbf6985e Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 4 months ago
sigonasr2 ee4d250370 Add helper function for removing an item from the player's inventory via item name. Add accessory refining check and refine functions. Release Build 10487. 4 months ago
Quapsel 5e511c4b48 More Chapter 3 Presets. 4 months ago
Quapsel 2f1199efa1 more Chapter 3 Presets. 4 months ago
sigonasr2 21dee760dd Fix scrollbars not changing color when the mouse is hovering over them. Release Build 10482. 4 months ago
sigonasr2 30b8760fd6 Add unit test to verify non-accessory items cannot be disassembled. 4 months ago
sigonasr2 97040ef051 Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476. 4 months ago
sigonasr2 9f4c7c7b0f Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443. 4 months ago
sigonasr2 d7b9d2670e Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424. 4 months ago
Quapsel f7984af2bc Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 4 months ago
Quapsel d775f7e3fe First Presets for Chapter 3. 4 months ago
sigonasr2 05af68f8d0 Fix crashes when forgetting to validate monster weak pointer references were actually valid (NPC targeting produces null pointer results.) Release Build 10421. 4 months ago
sigonasr2 57c5a2f579 Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415. 4 months ago
sigonasr2 fe42089080 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 4 months ago
sigonasr2 c01b8c9cf7 Extra Artificer notes. 4 months ago
sigonasr2 1230714be2 Artificer initial discussion window menu and setup. Add dialog finish callback function to perform actions once a dialog finishes. 4 months ago
sigonasr2 cf5c63847c Add dialog loading function to call and trigger Dialog game state. Add Artificer Introduction tutorial task. 4 months ago
sigonasr2 fdc02351bb Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time. 4 months ago
sigonasr2 1747b1e5ef Adjusted audio events for earlier camp unlocks. Removed bass line for earlier versions of the camp song, reintroduce after chapter 2 is completed. Added placeholder Artificer sprite. Added Artificer dialog. Updated world map with a chapter 2 base location for convenience. Connect new connection points between map locations correctly. Adjust connection point unlock conditions and layer unlock conditions to their new chapter 2 levels. Release Build 10399. 4 months ago
sigonasr2 c36f783fc9 Tidied up monster drawing functions with portable lambdas to get rid of some copy-pasted code, making draw manipulation simpler. Implement Curse of Death ability. Release Build 10391. 4 months ago
sigonasr2 19f3483b44 Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390. 4 months ago
sigonasr2 864b491c46 Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389. 4 months ago
sigonasr2 ede4bffa7a Trapper's Mark Target and Witch's Curse of Pain abilities should not go on cooldown if no target is found. Added purple glow/outline effect to monsters affected by Curse of Pain. Release Build 10363. 4 months ago
sigonasr2 a35ea5b772 Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359. 4 months ago
sigonasr2 21579b7bdf Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354. 4 months ago
sigonasr2 8df671dcab Add in Witch Transform ability setup. Afterimage setup with scanline removal animation effect for Transform ability. Release Build 10347. 4 months ago
sigonasr2 98208fb3e0 Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345. 4 months ago
sigonasr2 4a7ad23196 Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324. 4 months ago
sigonasr2 9eaaf979f3 Fix display bug with Effects that used the original constructor. Refactor on 23 Jul was a big oversight leading to effects not displaying at all (scale set to 0). Release Build 10308. 4 months ago
sigonasr2 fad8f83554 Add in missing Beep sound effect for explosive traps. 4 months ago
NicoNicoNii a3495d6c16 [Compiler Error] Implement delayed lock-on targeting when multiple targets get marks at the same time (for more dramatic effect) 4 months ago
sigonasr2 92cc1c7b37 Setup Purple Energy Ball Attack. 4 months ago