Implement parent component hover state handling.
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1c4ec84d75
commit
18db45e6c3
@ -56,7 +56,7 @@ void Menu::CheckClickAndPerformMenuSelect(Crawler*game){
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}
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void Menu::HoverMenuSelect(Crawler*game){
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if(selection==vi2d{-1,-1})return;
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if(selection==vi2d{-1,-1}||buttons[selection.y][selection.x]->disabled)return;
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if(buttons[selection.y][selection.x]->draggable)
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if(buttonHoldTime<"ThemeGlobal.MenuHoldTime"_F)CheckClickAndPerformMenuSelect(game);
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else{
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@ -67,7 +67,7 @@ void Menu::HoverMenuSelect(Crawler*game){
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}
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void Menu::MenuSelect(Crawler*game){
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if(selection==vi2d{-1,-1})return;
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if(selection==vi2d{-1,-1}||buttons[selection.y][selection.x]->disabled)return;
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buttons[selection.y][selection.x]->onClick(MenuFuncData{*this,game,buttons[selection.y][selection.x]});
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if(buttons[selection.y][selection.x]->menuDest!=MenuType::ENUM_END){
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if(stack.size()<32){
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@ -90,7 +90,9 @@ void Menu::Update(Crawler*game){
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for(auto&key:buttons){
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for(auto&button:key.second){
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button->hovered=false;
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if(!button->disabled){
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button->hovered=false;
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}
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}
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}
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if(!MOUSE_NAVIGATION){
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@ -99,12 +101,14 @@ void Menu::Update(Crawler*game){
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for(auto&key:buttons){
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int index=0;
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for(auto&button:key.second){
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if(geom2d::overlaps(geom2d::rect<float>{button->rect.pos+pos,button->rect.size},game->GetMousePos())){
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button->hovered=true;
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selection.y=key.first;
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selection.x=index;
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if(!button->disabled){
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if(button->GetHoverState(game)){
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button->hovered=true;
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selection.y=key.first;
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selection.x=index;
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}
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index++;
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}
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index++;
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}
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}
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}
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@ -132,13 +136,13 @@ void Menu::Update(Crawler*game){
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for(auto&key:buttons){
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for(auto&button:key.second){
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if(button->renderInMain){
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button->Update(game);
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button->_Update(game);
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}
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}
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}
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for(auto&component:displayComponents){
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if(component->renderInMain){
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component->Update(game);
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component->_Update(game);
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}
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}
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};
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@ -157,13 +161,13 @@ void Menu::Draw(Crawler*game){
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for(auto&key:buttons){
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for(auto&button:key.second){
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if(button->renderInMain){
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button->Draw(game,{0,0},this==Menu::stack.back());
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button->_Draw(game,{0,0},this==Menu::stack.back());
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}
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}
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}
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for(auto&component:displayComponents){
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if(component->renderInMain){
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component->Draw(game,{0,0},this==Menu::stack.back());
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component->_Draw(game,{0,0},this==Menu::stack.back());
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}
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}
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game->SetPixelMode(prevMode);
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@ -173,13 +177,13 @@ void Menu::Draw(Crawler*game){
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for(auto&key:buttons){
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for(auto&button:key.second){
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if(button->renderInMain){
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button->DrawDecal(game,pos,this==Menu::stack.back());
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button->_DrawDecal(game,pos,this==Menu::stack.back());
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}
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}
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}
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for(auto&component:displayComponents){
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if(component->renderInMain){
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component->DrawDecal(game,pos,this==Menu::stack.back());
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component->_DrawDecal(game,pos,this==Menu::stack.back());
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}
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}
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@ -220,6 +224,7 @@ void Menu::OpenMenu(MenuType menu){
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}
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void Menu::KeyboardButtonNavigation(Crawler*game,vf2d menuPos){
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vi2d prevSelection=selection;
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if(game->GetKey(RIGHT).bPressed){
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if(selection==vi2d{-1,-1})return;
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MOUSE_NAVIGATION=false;
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@ -345,6 +350,10 @@ void Menu::KeyboardButtonNavigation(Crawler*game,vf2d menuPos){
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buttonHoldTime=0;
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}
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}
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if(prevSelection!=selection){
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if(selection!=vi2d{-1,-1}&&buttons[selection.y][selection.x]->disabled)selection=prevSelection;
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// If the new selection of a button on this frame is disabled for some reason, we need to go back to what we had selected before.
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}
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}
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void Menu::DrawScaledWindowBorder(Crawler*game,vf2d menuPos){
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@ -15,6 +15,12 @@ void MenuComponent::Update(Crawler*game){
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}
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}
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void MenuComponent::_Update(Crawler*game){
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if(!disabled){
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Update(game);
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}
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}
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void MenuComponent::Draw(Crawler*game,vf2d parentPos,bool focused){
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game->FillRect(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F)*(focused?1:"ThemeGlobal.MenuUnfocusedColorMult"_F));
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if(border){
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@ -23,12 +29,37 @@ void MenuComponent::Draw(Crawler*game,vf2d parentPos,bool focused){
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game->DrawStringProp(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label,focused?WHITE:WHITE*"ThemeGlobal.MenuUnfocusedColorMult"_F);
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}
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void MenuComponent::_Draw(Crawler*game,vf2d parentPos,bool focused){
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if(!disabled){
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Draw(game,parentPos,focused);
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}
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}
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void MenuComponent::DrawDecal(Crawler*game,vf2d parentPos,bool focused){}
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void MenuComponent::_DrawDecal(Crawler*game,vf2d parentPos,bool focused){
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if(!disabled){
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DrawDecal(game,parentPos,focused);
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}
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}
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MenuComponent*MenuComponent::PickUpDraggableItem(){
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return nullptr;
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}
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bool MenuComponent::DropDraggableItem(MenuComponent*draggable){
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return false;
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}
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bool MenuComponent::GetHoverState(Crawler*game){
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if(parentComponent!=nullptr){
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return parentComponent->GetHoverState(game,this);
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}else{
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vf2d parentWindowPos=Menu::menus[parentMenu]->pos;
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return geom2d::overlaps(geom2d::rect<float>{rect.pos+parentWindowPos,rect.size},game->GetMousePos());
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}
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}
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bool MenuComponent::GetHoverState(Crawler*game,MenuComponent*child){
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return false;
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}
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@ -8,6 +8,7 @@ class MenuComponent{
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MenuType menuDest;
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private:
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float hoverEffect=0;
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virtual bool GetHoverState(Crawler*game);
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protected:
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geom2d::rect<float>rect;
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std::string label;
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@ -15,15 +16,21 @@ protected:
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bool draggable=false;
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MenuFunc onClick;
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MenuType parentMenu=MenuType::ENUM_END;
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MenuComponent*parentComponent=nullptr;
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bool hovered=false;
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bool selectable=true;
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bool disabled=false; //If set to true, this component will not be rendered or updated.
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bool renderInMain=true; //If set to false, this component is the responsibility of some other windowing system and won't be rendered or updated via the main window loop.
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public:
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MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuFunc onClick,bool selectable=true);
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MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,bool selectable=true);
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virtual void Update(Crawler*game);
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virtual void Draw(Crawler*game,vf2d parentPos,bool focused);
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virtual void DrawDecal(Crawler*game,vf2d parentPos,bool focused);
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virtual bool GetHoverState(Crawler*game,MenuComponent*child);
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public:
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MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuFunc onClick,bool selectable=true);
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MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,bool selectable=true);
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void _Update(Crawler*game);
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void _Draw(Crawler*game,vf2d parentPos,bool focused);
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void _DrawDecal(Crawler*game,vf2d parentPos,bool focused);
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//We picked up a draggable component, we should make a copy and return it here. If a nullptr is returned here, the pickup is not allowed.
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//WARNING!!! This allocates a brand new component when successful!!! Be prepared to clear it!
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virtual MenuComponent*PickUpDraggableItem();
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@ -9,6 +9,10 @@ protected:
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std::vector<MenuComponent*>components;
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vf2d scrollOffset{};
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geom2d::rect<float>bounds;
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private:
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inline bool OnScreen(MenuComponent*component){
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return geom2d::overlaps(rect,geom2d::rect<float>{component->rect.pos+scrollOffset,component->rect.size});
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}
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public:
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inline ScrollableWindowComponent(MenuType parent,geom2d::rect<float>rect,Decal*icon,MenuFunc onClick)
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:MenuComponent(parent,rect,"",onClick,false){
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@ -17,8 +21,18 @@ public:
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protected:
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virtual inline void Update(Crawler*game)override{
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MenuComponent::Update(game);
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if(game->GetMouseWheel()!=0){
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if(game->GetMouseWheel()>0){
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scrollOffset.y-=4;
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}else{
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scrollOffset.y+=4;
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}
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}
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for(MenuComponent*component:components){
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component->Update(game);
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component->disabled=!OnScreen(component);
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component->_Update(game);
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}
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}
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virtual inline void Draw(Crawler*game,vf2d parentPos,bool focused)override{
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@ -27,7 +41,7 @@ protected:
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game->SetDrawTarget(r.Sprite());
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game->Clear(BLANK);
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for(MenuComponent*component:components){
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component->Draw(game,scrollOffset,focused);
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component->_Draw(game,scrollOffset,focused);
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}
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game->SetDrawTarget(prevDrawTarget);
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game->DrawSprite(parentPos,r.Sprite());
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@ -36,13 +50,17 @@ protected:
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MenuComponent::DrawDecal(game,parentPos,focused);
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game->DrawRectDecal(parentPos,rect.size);
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for(MenuComponent*component:components){
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component->DrawDecal(game,parentPos+scrollOffset,focused);
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component->_DrawDecal(game,parentPos+scrollOffset,focused);
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}
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}
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virtual bool GetHoverState(Crawler*game,MenuComponent*child)override{
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return geom2d::overlaps(geom2d::rect<float>{Menu::menus[parentMenu]->pos+child->rect.pos+scrollOffset,child->rect.size},game->GetMousePos());
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}
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public:
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void inline AddComponent(Menu*parentMenu,std::string key,MenuComponent*button){
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components.push_back(button);
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button->renderInMain=false; //Now we are in control!
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button->parentComponent=this;
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if(button->rect.pos.x<bounds.pos.x){
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float sizeIncrease=bounds.pos.x-button->rect.pos.x;
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 1972
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#define VERSION_BUILD 1988
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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