sigonasr2
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60c8317b20
|
Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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1 year ago |
sigonasr2
|
5ffcf3126a
|
Basic foreground layer hiding code implementation.
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1 year ago |
sigonasr2
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b2eda563f2
|
Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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1 year ago |
sigonasr2
|
d254e169c4
|
Added ellipse contains function to Geometry2D.
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1 year ago |
sigonasr2
|
e6268b0edc
|
Can now load maps from other directories.
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1 year ago |
sigonasr2
|
0294fdb8bc
|
Flipped logic for firstgid checking with multiple tile layers.
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1 year ago |
sigonasr2
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2613a9ea33
|
Load a level using its tileset instead.
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1 year ago |
sigonasr2
|
d6e9ade54e
|
Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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1 year ago |
sigonasr2
|
2ec484206d
|
Added commit script
|
1 year ago |
sigonasr2
|
73e3b5a18e
|
Included new potential object types.
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1 year ago |
sigonasr2
|
cf87c25f63
|
Parse TSX files and link map data to map tilesets in Tiled.
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1 year ago |
sigonasr2
|
8d5d509c7c
|
Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
|
1 year ago |
sigonasr2
|
e162e564d7
|
Remove offending tileset from 1_1 campaign map.
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1 year ago |
sigonasr2
|
e19bed30ce
|
Add tiled-session files to gitignore. Remove offending tileset from 1_1 campain map.
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1 year ago |
sigonasr2
|
b4d6d1cd09
|
Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
|
1 year ago |
Quapsel
|
21b3e5339d
|
added Tileset and started with map for Stage 1 - 1
|
1 year ago |
sigonasr2
|
1d3b07eb98
|
Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
|
1 year ago |
sigonasr2
|
66d8b9050c
|
Parse spawn groups from tiled map data.
|
1 year ago |
sigonasr2
|
89473d417c
|
We no longer read invalid tags or lone tags.
|
1 year ago |
sigonasr2
|
635f580ba6
|
Proper handling of names with spaces in parsing.
|
1 year ago |
sigonasr2
|
b0cdab41f5
|
Include second level updates.
|
1 year ago |
sigonasr2
|
5967b1823f
|
Fix up TMXParser. Make the map levels not as buggy to edit.
|
1 year ago |
sigonasr2
|
f5bc7ee824
|
Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
|
1 year ago |
sigonasr2
|
ccfeae19d4
|
Sonic Slash implemented for Warrior. Build updated w/new features.
|
1 year ago |
sigonasr2
|
dd75b5b52d
|
Tested build for correction to Issue #8
|
1 year ago |
sigonasr2
|
ca151cedd9
|
Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
|
1 year ago |
sigonasr2
|
77bd085908
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
|
1 year ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
1 year ago |
sigonasr2
|
7598578890
|
Added emscripten auto-compile capabilities to Release builds.
|
1 year ago |
sigonasr2
|
8fb407c3f1
|
File description, project properties, company name, and other meta fields all applied to game executables on build.
|
1 year ago |
sigonasr2
|
e68d310034
|
Shrink the version numbers down a little bit more.
|
1 year ago |
sigonasr2
|
26aeb8d440
|
Implemented auto-incrementing project version numbers.
|
1 year ago |
sigonasr2
|
d099bdde84
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
sigonasr2
|
c81040494c
|
Fix Player::Hurt not having a return value. Web build created.
|
1 year ago |
sigonasr2
|
9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
sigonasr2
|
21368f6f95
|
Define and setup internal class attributes.
|
1 year ago |
sigonasr2
|
e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
|
1 year ago |
sigonasr2
|
75b763e87b
|
Implement Iframes for the player when performing a Ground Slam.
|
1 year ago |
sigonasr2
|
4b98518fcf
|
Added Warrior swing sword animation
|
1 year ago |
sigonasr2
|
5be3d2679c
|
Add new class sprites
|
1 year ago |
sigonasr2
|
ae50e6631f
|
Test a webhook commit.
|
1 year ago |
sigonasr2
|
0718150cd0
|
Test commit.
|
1 year ago |
sigonasr2
|
3650b94363
|
Verifying commit pushing works.
|
1 year ago |
sigonasr2
|
b6b9089422
|
Included proper variable initialization states for Monsters.
|
1 year ago |
sigonasr2
|
0c6663a8bc
|
Test a code update.
|
1 year ago |
sigonasr2
|
86da919577
|
PGE update for emscripten comand.
|
1 year ago |
sigonasr2
|
2f95e71114
|
Fix bug with missing return value for effect updating.
|
1 year ago |
sigonasr2
|
9db2565060
|
Added health indicator
|
1 year ago |
sigonasr2
|
a94528fe3e
|
Added Spawners
|
1 year ago |
sigonasr2
|
01d1e44839
|
Added Bullet shooting
|
1 year ago |