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2a72238e40
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Implemented all item stats.
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2023-12-24 06:04:49 -06:00 |
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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2023-12-24 04:19:24 -06:00 |
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52d36eab3b
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Properly reset the player's health and mana between stages.
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2023-12-24 01:39:52 -06:00 |
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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2023-12-23 21:15:08 -06:00 |
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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2023-12-23 14:06:39 -06:00 |
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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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2023-12-22 21:01:10 -06:00 |
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e89d18d84f
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Added TODO file
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2023-12-22 17:19:54 -06:00 |
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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2023-12-22 08:21:48 -06:00 |
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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2023-12-22 07:39:56 -06:00 |
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fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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2023-12-22 07:08:53 -06:00 |
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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2023-12-22 06:14:37 -06:00 |
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d801a41900
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Implement hover out actions for item loadout window (the tech now exists!!)
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2023-12-21 19:11:25 -06:00 |
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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2023-12-21 19:06:47 -06:00 |
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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2023-12-21 18:06:17 -06:00 |
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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2023-12-21 14:09:19 -06:00 |
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8581633cab
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Added sprite versions of updated wrap text functions.
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2023-12-21 12:21:37 -06:00 |
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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2023-12-21 10:26:18 -06:00 |
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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2023-12-20 19:45:49 -06:00 |
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08e60f2351
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Fixed Issue #24
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2023-12-20 00:32:37 -06:00 |
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56e1343c8c
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Fix Issue #23. Now shows the price in red if the total cost is too high.
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2023-12-20 00:26:05 -06:00 |
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49951c1502
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Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again.
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2023-12-19 23:34:07 -06:00 |
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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2023-12-19 22:40:53 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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2023-12-19 17:10:04 -06:00 |
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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2023-12-19 14:06:29 -06:00 |
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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2023-12-19 00:15:47 -06:00 |
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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2023-12-18 15:40:36 -06:00 |
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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2023-12-18 00:34:10 -06:00 |
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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2023-12-17 23:37:37 -06:00 |
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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2023-12-17 20:49:22 -06:00 |
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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2023-12-17 17:46:49 -06:00 |
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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2023-12-17 00:44:22 -06:00 |
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e656dc95b2
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Add an update icon call to SetItem for MenuItemItemComponent
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2023-12-16 23:07:54 -06:00 |
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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2023-12-16 22:49:46 -06:00 |
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3251053364
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Added row item display button components.
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2023-12-16 22:17:49 -06:00 |
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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2023-12-16 21:28:41 -06:00 |
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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2023-12-15 23:57:09 -06:00 |
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92c093c589
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-12-15 21:53:14 -06:00 |
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e6808dfef2
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Generate mock-up map textures when commerical assets are not found.
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2023-12-15 21:53:13 -06:00 |
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Quapsel
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7269326178
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1_5 created
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2023-12-15 12:11:20 +01:00 |
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38729877b8
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Fix up all menu components to integrate with new view port system.
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2023-12-14 05:53:46 -06:00 |
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44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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2023-12-14 05:19:49 -06:00 |
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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2023-12-14 04:18:05 -06:00 |
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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2023-12-14 01:43:42 -06:00 |
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c11417d8a0
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Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
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2023-12-13 04:03:17 -06:00 |
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e4c777f60a
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Fixed item quantities being gone from decal versions of MenuItemItemButton components.
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2023-12-12 05:41:44 -06:00 |
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5abc789bcd
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Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
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2023-12-12 05:20:51 -06:00 |
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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2023-12-10 23:02:16 -06:00 |
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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2023-12-10 20:14:32 -06:00 |
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737463c695
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-12-10 19:14:41 -06:00 |
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