1368 Commits

Author SHA1 Message Date
29f97a901a Add Player HP Recovery tests. 90/90 tests passing. 2024-07-08 16:34:00 -05:00
3e8c7ddfc0 Finish all player set effect equipment tests. 87/87 tests passing. 2024-07-08 10:48:00 -05:00
1e4266e0cd Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing. 2024-07-08 07:24:02 -05:00
9dbc5b46f8 Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing. 2024-07-07 10:07:13 -05:00
fab21ab693 Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923. 2024-07-07 09:41:46 -05:00
ba2d568f77 Monster tests to ensure Health % and Attack % modifiers work properly. 55/55 tests passing. 2024-07-07 08:35:01 -05:00
f7ec3ef630 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-07-07 08:24:22 -05:00
a8d04d258f Convert monster stats to calculate using stat up bonuses instead of manual calculations. Release Build 9922. 2024-07-07 08:24:21 -05:00
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41e8384012 „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Copper Armour - Crafting and Enhancement Material Cost set.
2024-07-07 06:59:24 -05:00
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256e41599c „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Description for the item "Stone" changed to hint that its actually some kind of mineral.
2024-07-07 05:30:55 -05:00
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37f46c9d91 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Material Cost set for Chapter 2 Weapon crafting (Enhancement Stage 0-5 Weapons)
2024-07-07 04:49:23 -05:00
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2f6c6f5c96 „Adventures in Lestoria/assets/config/levels.txt“ ändern
Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added.
2024-07-07 04:19:07 -05:00
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21d4cbcaae „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Items for Stage loot added in Item Database.
2024-07-07 04:03:38 -05:00
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7484c94708 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Attack Values for Weapons adjusted.
2024-07-07 03:54:53 -05:00
a7b9017fa7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-07-07 00:34:15 -05:00
c7fca6a694 Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911. 2024-07-07 00:34:13 -05:00
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efcaac792f Chapter 2 Bonus stage - Spawn Zones and Monster placement. 2024-07-04 12:08:17 +02:00
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a25545bd99 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-07-03 05:47:32 +02:00
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2ef2a9b1f9 Chapter 2 Bonus Stage added. 2024-07-03 05:47:21 +02:00
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d0d96c83ce „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Corrected Loot table for Goblin (Bow) & Goblin (Bombs)
2024-07-02 06:05:06 -05:00
4828b95a8c Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906. 2024-07-02 05:38:01 -05:00
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ad4549cc5d „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Chapter 2 Monsters loot table adjusted.
2024-07-01 15:12:33 -05:00
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48718453df Monster placement for 2_7 & 2_8 2024-07-01 16:35:39 +02:00
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3ab6ef678d Monster placement for 2_3, 2_4, 2_5 & 2_6 2024-06-30 19:10:56 +02:00
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d45e9e2dab Spawn Zones for Chapter 2 placed. 2024-06-29 18:06:22 +02:00
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2cd2104914 Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2. 2024-06-29 14:41:30 +02:00
6ea8588feb Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests. 2024-06-28 01:59:18 -05:00
048f2cce74 Added tests for equipment stats, equipment set effects, and accessory random stat checks. 2024-06-26 15:36:02 -05:00
ff358a7598 Player Equipment set effect tests added. 2024-06-25 17:10:39 -05:00
fd62ab749c Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test. 2024-06-25 16:51:52 -05:00
6cb67ccaa6 Fix unit test crashing when loading from GFX. 2024-06-25 15:27:52 -05:00
afff03e201 Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837. 2024-06-25 03:11:56 -05:00
d8c2c615dc Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835. 2024-06-25 02:46:27 -05:00
d6d02cc986 Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 2024-06-24 12:04:06 -05:00
f355b01171 Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 2024-06-24 10:08:54 -05:00
e4a1cddd77 Added Monster unit tests relating to the damage formula, crit rates, and special survival cases. 2024-06-22 10:49:17 -05:00
e33b3552f1 Add in Monster Unit tests verifying move speed is adjusted properly. 2024-06-22 10:15:50 -05:00
dcea90fedb Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 2024-06-22 09:45:59 -05:00
abb18767d4 Accidental copying of triangles in collision checking loop. 2024-06-21 03:03:42 -05:00
1f635a667d Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 2024-06-20 22:27:47 -05:00
ddeef9973a Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-06-20 21:03:23 -05:00
2a8bc4cdcb Chapter 2 Boss shockwave safe spot location indicators added. 2024-06-20 21:03:22 -05:00
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ef0bf13747 „Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt“ ändern
Chapter 2 Merchant adjusted.
2024-06-20 20:55:41 -05:00
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98f30c0ad4 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 2 Consumables added.
2024-06-20 20:50:03 -05:00
a82d06940d Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683. 2024-06-20 18:01:44 -05:00
8699f1b808 Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678. 2024-06-19 02:46:42 -05:00
64823fb2f3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-06-19 02:30:10 -05:00
dc2394cd17 Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675. 2024-06-19 02:30:09 -05:00
c83aff8962 More casts to make gcc happy. Change 2nd chapter bonus boss mob counter from using std::reduce to std::accumulate (Apparently gcc is ambiguous about argument order?? wtf) 2024-06-18 15:57:00 -05:00
c6c3e5cf72 gcc does not like the promotion from float to double in std::max... 2024-06-18 15:43:15 -05:00