sigonasr2
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
sigonasr2
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75159a21be
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On game state changes, the camera target should be reset to the player's location.
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1 year ago |
sigonasr2
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2e248e30b4
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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1 year ago |
sigonasr2
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c82a3c5980
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Refactor menucomponent internal draw function a little bit for code organizing.
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1 year ago |
sigonasr2
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fe8cbb022a
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Fixed inventory window display bugs using old parent position code for rendering.
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1 year ago |
sigonasr2
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92133061c3
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Add darkened locked stage plates. Move camera slightly over for level information display.
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1 year ago |
sigonasr2
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4f65d2240a
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Navigation between unlocked stages is now possible.
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1 year ago |
sigonasr2
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54614d31dc
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Selection cursor for overworld map items.
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1 year ago |
sigonasr2
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42f8e25cdf
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Walk animation controller now applied to the overworld map stage.
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1 year ago |
sigonasr2
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c065e9f6fb
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |
sigonasr2
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35526016bb
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Merge World Map.
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1 year ago |
sigonasr2
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76136a3f68
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Added overworld map connection point reading to TMXParser.
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1 year ago |
Quapsel
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eeab618be7
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Some work at world map
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1 year ago |
sigonasr2
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b89311a657
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Build 2407.
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1 year ago |
sigonasr2
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c23c96b6b1
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Made a less stupid String to Class conversion function.
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1 year ago |
sigonasr2
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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1 year ago |
sigonasr2
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598ce523e9
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Confirm and Back Buttons added.
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1 year ago |
sigonasr2
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02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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1 year ago |
sigonasr2
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debced946e
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Menu component leak debugging detection added.
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1 year ago |
sigonasr2
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800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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1 year ago |
sigonasr2
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5d939e866f
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Class Info Screen completed.
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1 year ago |
sigonasr2
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3f78565655
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Added properties for border and background control, vertically align uncentered labels by default.
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1 year ago |
sigonasr2
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e189d4b516
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
sigonasr2
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0fdfa65ddf
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Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
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1 year ago |
sigonasr2
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e779725106
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Define health and growth rates of each class.
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1 year ago |
sigonasr2
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3ee6d03728
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Add in Rotating character display component
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1 year ago |
sigonasr2
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b702fa2fe5
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Add main menu window interface outlines. Fixed menu labels not being centered properly.
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1 year ago |
sigonasr2, Sig, Sigo
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e9952ca1be
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An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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1f40e846ac
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Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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46462a24e7
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
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1 year ago |
sigonasr2
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
sigonasr2
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6656e3d036
|
Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
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1 year ago |
sigonasr2
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340690a26b
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Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
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1 year ago |
sigonasr2
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958a1866c7
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Keyboard menu button storage can now be differentiated from internal button storage.
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1 year ago |
sigonasr2
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daf94db505
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Added functional scrollbar.
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1 year ago |
sigonasr2
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
sigonasr2
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b08002e61b
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full knight image revision
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1 year ago |
sigonasr2
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fe076322e0
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
sigonasr2
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a2bf705480
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Knight full image drafts
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1 year ago |
Quapsel
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6420053d4e
|
Progress on worldmap
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1 year ago |
sigonasr2
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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1 year ago |
sigonasr2
|
472e8eceda
|
Rendering of decal portions now controllable via point check overrides.
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1 year ago |
sigonasr2
|
18db45e6c3
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Implement parent component hover state handling.
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1 year ago |
sigonasr2
|
1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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1 year ago |
sigonasr2
|
dd2ff24d85
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Converted menu storage to pointers.
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1 year ago |
sigonasr2
|
461265a8a4
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Added label, text, and quantity descriptions for all items on the inventory menu.
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1 year ago |
sigonasr2
|
803a0189d8
|
Inventory Drag and Drop Management implemented.
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1 year ago |
sigonasr2
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5903692dbb
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Fix null checks. Inventory display window setup. Ready for draggable interface.
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1 year ago |
sigonasr2
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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1 year ago |