Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.

mac-build
sigonasr2 8 months ago
parent 0e9d1b391d
commit 21b6334a2a
  1. 14
      Adventures in Lestoria/Adventures in Lestoria.tiled-project
  2. 2
      Adventures in Lestoria/Version.h
  3. 8992
      Adventures in Lestoria/assets/Campaigns/2_1.tmx
  4. 74
      Adventures in Lestoria/assets/Campaigns/World_Map.tmx
  5. 6
      Adventures in Lestoria/assets/config/levels.txt
  6. BIN
      Adventures in Lestoria/assets/gamepack.pak
  7. 740
      Adventures in Lestoria/assets/maps/Tilesheet_No_Shadow24x24.tsx
  8. BIN
      Adventures in Lestoria/assets/maps/chapter2-props.png
  9. 4
      Adventures in Lestoria/assets/maps/objects.tsx
  10. BIN
      x64/Release/Adventures in Lestoria.exe

@ -232,8 +232,18 @@
"HUB",
"CAMPAIGN_1_B1",
"BOSS_1_B",
"STORY_2_1",
"CAMPAIGN_1_B2"
"CAMPAIGN_2_1",
"CAMPAIGN_2_2",
"CAMPAIGN_2_3",
"CAMPAIGN_2_4",
"CAMPAIGN_2_5",
"CAMPAIGN_2_6",
"CAMPAIGN_2_7",
"CAMPAIGN_2_8",
"CAMPAIGN_2_B1",
"CAMPAIGN_2_B2",
"BOSS_2",
"BOSS_2_B"
],
"valuesAsFlags": false
},

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 0
#define VERSION_PATCH 0
#define VERSION_BUILD 8598
#define VERSION_BUILD 8601
#define stringify(a) stringify_(a)
#define stringify_(a) #a

File diff suppressed because it is too large Load Diff

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="left-down" width="250" height="177" tilewidth="4" tileheight="4" infinite="0" nextlayerid="5" nextobjectid="20">
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="left-down" width="250" height="177" tilewidth="4" tileheight="4" infinite="0" nextlayerid="5" nextobjectid="30">
<properties>
<property name="Background Music" propertytype="BGM" value="overworld"/>
<property name="Level Type" propertytype="LevelType" value="World Map"/>
@ -603,7 +603,7 @@
</object>
<object id="8" name="Camp" type="StagePlate" x="416" y="416" width="20" height="24">
<properties>
<property name="Connection 1 - North" type="object" value="0"/>
<property name="Connection 1 - North" type="object" value="20"/>
<property name="Map" propertytype="Level" value="HUB"/>
<property name="Type" propertytype="StageType" value="HUB"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
@ -686,5 +686,75 @@
<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_B1"/>
</properties>
</object>
<object id="20" name="Stage II-I" type="StagePlate" x="201" y="233" width="42" height="14">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="DUNGEON"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="21" name="Stage II-II" type="StagePlate" x="217" y="205" width="42" height="14">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="DUNGEON"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="22" name="Stage II-III" type="StagePlate" x="149" y="181" width="42" height="14">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="DUNGEON"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="23" name="Stage II-IV" type="StagePlate" x="121" y="137" width="42" height="14">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="DUNGEON"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="24" name="Stage II-V" type="StagePlate" x="125" y="89" width="42" height="14">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="DUNGEON"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="25" name="Stage II-VI" type="StagePlate" x="169" y="117" width="42" height="14">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="DUNGEON"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="26" name="Stage II-VII" type="StagePlate" x="185" y="93" width="42" height="14">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="DUNGEON"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="27" name="Stage II-VIII" type="StagePlate" x="245" y="89" width="42" height="14">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="DUNGEON"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="28" name="Boss II" type="StagePlate" x="237" y="137" width="30" height="22">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="BOSS"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="29" name="Story IV" type="StagePlate" x="229" y="105" width="18" height="22">
<properties>
<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
<property name="Type" propertytype="StageType" value="STORY"/>
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
</objectgroup>
</map>

@ -110,6 +110,12 @@ Levels
{
Map File = Boss_1_B.tmx
}
CAMPAIGN_2_1
{
Map File = 2_1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
HUB
{
Skip Loadout Selection = True

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="objects" tilewidth="24" tileheight="24" tilecount="783" columns="29">
<image source="commercial_assets/objects.png" width="696" height="648"/>
<tileset version="1.10" tiledversion="1.10.2" name="objects" tilewidth="24" tileheight="24" tilecount="783" columns="29">
<image source="chapter2-props.png" width="696" height="648"/>
</tileset>

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