„Adventures in Lestoria/assets/config/levels.txt“ ändern

Stage Loot for Chapter 3 added.
master
Quapsel 2 months ago
parent 94f29020c6
commit 0a9524c5e2
  1. 36
      Adventures in Lestoria/assets/config/levels.txt

@ -200,55 +200,69 @@ Levels
{
Map File = 3_1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Shell, 2, 5, 100%
Loot[1] = Blue Gemstone, 1, 1, 5%
}
CAMPAIGN_3_2
{
Map File = 3_2.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Shell, 2, 6, 100%
Loot[1] = Blue Gemstone, 1, 1, 5%
}
CAMPAIGN_3_3
{
Map File = 3_3.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Shell, 2, 6, 100%
Loot[1] = Large Shell, 1, 1, 50%
Loot[2] = Blue Gemstone, 1, 1, 5%
}
CAMPAIGN_3_4
{
Map File = 3_4.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Shell, 3, 6, 100%
Loot[1] = Large Shell, 1, 1, 50%
Loot[2] = Blue Gemstone, 1, 1, 5%
}
CAMPAIGN_3_5
{
Map File = 3_5.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Shell, 1, 2, 100%
Loot[1] = Large Shell, 1, 3, 100%
Loot[2] = Blue Gemstone, 1, 1, 5%
}
CAMPAIGN_3_6
{
Map File = 3_6.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Shell, 1, 2, 100%
Loot[1] = Large Shell, 1, 3, 100%
Loot[2] = Blue Gemstone, 1, 1, 5%
}
CAMPAIGN_3_7
{
Map File = 3_7.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Large Shell, 2, 5, 100%
Loot[1] = Blue Gemstone, 1, 1, 5%
}
CAMPAIGN_3_8
{
Map File = 3_8.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Large Shell, 2, 5, 100%
Loot[1] = Blue Gemstone, 1, 1, 5%
}
CAMPAIGN_3_B1
CAMPAIGN_3_B1
{
Map File = 3_B1.tmx
Map File = Boss_3_B.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
Loot[0] = Shell, 1, 3, 100%
Loot[1] = Large Shell, 1, 3, 100%
Loot[2] = Blue Gemstone, 1, 1, 5%
}
BOSS_3
{

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