Ranger should be the only one updating the ranger-specific shooting animation

pull/28/head
Nic0Nic0Nii 2 years ago
parent 97e2804a6a
commit bcbc10cb7c
  1. 24
      Crawler/Player.cpp

@ -544,16 +544,18 @@ void Player::SetVelocity(vf2d vel){
}
void Player::SetAnimationBasedOnTargetingDirection(float targetDirection){
if(targetDirection<=PI/4&&targetDirection>-PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_E);
} else
if(targetDirection>=3*PI/4||targetDirection<-3*PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_W);
} else
if(targetDirection<=3*PI/4&&targetDirection>PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_S);
} else
if(targetDirection>=-3*PI/4&&targetDirection<-PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_N);
if(GetClass()==Class::RANGER){
if(targetDirection<=PI/4&&targetDirection>-PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_E);
} else
if(targetDirection>=3*PI/4||targetDirection<-3*PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_W);
} else
if(targetDirection<=3*PI/4&&targetDirection>PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_S);
} else
if(targetDirection>=-3*PI/4&&targetDirection<-PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_N);
}
}
}
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