„Adventures in Lestoria/assets/config/Monsters.txt“ ändern

Loot Table for Chapter 3 Added.
master
Quapsel 2 months ago
parent aa26348727
commit e1ad07ded2
  1. 20
      Adventures in Lestoria/assets/config/Monsters.txt

@ -1307,7 +1307,7 @@ Monsters
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
DROP[0] = Bandana,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -1365,7 +1365,9 @@ Monsters
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
DROP[0] = Bandana,30%,1,1
DROP[1] = Bandages,5%,1,2
DROP[2] = Elixir of the Wind,1%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -1459,7 +1461,7 @@ Monsters
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
DROP[0] = Rum Bottle,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -1500,7 +1502,8 @@ Monsters
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
DROP[0] = Empty Leather Pouch,30%,1,1
DROP[1] = Recovery Potion,3%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -1541,7 +1544,7 @@ Monsters
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
DROP[0] = Crab Claw,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -1581,7 +1584,7 @@ Monsters
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
DROP[0] = Giant Claw,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -1623,7 +1626,8 @@ Monsters
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
DROP[0] = White Feather,100%,1,1
DROP[1] = Instant Refresh Potion,2%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -1665,7 +1669,7 @@ Monsters
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
DROP[0] = Worm Skin,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead

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