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@ -32,4 +32,19 @@ AnimationState&class::GetWalkWAnimation(){return walk_w;}; \ |
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AnimationState&class::GetIdleNAnimation(){return idle_n;}; \
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AnimationState&class::GetIdleEAnimation(){return idle_e;}; \
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AnimationState&class::GetIdleSAnimation(){return idle_s;}; \
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AnimationState&class::GetIdleWAnimation(){return idle_w;}; |
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AnimationState&class::GetIdleWAnimation(){return idle_w;}; \
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std::string class::name=""; \
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Class class::cl=ANY; \
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Ability class::rightClickAbility=Ability("",0,0); \
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Ability class::ability1=Ability("",0,0); \
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Ability class::ability2=Ability("",0,0); \
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Ability class::ability3=Ability("",0,0); \
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Ability class::ability4=Ability("",0,0); \
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AnimationState class::idle_n=WARRIOR_IDLE_N; \
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AnimationState class::idle_e=WARRIOR_IDLE_E; \
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AnimationState class::idle_s=WARRIOR_IDLE_S; \
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AnimationState class::idle_w=WARRIOR_IDLE_W; \
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AnimationState class::walk_n=WARRIOR_WALK_N; \
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AnimationState class::walk_e=WARRIOR_WALK_E; \
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AnimationState class::walk_s=WARRIOR_WALK_S; \
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AnimationState class::walk_w=WARRIOR_WALK_W; |