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8a18e0bbaf
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Include animation gifs in repo.
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2024-04-28 21:55:22 -05:00 |
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dbe52a2a4a
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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2024-04-28 21:31:18 -05:00 |
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16c52bf397
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olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.
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2024-04-28 19:31:06 -05:00 |
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70906d5594
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Fix crash when the game attempts to spawn item drops. Release Build 9125.
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2024-04-28 18:58:33 -05:00 |
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f3f91f560e
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Merge Quapsel's updates.
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2024-04-28 18:01:37 -05:00 |
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cdda8c9a99
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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2024-04-28 18:00:13 -05:00 |
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Quapsel
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b9f64982f8
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changes at 2_1 & tilepresets.
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2024-04-28 19:52:51 +02:00 |
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76c1396fec
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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2024-04-25 18:16:38 -05:00 |
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00b18355c1
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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2024-04-24 00:47:16 -05:00 |
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6b6bdf741b
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Add slight knockback effect on goblin dagger stabs. Release Build 9035.
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2024-04-23 14:26:01 -05:00 |
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c37d52d186
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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2024-04-22 00:35:25 -05:00 |
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7320fe9348
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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2024-04-21 19:22:01 -05:00 |
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e294c56c32
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Change trim function on Visual Novel.
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2024-04-21 16:00:33 -05:00 |
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69ee9ce5be
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-19 14:28:17 -05:00 |
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d40ab48e78
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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2024-04-19 14:28:15 -05:00 |
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Quapsel
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392afbb8be
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2_2 added.
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2024-04-19 13:52:06 +02:00 |
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f2c18a76a1
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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2024-04-19 04:05:51 -05:00 |
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5912efeb4f
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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2024-04-19 02:45:43 -05:00 |
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045e10b888
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Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
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2024-04-17 09:43:50 -05:00 |
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adb35f2ce5
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Boar test behaviors and general AI implemented. Release Build 8958.
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2024-04-17 00:30:20 -05:00 |
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119efab573
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Add animation utilities for getting current animation frame index and total animation duration.
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2024-04-16 14:14:08 -05:00 |
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016251fde3
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Merge upstream with demo branch.
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2024-04-15 21:25:15 -05:00 |
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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2024-04-15 21:24:29 -05:00 |
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42aab4b5e9
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-15 20:58:53 -05:00 |
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4fb84cf365
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First half of Boar AI completed.
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2024-04-15 20:58:51 -05:00 |
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Quapsel
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9d0dfe9562
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added exp values for new Monsters.
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2024-04-15 11:14:35 +02:00 |
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Quapsel
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f10f3a0fe4
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added wall for start of 1_4.
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2024-04-15 11:08:47 +02:00 |
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ec83c6351a
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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2024-04-15 00:24:15 -05:00 |
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95c43b06b0
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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2024-04-15 00:14:11 -05:00 |
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236b212eab
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Add back in connections for Chapter 2.
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2024-04-14 23:25:23 -05:00 |
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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2024-04-14 23:16:54 -05:00 |
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d10127b721
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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35acba879e
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Patch 1.2
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2024-04-14 17:45:35 -05:00 |
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50515c515c
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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2024-04-14 15:43:18 -05:00 |
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f769a77e42
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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2024-04-14 15:31:18 -05:00 |
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bdf126820a
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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2024-04-14 14:48:37 -05:00 |
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e0aea34a43
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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2024-04-14 14:12:00 -05:00 |
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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4c8a251e33
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Minimap shadow ring implemented. Release Build 8904.
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2024-04-13 16:20:35 -05:00 |
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cc8f79d34a
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Remove Infinite Map setting from 1-B1 and 2-1
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2024-04-13 15:53:01 -05:00 |
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NicoNicoNii
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1a48066922
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Update CMakeLists to use imported libs for Discord and Steam APIs
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2024-04-13 15:23:05 -05:00 |
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ef7fc2c826
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Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
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2024-04-13 11:45:16 -05:00 |
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5446da7ef8
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1-5. Fix a missed tile near waterfall area.
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2024-04-13 11:34:45 -05:00 |
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f91ddf542d
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-13 11:30:37 -05:00 |
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3d897b1aba
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Downstream merge with demo branch into master branch.
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2024-04-13 11:30:36 -05:00 |
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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2024-04-13 11:27:29 -05:00 |
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25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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2024-04-13 10:03:11 -05:00 |
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145ecdaa01
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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2024-04-13 09:37:18 -05:00 |
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4a8ccd2e20
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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2024-04-12 17:00:07 -05:00 |
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Quapsel
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00fc1b4a92
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added Walls at beginning and end of every Map.
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2024-04-12 18:39:51 +02:00 |
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