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@ -104,7 +104,10 @@ Levels |
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{ |
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Map File = 1_B1.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Logs, 1, 3, 100% |
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Loot[1] = High-Quality Logs, 1, 3, 100% |
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Loot[2] = Berries, 1, 2, 25% |
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Loot[3] = Green Gemstone, 1, 1, 5% |
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} |
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BOSS_1_B |
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{ |
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@ -120,49 +123,61 @@ Levels |
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{ |
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Map File = 2_1.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Stone, 2, 5, 100% |
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Loot[1] = Yellow Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_2_2 |
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{ |
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Map File = 2_2.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Stone, 2, 6, 100% |
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Loot[1] = Yellow Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_2_3 |
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{ |
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Map File = 2_3.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Stone, 2, 6, 100% |
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Loot[1] = Iron Ore, 1, 1, 50% |
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Loot[2] = Yellow Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_2_4 |
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{ |
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Map File = 2_4.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Stone, 3, 6, 100% |
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Loot[1] = Iron Ore, 1, 1, 50% |
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Loot[2] = Yellow Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_2_5 |
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{ |
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Map File = 2_5.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Stone, 1, 2, 100% |
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Loot[1] = Iron Ore, 1, 3, 100% |
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Loot[2] = Yellow Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_2_6 |
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{ |
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Map File = 2_6.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Stone, 1, 2, 100% |
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Loot[1] = Iron Ore, 1, 3, 100% |
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Loot[2] = Yellow Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_2_7 |
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{ |
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Map File = 2_7.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Iron Ore, 2, 5, 100% |
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Loot[1] = Yellow Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_2_8 |
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{ |
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Map File = 2_8.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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Loot[0] = Iron Ore, 2, 5, 100% |
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Loot[1] = Yellow Gemstone, 1, 1, 5% |
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} |
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BOSS_2_B |
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{ |
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@ -176,4 +191,12 @@ Levels |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Berries, 1, 5, 100% |
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} |
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CAMPAIGN_2_B1 |
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{ |
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Map File = 2_B1.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Stone, 1, 3, 100% |
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Loot[1] = Iron Ore, 1, 3, 100% |
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Loot[2] = Yellow Gemstone, 1, 1, 5% |
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} |
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} |