„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern

Material Cost set for Chapter 2 Weapon crafting (Enhancement Stage 0-5 Weapons)
removeExposedPackKey
Quapsel 5 months ago
parent 2f6c6f5c96
commit 37f46c9d91
  1. 118
      Adventures in Lestoria/assets/config/items/Weapons.txt

@ -406,50 +406,60 @@ Equipment
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 6
Item[0] = Slimy Bun,1
AvailableChapter = 2
Item[0] = Stone,3
Gold = 500
Gold = 50
Level[1]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Item[0] = Stone,5
Item[1] = Broken Dagger,1
Gold = 600
Gold = 20
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Item[0] = Stone,20
Item[1] = Iron Ore,1
Item[2] = Broken Dagger,1
Gold = 700
Gold = 80
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Item[0] = Stone,20
Item[1] = Iron Ore,15
Item[2] = Broken Dagger,5
Item[3] = Broken Bow,5
Gold = 800
Gold = 200
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,2
Item[0] = Stone,5
Item[1] = Iron Ore,25
Item[2] = Hawk Feather,8
Item[3] = Stone Heart,1
Gold = 900
Gold = 300
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,5
Item[0] = Iron Ore,35
Item[1] = Stone Heart,4
Gold = 1000
Gold = 360
}
Level[6]
{
@ -517,52 +527,62 @@ Equipment
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 6
Item[0] = Slimy Bun,1
AvailableChapter = 2
Item[0] = Stone,3
Gold = 500
Gold = 50
Level[1]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Item[0] = Stone,5
Item[1] = Broken Dagger,1
Gold = 600
Gold = 20
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Item[0] = Stone,20
Item[1] = Iron Ore,1
Item[2] = Broken Dagger,1
Gold = 700
Gold = 80
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Item[0] = Stone,20
Item[1] = Iron Ore,15
Item[2] = Broken Dagger,5
Item[3] = Broken Bow,5
Gold = 800
Gold = 200
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,2
Item[0] = Stone,5
Item[1] = Iron Ore,25
Item[2] = Hawk Feather,8
Item[3] = Stone Heart,1
Gold = 900
Gold = 300
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,5
Item[0] = Iron Ore,35
Item[1] = Stone Heart,4
Gold = 1000
Gold = 360
}
Level[6]
{
@ -630,52 +650,62 @@ Equipment
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 6
Item[0] = Slimy Bun,1
AvailableChapter = 2
Item[0] = Stone,3
Gold = 500
Gold = 50
Level[1]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Item[0] = Stone,5
Item[1] = Broken Dagger,1
Gold = 600
Gold = 20
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 700
Item[0] = Stone,20
Item[1] = Iron Ore,1
Item[2] = Broken Dagger,1
Gold = 80
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 800
Item[0] = Stone,20
Item[1] = Iron Ore,15
Item[2] = Broken Dagger,5
Item[3] = Broken Bow,5
Gold = 200
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,2
Gold = 900
Item[0] = Stone,5
Item[1] = Iron Ore,25
Item[2] = Hawk Feather,8
Item[3] = Stone Heart,1
Gold = 300
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,5
Item[0] = Iron Ore,35
Item[1] = Stone Heart,4
Gold = 1000
Gold = 360
}
Level[6]
{

Loading…
Cancel
Save