Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.

mac-build
sigonasr2 9 months ago
parent fba5274815
commit d45e0f6f04
  1. 2
      Adventures in Lestoria/TODO.txt
  2. 2
      Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx
  3. 2
      Adventures in Lestoria/assets/Campaigns/1_7.tmx

@ -2,10 +2,8 @@ February 28th -> Begin Internal Game Playtesting
March 6th -> Discord/Friend Playtesting
March 30th -> Public Demo Release
1_7 green slime spawn = one of the slimes is stuck in an object on spawn
end of worldmap is visible. needs to be extended a little bit
distance on 1_1 between first and second Enemy spawn feels to empty
battle shout slow range and effectivity needs a buff
Materials for initial craft seems to be wrong? need to recheck
do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people.
should gemstones dropp from boss stages aswell? (Maybe lower droprate?)

@ -1586,7 +1586,7 @@
</properties>
<point/>
</object>
<object id="59" name="Green Slime" type="Monster" x="3150" y="606">
<object id="59" name="Green Slime" type="Monster" x="3139" y="617">
<properties>
<property name="Type" propertytype="MonsterName" value="Green Slime"/>
<property name="spawner" type="object" value="47"/>

@ -831,7 +831,7 @@
</properties>
<point/>
</object>
<object id="43" name="Green Slime" type="Monster" x="2604" y="2361.33">
<object id="43" name="Green Slime" type="Monster" x="2608" y="2333">
<properties>
<property name="Type" propertytype="MonsterName" value="Green Slime"/>
<property name="spawner" type="object" value="11"/>

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