|
8da0813ac3
|
Burst Bullet class structure.
|
2024-12-12 19:14:14 -08:00 |
|
|
60b31a602c
|
Fix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots.
|
2024-12-10 22:39:01 -08:00 |
|
Quapsel
|
2752f6630d
|
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Material List for Chapter 3 Weapons Adjusted.
|
2024-12-08 06:35:07 -06:00 |
|
Quapsel
|
4031b03974
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Materials for Chapter 3 Armor Adjusted.
|
2024-12-08 06:27:26 -06:00 |
|
Quapsel
|
0a9524c5e2
|
„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot for Chapter 3 added.
|
2024-12-07 01:26:31 -06:00 |
|
Quapsel
|
94f29020c6
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
|
2024-12-06 10:18:11 -06:00 |
|
Quapsel
|
debe498570
|
„Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern
Chapter 3 Rings added.
|
2024-12-06 10:12:20 -06:00 |
|
Quapsel
|
e1ad07ded2
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Loot Table for Chapter 3 Added.
|
2024-12-06 08:53:12 -06:00 |
|
Quapsel
|
aa26348727
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Added Crab Claw as item.
|
2024-12-06 08:04:56 -06:00 |
|
|
ef0b00e771
|
Attack arc ranges increased. Reset attack arc display when submerging occurs. Release Build 11865.
|
2024-12-05 23:52:32 -06:00 |
|
|
c735f74a83
|
Takoyaki.
|
2024-12-05 23:31:13 -06:00 |
|
|
6fb8556c79
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-12-05 21:49:40 -06:00 |
|
|
bec8c67ee9
|
Add staggered rise animations to Octopus arms. Add attack up buffs and animation speed up buffs to the boss and Octopus arms per tentacle death. Release Build 11852.
|
2024-12-05 21:49:38 -06:00 |
|
Quapsel
|
eef449f2a3
|
4_3 added.
|
2024-12-05 14:12:52 +01:00 |
|
|
58be1c8999
|
Octopus Arm now has proper detection for empty pool spawns and responsive to player moving around (spawn in nearby empty water pools). Release Build 11848.
|
2024-12-04 21:57:30 -06:00 |
|
|
6ea6b9b88d
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-12-04 00:38:42 -08:00 |
|
|
442b22f640
|
Fix octopus arm transition damage to be true damage instead of player damage (no critical hits). Fix octopus arm transition jump target positions (return (0,0) now)
|
2024-12-04 00:38:40 -08:00 |
|
Quapsel
|
bc6e19d5ed
|
4_2 added.
|
2024-12-04 05:22:53 +01:00 |
|
|
54c57a692f
|
Fix missing tile in 1-2. Fix Chapter 3 bonus stage stage plate.
|
2024-12-03 19:59:48 -08:00 |
|
|
f94d22ff48
|
Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815.
|
2024-12-03 19:45:17 -08:00 |
|
|
c9a29b2705
|
Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808.
|
2024-11-21 21:03:37 -08:00 |
|
|
9b94a90326
|
Octopus Boss implementation
|
2024-11-21 17:19:16 -06:00 |
|
Quapsel
|
b7e486690d
|
Monstespawns for 3_7 & 3_8 finished.
|
2024-11-18 16:53:04 +01:00 |
|
Quapsel
|
f1bf83eb17
|
Monster spawns done for 3_5, 3_6 & 3_B1
|
2024-11-16 17:59:04 +01:00 |
|
|
ef1d4e5470
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2024-11-12 22:52:41 -08:00 |
|
|
10b8e68b22
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-11-12 19:25:53 -06:00 |
|
|
f5038d4a24
|
Add in more AI.
|
2024-11-12 19:25:44 -06:00 |
|
Quapsel
|
6e435a5c54
|
Monster Spawns for 3_3 and 3_4 added. Spawn Group locations for all chapter 3 maps finished.
|
2024-11-12 13:32:10 +01:00 |
|
Quapsel
|
5e02dd6590
|
3_2 Monste spawns finished. 3_3 - 3_6 Spawn Groups placed.
|
2024-11-11 14:08:09 +01:00 |
|
Quapsel
|
19dcf0fad0
|
Monster Spawns for 3_1.
|
2024-11-07 18:51:03 +01:00 |
|
|
debc23bfa3
|
Additional AI setup.
|
2024-11-05 23:22:44 -08:00 |
|
|
81bfbfb860
|
Add map setup and monster templates for Octopus fight.
|
2024-11-05 21:42:13 -08:00 |
|
|
7cf3c53e91
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
2024-11-05 20:58:36 -08:00 |
|
|
139d4f4eac
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-11-05 18:57:53 -06:00 |
|
|
16708108e6
|
Move Attack Arc function into its own function for portability.
|
2024-11-05 18:57:52 -06:00 |
|
Quapsel
|
61b8efbb9f
|
Chapter 4 presets completed. 4_1 Added.
|
2024-11-02 10:38:52 +01:00 |
|
Quapsel
|
f181fca2a1
|
hub border, border extension in 1 random map, chapter 4 presets almost finished.
|
2024-10-31 18:24:50 +01:00 |
|
|
46ba7a780d
|
Octopus arm AI
|
2024-10-29 23:04:24 -07:00 |
|
|
7b165a64d5
|
Arc implementation completed. Release Build 11776.
|
2024-10-29 20:54:08 -07:00 |
|
|
d85cef1b86
|
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
|
2024-10-29 18:45:48 -05:00 |
|
|
1bb0ceb096
|
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
|
2024-10-22 22:42:39 -07:00 |
|
|
3a3d405272
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
2024-10-18 16:33:13 -05:00 |
|
|
868a089666
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
|
2024-10-18 00:16:55 -05:00 |
|
|
8c3dd0f071
|
[demo] Fix stage alpha transitions in story view. Release Build 11576.
|
2024-10-17 22:26:54 -05:00 |
|
|
2b0c1c070a
|
[demo] Add Warrior story image to list of files. Missing asset. Release Build 11575.
|
2024-10-17 22:26:39 -05:00 |
|
|
598b3b66c7
|
Add new chapter 3 consumables to item database and placeholder icons.
|
2024-10-16 14:39:08 -05:00 |
|
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
2024-10-15 23:01:30 -07:00 |
|
|
446be1e02f
|
Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714.
|
2024-10-15 20:52:14 -07:00 |
|
|
e0644fe809
|
Sandworm implementation + Monster collision radius changing implemented.
|
2024-10-15 19:18:58 -05:00 |
|
|
e9f02ea885
|
Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711.
|
2024-10-12 10:08:38 -05:00 |
|