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@ -200,55 +200,69 @@ Levels |
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{ |
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Map File = 3_1.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Shell, 2, 5, 100% |
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Loot[1] = Blue Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_3_2 |
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{ |
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Map File = 3_2.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Shell, 2, 6, 100% |
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Loot[1] = Blue Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_3_3 |
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{ |
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Map File = 3_3.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Shell, 2, 6, 100% |
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Loot[1] = Large Shell, 1, 1, 50% |
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Loot[2] = Blue Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_3_4 |
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{ |
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Map File = 3_4.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Shell, 3, 6, 100% |
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Loot[1] = Large Shell, 1, 1, 50% |
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Loot[2] = Blue Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_3_5 |
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{ |
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Map File = 3_5.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Shell, 1, 2, 100% |
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Loot[1] = Large Shell, 1, 3, 100% |
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Loot[2] = Blue Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_3_6 |
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{ |
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Map File = 3_6.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Shell, 1, 2, 100% |
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Loot[1] = Large Shell, 1, 3, 100% |
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Loot[2] = Blue Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_3_7 |
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{ |
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Map File = 3_7.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Large Shell, 2, 5, 100% |
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Loot[1] = Blue Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_3_8 |
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{ |
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Map File = 3_8.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Large Shell, 2, 5, 100% |
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Loot[1] = Blue Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_3_B1 |
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CAMPAIGN_3_B1 |
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{ |
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Map File = 3_B1.tmx |
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Map File = Boss_3_B.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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Loot[0] = Shell, 1, 3, 100% |
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Loot[1] = Large Shell, 1, 3, 100% |
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Loot[2] = Blue Gemstone, 1, 1, 5% |
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} |
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BOSS_3 |
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{ |
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