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f987e51324
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Locked item display changes.
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2023-12-29 02:49:37 -06:00 |
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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2023-12-29 02:43:59 -06:00 |
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c876f8a6ea
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Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
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2023-12-29 01:00:42 -06:00 |
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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2023-12-28 21:48:12 -06:00 |
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Quapsel
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b02936fcb5
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1_8 added
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2023-12-28 17:51:11 +01:00 |
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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2023-12-28 06:10:46 -06:00 |
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8f41870b46
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Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
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2023-12-28 02:55:59 -06:00 |
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3410b5b92b
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Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
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2023-12-27 21:03:31 -06:00 |
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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2023-12-27 20:40:01 -06:00 |
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f2e3405b5b
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-12-27 17:00:53 -06:00 |
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20f30b0f30
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Add and setup Blacksmith Crafting Window
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2023-12-27 17:00:52 -06:00 |
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Quapsel
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d16508dd65
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1_7 added
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2023-12-27 14:45:20 +01:00 |
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Quapsel
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8e7d4ad269
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1_6 added
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2023-12-27 14:28:23 +01:00 |
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38bedb653d
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Added item enhancement check functions, added priming requirements, and updated item enhancement function.
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2023-12-27 02:30:15 -06:00 |
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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2023-12-27 01:12:48 -06:00 |
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c7e3115b89
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Implemented Mana and Atk Spd stats
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2023-12-27 00:24:39 -06:00 |
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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2023-12-26 23:59:21 -06:00 |
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28079609b7
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
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2023-12-26 03:51:05 -06:00 |
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6412f34dce
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Implemented Merchant Selling Screen
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2023-12-26 01:54:14 -06:00 |
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25dd39b60a
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Setup Sell Layout for merchant screen.
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2023-12-25 21:25:22 -06:00 |
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4ac15dd1cc
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XP and level up systems implemented.
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2023-12-24 22:50:25 -06:00 |
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2a72238e40
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Implemented all item stats.
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2023-12-24 06:04:49 -06:00 |
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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2023-12-24 04:19:24 -06:00 |
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52d36eab3b
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Properly reset the player's health and mana between stages.
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2023-12-24 01:39:52 -06:00 |
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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2023-12-23 21:15:08 -06:00 |
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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2023-12-23 14:06:39 -06:00 |
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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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2023-12-22 21:01:10 -06:00 |
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e89d18d84f
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Added TODO file
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2023-12-22 17:19:54 -06:00 |
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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2023-12-22 08:21:48 -06:00 |
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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2023-12-22 07:39:56 -06:00 |
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fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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2023-12-22 07:08:53 -06:00 |
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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2023-12-22 06:14:37 -06:00 |
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d801a41900
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Implement hover out actions for item loadout window (the tech now exists!!)
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2023-12-21 19:11:25 -06:00 |
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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2023-12-21 19:06:47 -06:00 |
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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2023-12-21 18:06:17 -06:00 |
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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2023-12-21 14:09:19 -06:00 |
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8581633cab
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Added sprite versions of updated wrap text functions.
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2023-12-21 12:21:37 -06:00 |
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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2023-12-21 10:26:18 -06:00 |
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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2023-12-20 19:45:49 -06:00 |
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08e60f2351
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Fixed Issue #24
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2023-12-20 00:32:37 -06:00 |
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56e1343c8c
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Fix Issue #23. Now shows the price in red if the total cost is too high.
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2023-12-20 00:26:05 -06:00 |
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49951c1502
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Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again.
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2023-12-19 23:34:07 -06:00 |
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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2023-12-19 22:40:53 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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2023-12-19 17:10:04 -06:00 |
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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2023-12-19 14:06:29 -06:00 |
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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2023-12-19 00:15:47 -06:00 |
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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2023-12-18 15:40:36 -06:00 |
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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2023-12-18 00:34:10 -06:00 |
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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2023-12-17 23:37:37 -06:00 |
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