sigonasr2
|
e0d58aef04
|
Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
|
3 months ago |
sigonasr2
|
050821b1d2
|
Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350.
|
3 months ago |
sigonasr2
|
bcaed9aed5
|
Updated all BGM tracks with newest versions. Release Build 11330.
|
3 months ago |
sigonasr2
|
4f18cd41fb
|
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
|
3 months ago |
sigonasr2
|
6fbb8a8ed1
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
3 months ago |
sigonasr2
|
901f2e38bc
|
Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
|
3 months ago |
sigonasr2
|
5b7c25df46
|
Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250.
|
3 months ago |
sigonasr2
|
94b324e7a2
|
Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
|
3 months ago |
Quapsel
|
dd6d86dd66
|
3_7, 3_8 and chapter 3 Boss Stage added.
|
3 months ago |
sigonasr2
|
6d4de7940b
|
Implemented Curse of Doom. Release Build 11188.
|
3 months ago |
sigonasr2
|
88dea6fa84
|
Implement Poison Bounce enchant. Fix Poison Bounce physics when dealing with lower frame rates. Release Build 11180.
|
3 months ago |
sigonasr2
|
e8ead7e07b
|
Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173.
|
3 months ago |
sigonasr2
|
b0ee888b83
|
Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152.
|
3 months ago |
sigonasr2
|
dd38b8d58e
|
[demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546.
|
3 months ago |
sigonasr2
|
a90c7d3c5d
|
Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
|
3 months ago |
sigonasr2
|
182e492991
|
Added Training Dummies to camp. Release Build 11085.
|
3 months ago |
sigonasr2
|
719ed53923
|
Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
|
3 months ago |
sigonasr2
|
d224740fd4
|
Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
|
3 months ago |
Quapsel
|
eece43fd7f
|
3_5 added.
|
3 months ago |
Quapsel
|
f9ffd044a5
|
3_6 & 3_B1 added.
|
3 months ago |
Quapsel
|
95ccfe6b50
|
added Chapter 3 Bonus Boss Stage.
|
3 months ago |
sigonasr2
|
45e6027c9e
|
Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
|
3 months ago |
sigonasr2
|
f717abfa54
|
Lingering Scent enchant implemented.
|
3 months ago |
sigonasr2
|
58298839bf
|
Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
|
3 months ago |
sigonasr2
|
012f5de2a1
|
Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981.
|
4 months ago |
sigonasr2
|
c017c353db
|
Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
|
4 months ago |
sigonasr2
|
ab98adf094
|
Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952.
|
4 months ago |
Quapsel
|
7ea1027483
|
Added 3_2, 3_3, 3_4.
|
4 months ago |
sigonasr2
|
a6b4caad02
|
Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936.
|
4 months ago |
sigonasr2
|
2667cc526e
|
Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918.
|
4 months ago |
sigonasr2
|
bc31ba5862
|
Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915.
|
4 months ago |
sigonasr2
|
68744adf54
|
Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
|
4 months ago |
Quapsel
|
d5b8a0a697
|
added Player spawn zones for 3_1. Changed map size from unlimited to limited.
|
4 months ago |
Quapsel
|
107045ab4e
|
fixed some errors in chapter 3 presets. added 3_1.
|
4 months ago |
Quapsel
|
9c8fc148f6
|
added End of Map Wall behind every Stone Blockade in Chapter 2. Fixed missing wall at the end of 2_3.
|
4 months ago |
sigonasr2
|
e43798fa9a
|
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
|
4 months ago |
sigonasr2
|
7fa02b0f7a
|
Implement Mega Charged Shot. Release Build 10827.
|
4 months ago |
sigonasr2
|
3d1d14ea2d
|
Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
|
4 months ago |
sigonasr2
|
150a72db73
|
Implemented Poisonous Arrow enchant. Release Build 10810.
|
4 months ago |
sigonasr2
|
8ac625660d
|
Implemented Stealthy Retreat enchant. Release Build 10803.
|
4 months ago |
sigonasr2
|
d49e7ff6bb
|
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
|
4 months ago |
sigonasr2
|
d28f27f59d
|
Added newline character parsing to olcDataFile config parser. Fix bug with enchants not being able to choose the actual highest value roll on stat enchants. Added stat descriptions to Magical Protection and Aura of the Beast. Release Build 10720.
|
4 months ago |
sigonasr2
|
9a65b731e9
|
Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683.
|
4 months ago |
sigonasr2
|
cfd73ab036
|
Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
|
4 months ago |
sigonasr2
|
62086cbd92
|
Implemented Emergency Recovery unique enchant. Added unit test. 126/126 unit tests passing. Release Build 10653.
|
4 months ago |
sigonasr2
|
23673ec2af
|
Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
|
4 months ago |
Quapsel
|
3038bf8652
|
Chapter 3 Presets done (for now).
|
4 months ago |
sigonasr2
|
68e7446053
|
Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527.
|
4 months ago |
Quapsel
|
913b4ddef9
|
More Chapter 3 Presets.
|
4 months ago |
Quapsel
|
1c36e1a0cd
|
more Chapter 3 Presets.
|
4 months ago |