„Adventures in Lestoria/assets/config/levels.txt“ ändern

Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added.
removeExposedPackKey
Quapsel 5 months ago
parent 21d4cbcaae
commit 2f6c6f5c96
  1. 41
      Adventures in Lestoria/assets/config/levels.txt

@ -104,7 +104,10 @@ Levels
{
Map File = 1_B1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Logs, 1, 3, 100%
Loot[1] = High-Quality Logs, 1, 3, 100%
Loot[2] = Berries, 1, 2, 25%
Loot[3] = Green Gemstone, 1, 1, 5%
}
BOSS_1_B
{
@ -120,49 +123,61 @@ Levels
{
Map File = 2_1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Stone, 2, 5, 100%
Loot[1] = Yellow Gemstone, 1, 1, 5%
}
CAMPAIGN_2_2
{
Map File = 2_2.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Stone, 2, 6, 100%
Loot[1] = Yellow Gemstone, 1, 1, 5%
}
CAMPAIGN_2_3
{
Map File = 2_3.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Stone, 2, 6, 100%
Loot[1] = Iron Ore, 1, 1, 50%
Loot[2] = Yellow Gemstone, 1, 1, 5%
}
CAMPAIGN_2_4
{
Map File = 2_4.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Stone, 3, 6, 100%
Loot[1] = Iron Ore, 1, 1, 50%
Loot[2] = Yellow Gemstone, 1, 1, 5%
}
CAMPAIGN_2_5
{
Map File = 2_5.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Stone, 1, 2, 100%
Loot[1] = Iron Ore, 1, 3, 100%
Loot[2] = Yellow Gemstone, 1, 1, 5%
}
CAMPAIGN_2_6
{
Map File = 2_6.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Stone, 1, 2, 100%
Loot[1] = Iron Ore, 1, 3, 100%
Loot[2] = Yellow Gemstone, 1, 1, 5%
}
CAMPAIGN_2_7
{
Map File = 2_7.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Iron Ore, 2, 5, 100%
Loot[1] = Yellow Gemstone, 1, 1, 5%
}
CAMPAIGN_2_8
{
Map File = 2_8.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Iron Ore, 2, 5, 100%
Loot[1] = Yellow Gemstone, 1, 1, 5%
}
BOSS_2_B
{
@ -176,4 +191,12 @@ Levels
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
CAMPAIGN_2_B1
{
Map File = 2_B1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Stone, 1, 3, 100%
Loot[1] = Iron Ore, 1, 3, 100%
Loot[2] = Yellow Gemstone, 1, 1, 5%
}
}
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