Commit Graph

1609 Commits (7cf3c53e913ae9e72eb189a2e1ea64f16089b0bf)
 

Author SHA1 Message Date
sigonasr2 7cf3c53e91 Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect. 4 weeks ago
sigonasr2 139d4f4eac Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 4 weeks ago
sigonasr2 16708108e6 Move Attack Arc function into its own function for portability. 4 weeks ago
Quapsel 61b8efbb9f Chapter 4 presets completed. 4_1 Added. 1 month ago
Quapsel f181fca2a1 hub border, border extension in 1 random map, chapter 4 presets almost finished. 1 month ago
sigonasr2 46ba7a780d Octopus arm AI 1 month ago
sigonasr2 7b165a64d5 Arc implementation completed. Release Build 11776. 1 month ago
sigonasr2 d85cef1b86 Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 1 month ago
sigonasr2 1bb0ceb096 Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756. 1 month ago
sigonasr2 3a3d405272 Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 2 months ago
sigonasr2 868a089666 Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 2 months ago
sigonasr2 8c3dd0f071 [demo] Fix stage alpha transitions in story view. Release Build 11576. 2 months ago
sigonasr2 2b0c1c070a [demo] Add Warrior story image to list of files. Missing asset. Release Build 11575. 2 months ago
sigonasr2 598b3b66c7 Add new chapter 3 consumables to item database and placeholder icons. 2 months ago
sigonasr2 b11d209813 Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 2 months ago
sigonasr2 446be1e02f Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714. 2 months ago
sigonasr2 e0644fe809 Sandworm implementation + Monster collision radius changing implemented. 2 months ago
sigonasr2 e9f02ea885 Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711. 2 months ago
sigonasr2 2f441f76b7 Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710. 2 months ago
sigonasr2 3684e0f211 Implemented Crab AI. Release Build 11683. 2 months ago
sigonasr2 94de6bb10e Remove hidden incorrect collision on various stages. Release Build 11674. 2 months ago
sigonasr2 9ec850fdd0 Implemented Seagull AI. Release Build 11673. 2 months ago
sigonasr2 6b0c17b5ff Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 2 months ago
sigonasr2 aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 2 months ago
sigonasr2 a09ea9a9a7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2 months ago
sigonasr2 422c6f02cc Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657. 2 months ago
Quapsel 967af0fe5f Added details to the world map. 2 months ago
sigonasr2 3024111b4a Remove unnecessary variables from old monster update code, remove return value, create unnecessary ambiguity with why we would need to return true/false for no purpose. 2 months ago
sigonasr2 970b15ac5d Parrot Monster scripts initialized. 2 months ago
sigonasr2 20f8abf8b5 Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653. 2 months ago
sigonasr2 5f63f23635 Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 2 months ago
sigonasr2 d432966e3e Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented). 2 months ago
sigonasr2 4e1fa8d4e3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2 months ago
sigonasr2 c16dccc623 Begin Pirate Captain AI implementation. 2 months ago
Quapsel 888cea1581 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 2 months ago
sigonasr2 da2640fbc1 Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638. 2 months ago
sigonasr2 85ba978793 Fix new crashes pertaining to unchecked 0 distance in line normalizing functions. 2 months ago
sigonasr2 0e3a4c0ba7 Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 2 months ago
sigonasr2 d6c2b6c87f Implement Pirate Marauder AI. Release Build 11609. 2 months ago
sigonasr2 9509f317c3 Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 2 months ago
sigonasr2 90d9bc86b1 Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 3 months ago
sigonasr2 8f5973d836 Crab and Giant Crab monster entries added. 3 months ago
sigonasr2 21c5af80c2 Pirate Marauder entry added. 3 months ago
sigonasr2 612cda41c3 Pirate Marauder/Pirate Captain data added. 3 months ago
sigonasr2 07f431a5aa Prep Pirate monster entry. 3 months ago
sigonasr2 0f0a70b2b4 Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 3 months ago
sigonasr2 880b8e4335 Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 3 months ago
sigonasr2 2fe0991920 Push demo fixes into master branch. 3 months ago
sigonasr2 4d74d803b2 Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead) 3 months ago
sigonasr2 57cc852033 Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570. 3 months ago