Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
pull/28/head
sigonasr2, Sig, Sigo 2 years ago
parent 0529de4bf9
commit 36005ec0b3
  1. 8
      Crawler/Map.cpp
  2. 2
      Crawler/assets/Campaigns/1_1.tmx

@ -7,17 +7,17 @@ void TileGroup::InsertTile(TileRenderData tile){
tiles.push_back(tile);
if(tile.pos.x<range.pos.x){
range.pos.x=tile.pos.x;
range.size.x+=range.pos.x-tile.pos.x;
range.size.x+=24;
}
if(tile.pos.x+24>range.pos.x+range.size.x){
range.size.x+=(tile.pos.x+24)-(range.pos.x+range.size.x);
range.size.x+=24;
}
if(tile.pos.y<range.pos.y){
range.pos.y=tile.pos.y;
range.size.y+=range.pos.y-tile.pos.y;
range.size.y+=24;
}
if(tile.pos.y+24>range.pos.y+range.size.y){
range.size.y+=(tile.pos.y+24)-(range.pos.y+range.size.y);
range.size.y+=24;
}
}

@ -830,7 +830,7 @@
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</data>
</layer>
<layer id="6" name="Bridge Layer" width="192" height="203">
<layer id="6" name="Bridge Layer" width="192" height="203" class="Bridge">
<data encoding="csv">
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