sigonasr2
92da000b13
Added vignette effect when taking damage. Release Build 8614.
8 months ago
sigonasr2
962ee84da9
Changed Bandages item description to include casting info.
8 months ago
sigonasr2
21b6334a2a
Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
8 months ago
Quapsel
0e9d1b391d
Details added to Chapter 2 Presets & v1 of 2_1 finished.
8 months ago
Quapsel
2c29912a3a
start of 2_1 & some more basic shapes for the chapter 2 presets.
8 months ago
sigonasr2
f47aa88e2e
Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598.
8 months ago
sigonasr2
b8790c16b6
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
8 months ago
sigonasr2
047819d548
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
8 months ago
sigonasr2
e7c7504e6d
Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
8 months ago
sigonasr2
5742c03c4f
Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534.
8 months ago
sigonasr2
3840b28468
Implement monster-specific kill achievements. Release Build 8532.
8 months ago
sigonasr2
e3f79e6965
Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
8 months ago
sigonasr2
de52654380
Add achievement icons and setup achievement config file. Add in unlock area achievements.
...
Release Build 8524.
8 months ago
sigonasr2
a997c5944a
Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515.
8 months ago
sigonasr2
64a52d6910
Prep Time Trial system structure. Release Build 8492.
8 months ago
sigonasr2
6258925932
Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
8 months ago
sigonasr2
86242f9f87
Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
8 months ago
sigonasr2
9fb5946369
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
8 months ago
sigonasr2
fe52623a17
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
8 months ago
Quapsel
b3e4f99754
Small progress on Chapter 2 presets.
8 months ago
sigonasr2
8e595546ab
Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key.
8 months ago
sigonasr2
97f6987028
Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
8 months ago
Quapsel
4c85f8bd4c
initial shape for some Chapter 2 Tilepresets.
8 months ago
sigonasr2
2c799d5ef6
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
8 months ago
sigonasr2
5ca9690028
Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
8 months ago
sigonasr2
bd4bb4d822
Fix outer boundary tile transitions in Intro setpieces.
8 months ago
sigonasr2
6ee3518c58
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
8 months ago
sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
8 months ago
Quapsel
83eabcae01
grass transition for 1_6 - 1_8 & 1_B1
8 months ago
Quapsel
0d210be144
Grass transition for 1_2 - 1_5 added.
8 months ago
Quapsel
97f2dddf45
changes on End_of_Map Tileset and grass transition at map end for 1_1.
8 months ago
sigonasr2
73268374df
Tie PGE font setting to resource pack loading system. Release Build 8168.
8 months ago
sigonasr2
90a20d77af
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
8 months ago
sigonasr2
4498cc39eb
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
8 months ago
sigonasr2
49bd224202
Marketiiiiiiiiing
9 months ago
sigonasr2
d21352a633
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
73819416cc
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
e4e2a0c55e
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
943996fd7d
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
931f1db470
Jump targeting lock-on time implemented for Slime King script.
...
Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
8917efbc51
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
9 months ago
sigonasr2
2364176c79
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
dc6d333e5b
Add monster jumping inside run towards monster strategy.
9 months ago
Quapsel
3e7b7ed06e
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
...
Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
9 months ago
sigonasr2
e1088e9696
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
b55dbcb63b
Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
9 months ago
sigonasr2
2c81cf15f2
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
d45e0f6f04
Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.
9 months ago
sigonasr2
fba5274815
Warrior Battlecry Attack Range: 350->500, Battlecry Slowdown Duration: 5s -> 6s, Slowdown Amount: 30% -> 40%
9 months ago
sigonasr2
da969118bb
Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
9 months ago