Nic0Nic0Nii
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eb1ceb31dd
|
Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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44281bac19
|
Added casting time parameters to ability configuration files.
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1 year ago |
sigonasr2
|
5a406bc469
|
Read all basic skill data from class configuration files.
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1 year ago |
sigonasr2
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690171497f
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Refactored class initializations so reading into class list data from config files works properly.
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1 year ago |
Nic0Nic0Nii
|
3cb8c43da1
|
Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
1e08589403
|
Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
68393d2b07
|
Fix indexing and use _ identifiers to please the compiler
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
11aa50105c
|
Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
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1 year ago |
sigonasr2
|
a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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1 year ago |
sigonasr2
|
9585baf5c6
|
Multishot Ranger ability implemented.
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1 year ago |
sigonasr2
|
045441b595
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
|
918fc112bd
|
Rapid fire reimplemented because I goofed?
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1 year ago |
sigonasr2
|
19c2c198e6
|
Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
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1 year ago |
Nic0Nic0Nii
|
bcbc10cb7c
|
Ranger should be the only one updating the ranger-specific shooting animation
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1 year ago |
sigonasr2
|
2d04720bb4
|
Ranger only should receive the ranger shooting animation state
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
d4183180e1
|
Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
b2b94eaf06
|
Meteor shadow is now following the world~
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1 year ago |
sigonasr2
|
81f9ead80a
|
Added ghost fading images for retreat ability and facing direction implemented.
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1 year ago |
Nic0Nic0Nii
|
664ca68010
|
Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
24030733bd
|
Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
|
1 year ago |
sigonasr2
|
9ebe5a21a0
|
Implemented Ranger auto attack plus animations.
|
1 year ago |
sigonasr2
|
79a8dca88a
|
Refactor Animation loading to reduce repetition.
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1 year ago |
sigonasr2
|
3a880c55a2
|
Class abilities are statically set so they are initialized on load to allow for proper swapping.
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1 year ago |
sigonasr2
|
1faf121bb9
|
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
|
1 year ago |
sigonasr2
|
73d29a2ab5
|
Added lingering field effect.
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1 year ago |
sigonasr2
|
88df322042
|
Effect particles realigned and particles that are behind the center move to the back.
|
1 year ago |
Nic0Nic0Nii
|
eb5bb15918
|
Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
50a73a53e7
|
Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
5da8b19c34
|
Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
21f7278510
|
Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
e0b1f74c5f
|
Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
7ec58742de
|
Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
8d117c42e3
|
Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
c75a01a1ad
|
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
d3454727cd
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
1f69848049
|
Prep player class structure refactor. Add default destructors to all parent classes.
|
1 year ago |
sigonasr2
|
bcd8569804
|
Move class-specific animation update functions into their own class update functions.
|
1 year ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
sigonasr2, Sig, Sigo
|
93cf655a40
|
Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
|
1 year ago |
sigonasr2, Sig, Sigo
|
e172483cc6
|
Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
7f3f82a80d
|
Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
5a0e4d0d01
|
Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
sigonasr2
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
1 year ago |
sigonasr2
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
50cb945df4
|
Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |