791 Commits

Author SHA1 Message Date
2a72238e40 Implemented all item stats. 2023-12-24 06:04:49 -06:00
126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. 2023-12-24 04:19:24 -06:00
52d36eab3b Properly reset the player's health and mana between stages. 2023-12-24 01:39:52 -06:00
668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 2023-12-23 21:15:08 -06:00
51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 2023-12-23 14:06:39 -06:00
7852aa7209 Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 2023-12-22 21:01:10 -06:00
e89d18d84f Added TODO file 2023-12-22 17:19:54 -06:00
b81058e296 Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur. 2023-12-22 08:21:48 -06:00
852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 2023-12-22 07:39:56 -06:00
fd96b23110 Added duration-based restoration buffs for the Restore Item Script. 2023-12-22 07:08:53 -06:00
70423be9d4 Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 2023-12-22 06:14:37 -06:00
d801a41900 Implement hover out actions for item loadout window (the tech now exists!!) 2023-12-21 19:11:25 -06:00
4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 2023-12-21 19:06:47 -06:00
c795e7f891 Text rendering properly deals with newline characters. Updated components that were not properly rendering. 2023-12-21 18:06:17 -06:00
5d1e0b5a7a Completed image caching technique for rendering text using the normal engine draw functions. 2023-12-21 14:09:19 -06:00
8581633cab Added sprite versions of updated wrap text functions. 2023-12-21 12:21:37 -06:00
a26d86d0b0 Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons. 2023-12-21 10:26:18 -06:00
d29f7d47bd Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions. 2023-12-20 19:45:49 -06:00
08e60f2351 Fixed Issue #24 2023-12-20 00:32:37 -06:00
56e1343c8c Fix Issue #23. Now shows the price in red if the total cost is too high. 2023-12-20 00:26:05 -06:00
49951c1502 Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again. 2023-12-19 23:34:07 -06:00
9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 2023-12-19 22:40:53 -06:00
eae8239501 Traveling Merchant Purchase Window and systems implemented. 2023-12-19 18:46:59 -06:00
71fe49162d Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications. 2023-12-19 17:10:04 -06:00
d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 2023-12-19 14:06:29 -06:00
fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 2023-12-19 00:15:47 -06:00
455dd3a818 Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 2023-12-18 15:40:36 -06:00
cb09825455 Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 2023-12-18 00:34:10 -06:00
f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 2023-12-17 23:37:37 -06:00
2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 2023-12-17 20:49:22 -06:00
f3bfa81198 Created additional item icons for Item Database. Added Traveling Merchant config lists 2023-12-17 17:46:49 -06:00
57377823c5 Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 2023-12-17 00:44:22 -06:00
e656dc95b2 Add an update icon call to SetItem for MenuItemItemComponent 2023-12-16 23:07:54 -06:00
46926be340 Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 2023-12-16 22:49:46 -06:00
3251053364 Added row item display button components. 2023-12-16 22:17:49 -06:00
ac0f5c42aa Hover functionality moved out to MenuComponent so any component can utilize them. 2023-12-16 21:28:41 -06:00
025a89788e Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 2023-12-15 23:57:09 -06:00
92c093c589 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-12-15 21:53:14 -06:00
e6808dfef2 Generate mock-up map textures when commerical assets are not found. 2023-12-15 21:53:13 -06:00
Quapsel
7269326178 1_5 created 2023-12-15 12:11:20 +01:00
38729877b8 Fix up all menu components to integrate with new view port system. 2023-12-14 05:53:46 -06:00
44fcbc80cd Fixed up menu components to not rely on old parent positions. 2023-12-14 05:19:49 -06:00
7a46f79f2b Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 2023-12-14 04:18:05 -06:00
4bab1397dc Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 2023-12-14 01:43:42 -06:00
c11417d8a0 Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size. 2023-12-13 04:03:17 -06:00
e4c777f60a Fixed item quantities being gone from decal versions of MenuItemItemButton components. 2023-12-12 05:41:44 -06:00
5abc789bcd Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen. 2023-12-12 05:20:51 -06:00
e4f63a3550 Change implementation of scrollable inventory component displays, make tabs on inventory window functional. 2023-12-10 23:02:16 -06:00
469bea4c5e Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 2023-12-10 20:14:32 -06:00
737463c695 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-12-10 19:14:41 -06:00