Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
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@ -2700,6 +2700,7 @@ bool Steam_Init(){
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int main()
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{
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if(PACK_KEY=="INSERT_PACK_KEY_HERE")ERR("ERROR! Starting the game with the default pack ID is not allowed!")
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#ifndef __EMSCRIPTEN__
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if(SteamAPI_RestartAppIfNecessary(2895980U))return false; //Immediately quit if steam is detected and can be started through it.
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if(Steam_Init()){
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@ -584,7 +584,7 @@ std::string InputGroup::GetDisplayName(){
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return combinationDisplay;
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}
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void InputGroup::DrawInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha,InputType type,vf2d textScale)const{
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void InputGroup::DrawInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha,InputType type,vf2d textScale,const std::string_view preDisplayText)const{
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std::vector<Input>displayKeys;
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auto OriginalGameIcon=[](std::optional<Input>input)->bool{
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@ -627,8 +627,28 @@ void InputGroup::DrawInput(const std::variant<AiL*const,TileTransformedView*cons
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}
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}
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vf2d descriptionTextSize=game->GetTextSizeProp(displayText);
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vf2d offset=-((buttonImgSize+descriptionTextSize)/2.f);
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vf2d preDescriptionTextSize=game->GetTextSizeProp(preDisplayText)*textScale;
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vf2d descriptionTextSize=game->GetTextSizeProp(displayText)*textScale;
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vf2d offset=-((buttonImgSize+descriptionTextSize)/2.f)-preDescriptionTextSize/2.f;
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#pragma region Render Pre-Display Text
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#pragma region Render Macro
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#define Render(rendererType) \
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std::get<rendererType*const>(renderer)->DrawShadowStringPropDecal(pos+offset,preDisplayText,{255,255,255,alpha},{0,0,0,alpha},textScale);
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#pragma endregion
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if(std::holds_alternative<AiL*const>(renderer)){
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Render(AiL);
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}else
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if(std::holds_alternative<TileTransformedView*const>(renderer)){
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Render(TileTransformedView);
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}else
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if(std::holds_alternative<ViewPort*const>(renderer)){
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Render(ViewPort);
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}else ERR("Could not find proper renderer for rendering Inputs!");
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offset.x+=preDescriptionTextSize.x;
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#pragma endregion
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for(size_t index=0;auto&button:buttonImgs){
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if(std::holds_alternative<Decal*>(button)){
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Decal*img=std::get<Decal*>(button);
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@ -182,7 +182,7 @@ public:
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//Draws an input display with accompanying text centered at given position.
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void DrawPrimaryInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha)const;
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void DrawPrimaryInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha,const InputType type,vf2d textScale={1.f,1.f})const;
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void DrawInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha,const InputType type,vf2d textScale={1.f,1.f})const;
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void DrawInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha,const InputType type,vf2d textScale={1.f,1.f},const std::string_view preDisplayText="")const;
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const std::optional<Input>GetPrimaryKey(InputType type)const;
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};
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@ -346,12 +346,12 @@ private:
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virtual inline void Draw()const override final{
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if(Input::UsingGamepad()){
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STEAMINPUT(
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startGroup.DrawInput(game,{game->ScreenWidth()/2.f,48.f},"Open the #FFCF0CCharacter#FFFFFF menu and equip your new gear.",180,InputType::STEAM);
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startGroup.DrawInput(game,{game->ScreenWidth()/2.f,48.f},"to equip your new gear.",255,InputType::STEAM,{0.85f,1.f},"Open the #FFCF0CCharacter#FFFFFF menu with ");
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)else{
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startGroup.DrawInput(game,{game->ScreenWidth()/2.f,48.f},"Open the #FFCF0CCharacter#FFFFFF menu and equip your new gear.",180,InputType::CONTROLLER);
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startGroup.DrawInput(game,{game->ScreenWidth()/2.f,48.f},"to equip your new gear.",255,InputType::CONTROLLER,{0.85f,1.f},"Open the #FFCF0CCharacter#FFFFFF menu with ");
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}
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}else{
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startGroup.DrawInput(game,{game->ScreenWidth()/2.f,48.f},"Open the #FFCF0CCharacter#FFFFFF menu and equip your new gear.",180,InputType::KEY);
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startGroup.DrawInput(game,{game->ScreenWidth()/2.f,48.f},"to equip your new gear.",255,InputType::KEY,{0.85f,1.f},"Open the #FFCF0CCharacter#FFFFFF menu with ");
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}
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}
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};
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 8467
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#define VERSION_BUILD 8472
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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