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497db80b9b
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Add in emscripten-specific branching menus and special load/save routines for online saving.
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2024-01-02 05:54:43 -06:00 |
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2a900fa06e
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Create server request backbone and functions for talking to save file server.
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2024-01-02 04:45:44 -06:00 |
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cf6185bb50
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Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.
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2024-01-01 08:00:14 -06:00 |
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5e5e8f5656
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Save File implemented.
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2024-01-01 03:49:37 -06:00 |
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c2d9178de3
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Added Rings to equipment lists. Add randomized stats functionality.
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2023-12-31 15:29:05 -06:00 |
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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2023-12-29 02:43:59 -06:00 |
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c876f8a6ea
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Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
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2023-12-29 01:00:42 -06:00 |
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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2023-12-28 21:48:12 -06:00 |
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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2023-12-28 06:10:46 -06:00 |
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8f41870b46
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Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
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2023-12-28 02:55:59 -06:00 |
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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2023-12-27 01:12:48 -06:00 |
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c7e3115b89
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Implemented Mana and Atk Spd stats
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2023-12-27 00:24:39 -06:00 |
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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2023-12-26 23:59:21 -06:00 |
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28079609b7
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
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2023-12-26 03:51:05 -06:00 |
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6412f34dce
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Implemented Merchant Selling Screen
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2023-12-26 01:54:14 -06:00 |
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4ac15dd1cc
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XP and level up systems implemented.
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2023-12-24 22:50:25 -06:00 |
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2a72238e40
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Implemented all item stats.
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2023-12-24 06:04:49 -06:00 |
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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2023-12-23 21:15:08 -06:00 |
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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2023-12-23 14:06:39 -06:00 |
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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2023-12-22 07:39:56 -06:00 |
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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2023-12-19 22:40:53 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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2023-12-19 14:06:29 -06:00 |
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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2023-12-19 00:15:47 -06:00 |
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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2023-12-18 15:40:36 -06:00 |
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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2023-12-18 00:34:10 -06:00 |
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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2023-12-17 23:37:37 -06:00 |
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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2023-12-17 20:49:22 -06:00 |
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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2023-12-17 17:46:49 -06:00 |
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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2023-12-16 22:49:46 -06:00 |
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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2023-12-10 23:02:16 -06:00 |
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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2023-12-10 20:14:32 -06:00 |
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5a6080b98f
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Implement equip generated item descriptions.
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2023-12-09 04:36:00 -06:00 |
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4ab88b3014
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Implement reset code (#FFFFFF)
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2023-12-08 16:01:14 -06:00 |
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6d4f024d3c
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Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
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2023-12-04 19:24:49 -06:00 |
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0b912e199a
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Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding.
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2023-12-04 18:47:36 -06:00 |
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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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2023-12-04 18:19:05 -06:00 |
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694a82701e
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Create new equipment images, read/parse equipment config file
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2023-12-02 01:45:34 -06:00 |
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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2023-11-30 23:33:40 -06:00 |
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47d7c02bb6
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Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
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2023-11-30 20:18:05 -06:00 |
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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2023-11-30 19:57:12 -06:00 |
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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2023-11-29 23:09:03 -06:00 |
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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2023-11-29 16:43:41 -06:00 |
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5331a3d443
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Implement font upscaling hack for similar looking web/PC font rendering.
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2023-11-29 06:16:56 -06:00 |
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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2023-11-29 06:05:29 -06:00 |
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16e0fe4042
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Added character portrait displays and discussion-context coloring.
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2023-11-28 19:45:10 -06:00 |
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b437202e13
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Background fading transition added.
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2023-11-28 19:27:23 -06:00 |
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88bafaec3f
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Text navigation for visual novel added.
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2023-11-28 19:12:31 -06:00 |
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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2023-11-28 18:29:06 -06:00 |
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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2023-11-27 23:33:45 -06:00 |
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