sigonasr2
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c528d89b85
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
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12 months ago |
sigonasr2
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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12 months ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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12 months ago |
sigonasr2
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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12 months ago |
sigonasr2
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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12 months ago |
sigonasr2
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20f30b0f30
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Add and setup Blacksmith Crafting Window
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12 months ago |
sigonasr2
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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12 months ago |
sigonasr2
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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12 months ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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12 months ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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12 months ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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12 months ago |
sigonasr2
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e89d18d84f
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Added TODO file
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12 months ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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12 months ago |
sigonasr2
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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12 months ago |
sigonasr2
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d9e1a1ebaf
|
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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12 months ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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12 months ago |
sigonasr2
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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1 year ago |
sigonasr2
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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1 year ago |
sigonasr2
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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1 year ago |
sigonasr2
|
e744112206
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GUI template/macro usage refactor.
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1 year ago |
sigonasr2
|
88a239cd91
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Equip Window is now functional.
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1 year ago |
sigonasr2
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54677e9263
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Incorporated stat differences to equip menu display.
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1 year ago |
sigonasr2
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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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1 year ago |
sigonasr2
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694a82701e
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Create new equipment images, read/parse equipment config file
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
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b97c63f7b0
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Implement basic structures for Items, Item Sets, and Equipment.
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1 year ago |
sigonasr2
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
sigonasr2
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
sigonasr2
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67bc955f83
|
Corrected missing header dependencies in safemap. Story file parser implementation and command data storage works proper.
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1 year ago |
sigonasr2
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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1 year ago |
sigonasr2
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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1 year ago |
sigonasr2
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a29df8b954
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Monster Drop Data reading from configuration implemented.
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1 year ago |
sigonasr2
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8af7afadae
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Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
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1 year ago |
sigonasr2
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6c16405908
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Finish level complete layout.
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1 year ago |
sigonasr2
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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1 year ago |
sigonasr2
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5652741ec0
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Added level complete window upon completing a stage.
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1 year ago |
sigonasr2
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008f6a28f6
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Added map tests and map type properties to all maps.
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1 year ago |
sigonasr2
|
f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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1 year ago |
sigonasr2
|
1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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1 year ago |
sigonasr2
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4c6be02543
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Added custom encounter menu component and populated spawns in overworld menu.
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1 year ago |
sigonasr2
|
88e01b8503
|
Render the spawn list and stage name/chapter name in level select.
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1 year ago |
sigonasr2
|
bc07f58c9a
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Fix centering of camera for overworld map.
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1 year ago |
sigonasr2
|
30a5cdc488
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
sigonasr2
|
67a5288984
|
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
sigonasr2
|
fe8cbb022a
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Fixed inventory window display bugs using old parent position code for rendering.
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1 year ago |
sigonasr2
|
4f65d2240a
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Navigation between unlocked stages is now possible.
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1 year ago |
sigonasr2
|
c065e9f6fb
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |