Fade transition added to bridge fade layer and upper foreground layer as well

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
pull/28/head
sigonasr2, Sig, Sigo 2 years ago
parent 7f3f82a80d
commit e172483cc6
  1. 23
      Crawler/Crawler.cpp
  2. 1
      Crawler/Crawler.h

@ -806,6 +806,11 @@ void Crawler::RenderWorld(float fElapsedTime){
}
}
}
if(bridgeLayerFade){
bridgeFadeFactor=std::min(bridgeFadeFactor+fElapsedTime,TileGroup::FADE_TIME);
}else{
bridgeFadeFactor=std::max(bridgeFadeFactor-fElapsedTime,0.f);
}
#pragma endregion
//DrawDecal({0,0},MAP_TILESETS["assets/maps/"+MAP_DATA[LEVEL1].TilesetData[1].data["source"]]->Decal());
std::vector<Monster*>monstersBeforeLower,monstersAfterLower,monstersBeforeUpper,monstersAfterUpper;
@ -878,7 +883,7 @@ void Crawler::RenderWorld(float fElapsedTime){
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
view.DrawPartialDecal(vi2d{x,y}*24,{24,24},tileSheet.tileset.tileset->Decal(),vi2d{tileSheetX,tileSheetY}*24,{24,24},{255,255,255,uint8_t(bridgeLayerFade?128:255)});
view.DrawPartialDecal(vi2d{x,y}*24,{24,24},tileSheet.tileset.tileset->Decal(),vi2d{tileSheetX,tileSheetY}*24,{24,24},{255,255,255,uint8_t(255-bridgeFadeFactor/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
#ifdef DEBUG_COLLISIONS
if(tileSheet.tileset.collision.find(tileSheetIndex)!=tileSheet.tileset.collision.end()){
geom2d::rect<int>collision=tileSheet.tileset.collision[tileSheetIndex].collision;
@ -912,16 +917,16 @@ void Crawler::RenderWorld(float fElapsedTime){
}
#pragma region Upper Foreground Rendering
for(TileGroup&group:upperForegroundTileGroups){
if(geom2d::overlaps(group.GetRange(),player.pos)){
group.playerBehind=true;
} else {
group.playerBehind=false;
}
if(view.IsRectVisible(group.GetRange().pos,group.GetRange().size)){
if(geom2d::overlaps(group.GetFadeRange(),player.pos)){
group.playerBehind=true;
group.fadeFactor=std::min(group.fadeFactor+fElapsedTime,TileGroup::FADE_TIME);
} else {
group.playerBehind=false;
group.fadeFactor=std::max(group.fadeFactor-fElapsedTime,0.f);
}
for(TileRenderData&tile:group.GetTiles()){
view.DrawPartialDecal(tile.pos,{24,24},tile.tileset,tile.tileSheetPos,{24,24},{255,255,255,uint8_t(group.playerBehind?128:255)});
view.DrawPartialDecal(tile.pos,{24,24},tile.tileset,tile.tileSheetPos,{24,24},{255,255,255,uint8_t(255-group.fadeFactor/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
}
}
}
#pragma endregion
for(std::vector<DamageNumber>::iterator it=DAMAGENUMBER_LIST.begin();it!=DAMAGENUMBER_LIST.end();++it){

@ -41,6 +41,7 @@ private:
std::vector<TileGroup>foregroundTileGroups;
std::vector<TileGroup>upperForegroundTileGroups;
int bridgeLayerIndex=-1;
float bridgeFadeFactor=0.f;
public:
Crawler();

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