sigonasr2
|
8e3cdf9d14
|
Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974.
|
5 months ago |
sigonasr2
|
69305a2866
|
Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
|
5 months ago |
Quapsel
|
4c0010e92a
|
Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2.
|
5 months ago |
sigonasr2
|
13b3e74591
|
Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578.
|
6 months ago |
sigonasr2
|
5361525b70
|
Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352.
|
6 months ago |
sigonasr2
|
171cc49d46
|
Add back in connections for Chapter 2.
|
8 months ago |
sigonasr2
|
2b2ce710e0
|
World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
|
8 months ago |
sigonasr2
|
a81169cd7f
|
Color mode sampling on tiles to determine minimap colors. Release Build 8703.
|
8 months ago |
sigonasr2
|
5cc7139025
|
Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
|
8 months ago |
sigonasr2
|
21b6334a2a
|
Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
|
8 months ago |
sigonasr2
|
2c799d5ef6
|
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
|
8 months ago |
sigonasr2
|
7608e9dfe2
|
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
|
9 months ago |
sigonasr2
|
af0a628866
|
Story I-I no longer unlocks Campaign I-II map.
|
9 months ago |
sigonasr2, Sig, Sigo
|
cbf323da89
|
Story I unlocks from the beginning of the game.
Warrior auto-attack facing direction is now based on attacking direction of target.
|
9 months ago |
sigonasr2
|
a803531a4d
|
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
|
9 months ago |
sigonasr2
|
2bd3e370e5
|
Added tutorial tooltips. Release Build 7758.
|
9 months ago |
sigonasr2
|
e205fe9806
|
Restore item loadout quantities on level restarts. Release Build 7674.
|
9 months ago |
sigonasr2
|
99049d6fa0
|
Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
|
9 months ago |
sigonasr2
|
bf33ad79c9
|
Added custom window positioning, sizing, and added configuration file loading before the game window is constructed .
|
9 months ago |
sigonasr2
|
b7cd3caab6
|
Stage plate for hub area renamed properly. TODO now updated.
|
10 months ago |
sigonasr2
|
7a41361710
|
Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
|
10 months ago |
sigonasr2
|
ebf7fcf395
|
Added NPC structures and new NPCs to the hub map.
|
10 months ago |
sigonasr2
|
18810875a5
|
Fix tile animations. Add in game hub state.
|
10 months ago |
sigonasr2
|
5c83a41a86
|
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
|
10 months ago |
sigonasr2
|
7162b151e4
|
Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
|
10 months ago |
sigonasr2
|
5589740f03
|
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
|
10 months ago |
Quapsel
|
a06131e6f4
|
didnt press save button before last commit. not sure what this commit includes.
|
10 months ago |
Quapsel
|
5af864899e
|
Bonus stage prior to Bear boss added
|
10 months ago |
Quapsel
|
8229813624
|
small world map changes.
|
10 months ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
10 months ago |
sigonasr2
|
7cd3600f42
|
Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
|
10 months ago |
sigonasr2
|
57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
11 months ago |
sigonasr2
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
9756cc4a78
|
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
|
12 months ago |
sigonasr2
|
4463fbbae5
|
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
|
1 year ago |
sigonasr2
|
ce3be8b05d
|
Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
|
1 year ago |
sigonasr2
|
008f6a28f6
|
Added map tests and map type properties to all maps.
|
1 year ago |
sigonasr2
|
88e01b8503
|
Render the spawn list and stage name/chapter name in level select.
|
1 year ago |
sigonasr2
|
c065e9f6fb
|
Fix State_OverworldMap dependency in TMXParser.h
|
1 year ago |
sigonasr2
|
76136a3f68
|
Added overworld map connection point reading to TMXParser.
|
1 year ago |
Quapsel
|
eeab618be7
|
Some work at world map
|
1 year ago |
Quapsel
|
6420053d4e
|
Progress on worldmap
|
1 year ago |
Quapsel
|
1281704898
|
worldmap progress
|
1 year ago |
sigonasr2
|
d70297578c
|
Added map enum types and setup stage plate object and connectors.
|
1 year ago |
sigonasr2
|
203290c94a
|
Added static tileset world optimization and generation features.
|
1 year ago |
sigonasr2
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
sigonasr2
|
2224065304
|
Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
|
1 year ago |
Quapsel
|
4556fc903c
|
Stage Plate Tileset updated
|
1 year ago |
Quapsel
|
916904d76d
|
corrected asset filepath
|
1 year ago |