sigonasr2
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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1 year ago |
sigonasr2
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c876f8a6ea
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Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
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1 year ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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1 year ago |
sigonasr2
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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1 year ago |
sigonasr2
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8f41870b46
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Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
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1 year ago |
sigonasr2
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3410b5b92b
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Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
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1 year ago |
sigonasr2
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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1 year ago |
sigonasr2
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20f30b0f30
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Add and setup Blacksmith Crafting Window
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1 year ago |
sigonasr2
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38bedb653d
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Added item enhancement check functions, added priming requirements, and updated item enhancement function.
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1 year ago |
sigonasr2
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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1 year ago |
sigonasr2
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c7e3115b89
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Implemented Mana and Atk Spd stats
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1 year ago |
sigonasr2
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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1 year ago |
sigonasr2
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28079609b7
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
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1 year ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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1 year ago |
sigonasr2
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25dd39b60a
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Setup Sell Layout for merchant screen.
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1 year ago |
sigonasr2
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4ac15dd1cc
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XP and level up systems implemented.
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1 year ago |
sigonasr2
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2a72238e40
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Implemented all item stats.
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1 year ago |
sigonasr2
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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1 year ago |
sigonasr2
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52d36eab3b
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Properly reset the player's health and mana between stages.
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1 year ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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1 year ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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1 year ago |
sigonasr2
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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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1 year ago |
sigonasr2
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e89d18d84f
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Added TODO file
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1 year ago |
sigonasr2
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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1 year ago |
sigonasr2
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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1 year ago |
sigonasr2
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fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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1 year ago |
sigonasr2
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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1 year ago |
sigonasr2
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d801a41900
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Implement hover out actions for item loadout window (the tech now exists!!)
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1 year ago |
sigonasr2
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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1 year ago |
sigonasr2
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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1 year ago |
sigonasr2
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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1 year ago |
sigonasr2
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8581633cab
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Added sprite versions of updated wrap text functions.
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1 year ago |
sigonasr2
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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1 year ago |
sigonasr2
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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1 year ago |
sigonasr2
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08e60f2351
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Fixed Issue #24
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1 year ago |
sigonasr2
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56e1343c8c
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Fix Issue #23. Now shows the price in red if the total cost is too high.
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1 year ago |
sigonasr2
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49951c1502
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Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again.
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1 year ago |
sigonasr2
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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1 year ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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1 year ago |
sigonasr2
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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1 year ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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1 year ago |
sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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1 year ago |
sigonasr2
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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1 year ago |
sigonasr2
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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1 year ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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1 year ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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1 year ago |
sigonasr2
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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1 year ago |
sigonasr2
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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1 year ago |
sigonasr2
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e656dc95b2
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Add an update icon call to SetItem for MenuItemItemComponent
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1 year ago |
sigonasr2
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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1 year ago |