Commit Graph

609 Commits (8da0813ac338bb44cc3f0d0c65b3974e1c518758)

Author SHA1 Message Date
sigonasr2 60b31a602c Fix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots. 2 months ago
Quapsel 2752f6630d „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 2 months ago
Quapsel 4031b03974 „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 2 months ago
Quapsel 0a9524c5e2 „Adventures in Lestoria/assets/config/levels.txt“ ändern 2 months ago
Quapsel 94f29020c6 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 2 months ago
Quapsel debe498570 „Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern 2 months ago
Quapsel e1ad07ded2 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 2 months ago
Quapsel aa26348727 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 2 months ago
sigonasr2 ef0b00e771 Attack arc ranges increased. Reset attack arc display when submerging occurs. Release Build 11865. 2 months ago
sigonasr2 c735f74a83 Takoyaki. 2 months ago
sigonasr2 bec8c67ee9 Add staggered rise animations to Octopus arms. Add attack up buffs and animation speed up buffs to the boss and Octopus arms per tentacle death. Release Build 11852. 2 months ago
Quapsel eef449f2a3 4_3 added. 2 months ago
sigonasr2 58be1c8999 Octopus Arm now has proper detection for empty pool spawns and responsive to player moving around (spawn in nearby empty water pools). Release Build 11848. 2 months ago
Quapsel bc6e19d5ed 4_2 added. 2 months ago
sigonasr2 54c57a692f Fix missing tile in 1-2. Fix Chapter 3 bonus stage stage plate. 2 months ago
sigonasr2 f94d22ff48 Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815. 2 months ago
sigonasr2 c9a29b2705 Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808. 2 months ago
sigonasr2 9b94a90326 Octopus Boss implementation 2 months ago
Quapsel b7e486690d Monstespawns for 3_7 & 3_8 finished. 3 months ago
Quapsel f1bf83eb17 Monster spawns done for 3_5, 3_6 & 3_B1 3 months ago
sigonasr2 ef1d4e5470 Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 3 months ago
Quapsel 6e435a5c54 Monster Spawns for 3_3 and 3_4 added. Spawn Group locations for all chapter 3 maps finished. 3 months ago
Quapsel 5e02dd6590 3_2 Monste spawns finished. 3_3 - 3_6 Spawn Groups placed. 3 months ago
Quapsel 19dcf0fad0 Monster Spawns for 3_1. 3 months ago
sigonasr2 debc23bfa3 Additional AI setup. 3 months ago
sigonasr2 81bfbfb860 Add map setup and monster templates for Octopus fight. 3 months ago
sigonasr2 7cf3c53e91 Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect. 3 months ago
sigonasr2 16708108e6 Move Attack Arc function into its own function for portability. 3 months ago
Quapsel 61b8efbb9f Chapter 4 presets completed. 4_1 Added. 3 months ago
Quapsel f181fca2a1 hub border, border extension in 1 random map, chapter 4 presets almost finished. 3 months ago
sigonasr2 46ba7a780d Octopus arm AI 3 months ago
sigonasr2 7b165a64d5 Arc implementation completed. Release Build 11776. 3 months ago
sigonasr2 d85cef1b86 Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 3 months ago
sigonasr2 1bb0ceb096 Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756. 3 months ago
sigonasr2 3a3d405272 Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
sigonasr2 868a089666 Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 4 months ago
sigonasr2 598b3b66c7 Add new chapter 3 consumables to item database and placeholder icons. 4 months ago
sigonasr2 b11d209813 Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 4 months ago
sigonasr2 446be1e02f Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714. 4 months ago
sigonasr2 e0644fe809 Sandworm implementation + Monster collision radius changing implemented. 4 months ago
sigonasr2 2f441f76b7 Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710. 4 months ago
sigonasr2 3684e0f211 Implemented Crab AI. Release Build 11683. 4 months ago
sigonasr2 94de6bb10e Remove hidden incorrect collision on various stages. Release Build 11674. 4 months ago
sigonasr2 9ec850fdd0 Implemented Seagull AI. Release Build 11673. 4 months ago
sigonasr2 6b0c17b5ff Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 4 months ago
sigonasr2 aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
sigonasr2 422c6f02cc Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657. 4 months ago
Quapsel 967af0fe5f Added details to the world map. 4 months ago
sigonasr2 970b15ac5d Parrot Monster scripts initialized. 4 months ago
sigonasr2 20f8abf8b5 Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653. 4 months ago