„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern

Materials for Chapter 3 Armor Adjusted.
master
Quapsel 2 months ago
parent 0a9524c5e2
commit 4031b03974
  1. 311
      Adventures in Lestoria/assets/config/items/Equipment.txt

@ -1288,90 +1288,103 @@ Equipment
{
# When this crafting recipe is available.
AvailableChapter = 3
Item[0] = Wolf Skin,1
Item[0] = Worm Skin,1
Gold = 5
Gold = 54
Level[1]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,1
Item[1] = Bandana,5
Gold = 1
Gold = 72
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,2
Item[1] = Bandana,8
Gold = 1
Gold = 96
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Bandana,10
Item[2] = Crab Claw,2
Gold = 1
Gold = 120
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Large Shell,3
Item[2] = Bandana,2
Gold = 1
Gold = 150
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Item[0] = Large Shell,5
Item[1] = Giant Claw,1
Gold = 150
Gold = 195
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Large Shell,7
Gold = 1
Gold = 240
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,6
Item[1] = Bandana,12
Gold = 1
Gold = 300
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,9
Item[1] = Bandana,15
Gold = 1
Gold = 450
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,5
Item[1] = Bandana,10
Item[2] = Crab Claw,3
Gold = 1
Gold = 575
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Bandana,5
Item[1] = White Feather,1
Item[2] = Blue Gemstone,1
Gold = 1
Gold = 650
}
}
}
@ -1402,90 +1415,103 @@ Equipment
{
# When this crafting recipe is available.
AvailableChapter = 3
Item[0] = Wolf Skin,1
Item[0] = Worm Skin,1
Gold = 5
Gold = 54
Level[1]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,8
Item[1] = Worm Skin,1
Gold = 1
Gold = 72
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,12
Item[1] = Worm Skin,2
Gold = 1
Gold = 96
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,15
Item[1] = Worm Skin,3
Gold = 1
Gold = 120
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,12
Item[1] = Large Shell,3
Item[2] = Worm Skin,1
Gold = 1
Gold = 150
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Item[0] = Large Shell,5
Item[1] = Giant Claw,1
Gold = 150
Gold = 195
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Large Shell,7
Item[2] = Worm Skin,2
Gold = 1
Gold = 240
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,7
Item[1] = Giant Claw,1
Gold = 1
Gold = 300
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,9
Item[1] = Giant Claw,2
Gold = 1
Gold = 450
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,11
Item[1] = Giant Claw,4
Item[2] = Worm Skin,3
Gold = 1
Gold = 575
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,7
Item[1] = Large Shell, 7
Item[2] = Blue Gemstone,1
Gold = 1
Gold = 650
}
}
}
@ -1516,90 +1542,107 @@ Equipment
{
# When this crafting recipe is available.
AvailableChapter = 3
Item[0] = Wolf Skin,1
Item[0] = Worm Skin,1
Gold = 5
Gold = 54
Level[1]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,6
Item[1] = Empty Leather Pouch,1
Gold = 1
Gold = 72
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,8
Item[1] = Empty Leather Pouch,2
Item[2] = Worm Skin,1
Gold = 1
Gold = 96
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,10
Item[1] = Empty Leather Pouch,3
Gold = 1
Gold = 120
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,11
Item[1] = Large Shell,3
Item[2] = Empty Leather Pouch,2
Item[3] = Worm Skin,1
Gold = 1
Gold = 150
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Item[0] = Large Shell,5
Item[1] = Giant Claw,1
Gold = 150
Gold = 195
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Large Shell,7
Item[2] = Worm Skin,2
Gold = 1
Gold = 240
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,6
Item[1] = Empty Leather Pouch,12
Gold = 1
Gold = 300
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,9
Item[1] = Giant Claw,2
Gold = 1
Gold = 450
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,7
Item[1] = Giant Claw,1
Item[2] = Empty Leather Pouch,5
Gold = 1
Gold = 575
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,7
Item[1] = Large Shell,7
Item[2] = Worm Skin,1
Item[3] = Blue Gemstone,1
Gold = 1
Gold = 650
}
}
}
@ -1630,90 +1673,108 @@ Equipment
{
# When this crafting recipe is available.
AvailableChapter = 3
Item[0] = Wolf Skin,1
Item[0] = Worm Skin,1
Gold = 5
Gold = 54
Level[1]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,1
Item[1] = Crab Claw,2
Item[2] = Bandana,2
Gold = 1
Gold = 72
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,2
Item[1] = Crab Claw,8
Item[2] = Bandana,1
Gold = 1
Gold = 96
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Crab Claw,1
Item[2] = Bandana,8
Gold = 1
Gold = 120
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Large Shell,3
Item[2] = Crab Claw,1
Item[3] = Bandana,1
Gold = 1
Gold = 150
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Item[0] = Large Shell,5
Item[1] = Rum Bottle,2
Gold = 150
Gold = 195
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Large Shell,7
Gold = 1
Gold = 240
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,6
Item[1] = Crab Claw,9
Item[2] = Bandana,3
Gold = 1
Gold = 300
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,9
Item[1] = Crab Claw,12
Item[2] = Bandana,3
Gold = 1
Gold = 450
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,5
Item[1] = Rum Bottle,1
Item[2] = Crab Claw,5
Gold = 1
Gold = 575
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Crab Claw,2
Item[1] = Bandana,2
Item[2] = Blue Gemstone,1
Gold = 1
Gold = 650
}
}
}
@ -1744,90 +1805,110 @@ Equipment
{
# When this crafting recipe is available.
AvailableChapter = 3
Item[0] = Wolf Skin,1
Item[0] = Worm Skin,1
Gold = 5
Gold = 54
Level[1]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,1
Item[1] = Crab Claw,1
Item[2] = Empty Leather Pouch,1
Item[3] = Bandana,2
Gold = 1
Gold = 72
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,2
Item[1] = Bandana,7
Gold = 1
Gold = 96
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Crab Claw,4
Item[2] = Empty Leather Pouch,3
Gold = 1
Gold = 120
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Large Shell,3
Item[2] = Crab Claw,1
Item[3] = Bandana,1
Gold = 1
Gold = 150
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Item[0] = Large Shell,5
Item[1] = Rum Bottle,2
Gold = 150
Gold = 195
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,3
Item[1] = Large Shell,7
Gold = 1
Gold = 240
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,6
Item[1] = Crab Claw,3
Item[2] = Empty Leather Pouch,3
Item[3] = Bandana,6
Gold = 1
Gold = 300
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Large Shell,8
Item[1] = Crab Claw,5
Item[2] = Empty Leather Pouch,4
Item[3] = Bandana,7
Gold = 1
Gold = 450
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Shell,5
Item[1] = Bandana,10
Item[2] = Crab Claw,3
Gold = 1
Gold = 575
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Item[0] = Bandana,3
Item[1] = Rum Bottle,1
Item[2] = Blue Gemstone,1
Gold = 1
Gold = 650
}
}
}

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