Commit Graph

1595 Commits (b11d20981330363d0ca0102cb2633121981500d9)
 

Author SHA1 Message Date
sigonasr2 b11d209813 Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 1 month ago
sigonasr2 446be1e02f Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714. 1 month ago
sigonasr2 e0644fe809 Sandworm implementation + Monster collision radius changing implemented. 1 month ago
sigonasr2 e9f02ea885 Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711. 2 months ago
sigonasr2 2f441f76b7 Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710. 2 months ago
sigonasr2 3684e0f211 Implemented Crab AI. Release Build 11683. 2 months ago
sigonasr2 94de6bb10e Remove hidden incorrect collision on various stages. Release Build 11674. 2 months ago
sigonasr2 9ec850fdd0 Implemented Seagull AI. Release Build 11673. 2 months ago
sigonasr2 6b0c17b5ff Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 2 months ago
sigonasr2 aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 2 months ago
sigonasr2 a09ea9a9a7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2 months ago
sigonasr2 422c6f02cc Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657. 2 months ago
Quapsel 967af0fe5f Added details to the world map. 2 months ago
sigonasr2 3024111b4a Remove unnecessary variables from old monster update code, remove return value, create unnecessary ambiguity with why we would need to return true/false for no purpose. 2 months ago
sigonasr2 970b15ac5d Parrot Monster scripts initialized. 2 months ago
sigonasr2 20f8abf8b5 Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653. 2 months ago
sigonasr2 5f63f23635 Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 2 months ago
sigonasr2 d432966e3e Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented). 2 months ago
sigonasr2 4e1fa8d4e3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2 months ago
sigonasr2 c16dccc623 Begin Pirate Captain AI implementation. 2 months ago
Quapsel 888cea1581 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 2 months ago
sigonasr2 da2640fbc1 Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638. 2 months ago
sigonasr2 85ba978793 Fix new crashes pertaining to unchecked 0 distance in line normalizing functions. 2 months ago
sigonasr2 0e3a4c0ba7 Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 2 months ago
sigonasr2 d6c2b6c87f Implement Pirate Marauder AI. Release Build 11609. 2 months ago
sigonasr2 9509f317c3 Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 2 months ago
sigonasr2 90d9bc86b1 Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 2 months ago
sigonasr2 8f5973d836 Crab and Giant Crab monster entries added. 2 months ago
sigonasr2 21c5af80c2 Pirate Marauder entry added. 2 months ago
sigonasr2 612cda41c3 Pirate Marauder/Pirate Captain data added. 2 months ago
sigonasr2 07f431a5aa Prep Pirate monster entry. 2 months ago
sigonasr2 0f0a70b2b4 Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 2 months ago
sigonasr2 880b8e4335 Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 2 months ago
sigonasr2 2fe0991920 Push demo fixes into master branch. 2 months ago
sigonasr2 4d74d803b2 Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead) 2 months ago
sigonasr2 57cc852033 Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570. 2 months ago
sigonasr2 ca46f0b92e Update distribution scripts with cleaning out the monsters folder. 2 months ago
sigonasr2 004f896953 MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566. 2 months ago
sigonasr2 669a267a67 [demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565. 2 months ago
sigonasr2 47ff285bef Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544. 2 months ago
sigonasr2 a16ca296c7 Linux changes and fixes 2 months ago
sigonasr2 d0db3412d9 Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 2 months ago
sigonasr2 36b9a071e3 Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662. 2 months ago
sigonasr2 da5d596a37 Implemented controller compatbility for Artificer Disassembly Menu. Release Build 11653. 2 months ago
sigonasr2 86e2976549 Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 2 months ago
sigonasr2 a5c10f35e6 Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 2 months ago
sigonasr2 d007e2bbf5 Fix key display for Ability 4 to match the keybind of the 4th ability. Release Build 11599. 2 months ago
sigonasr2 1e7345d7b5 Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 2 months ago
sigonasr2 0d7759b230 Fix a unit test calling BGM pitch change function (which doesn't need a test). Release Build 11564. 2 months ago
sigonasr2 796c0da6d0 Add back in correct World Map with stage plates for master branch. 2 months ago