152 Commits

Author SHA1 Message Date
497db80b9b Add in emscripten-specific branching menus and special load/save routines for online saving. 2024-01-02 05:54:43 -06:00
2a900fa06e Create server request backbone and functions for talking to save file server. 2024-01-02 04:45:44 -06:00
cf6185bb50 Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection. 2024-01-01 08:00:14 -06:00
5e5e8f5656 Save File implemented. 2024-01-01 03:49:37 -06:00
c2d9178de3 Added Rings to equipment lists. Add randomized stats functionality. 2023-12-31 15:29:05 -06:00
9fef977a3a Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table. 2023-12-29 02:43:59 -06:00
c876f8a6ea Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked. 2023-12-29 01:00:42 -06:00
4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. 2023-12-28 21:48:12 -06:00
64694e1b63 Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done. 2023-12-28 06:10:46 -06:00
8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. 2023-12-28 02:55:59 -06:00
318719d46f Implement crafting requirement structures and dummy data for equipment. 2023-12-27 01:12:48 -06:00
c7e3115b89 Implemented Mana and Atk Spd stats 2023-12-27 00:24:39 -06:00
3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 2023-12-26 23:59:21 -06:00
28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 2023-12-26 03:51:05 -06:00
6412f34dce Implemented Merchant Selling Screen 2023-12-26 01:54:14 -06:00
4ac15dd1cc XP and level up systems implemented. 2023-12-24 22:50:25 -06:00
2a72238e40 Implemented all item stats. 2023-12-24 06:04:49 -06:00
668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 2023-12-23 21:15:08 -06:00
51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 2023-12-23 14:06:39 -06:00
852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 2023-12-22 07:39:56 -06:00
9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 2023-12-19 22:40:53 -06:00
eae8239501 Traveling Merchant Purchase Window and systems implemented. 2023-12-19 18:46:59 -06:00
d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 2023-12-19 14:06:29 -06:00
fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 2023-12-19 00:15:47 -06:00
455dd3a818 Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 2023-12-18 15:40:36 -06:00
cb09825455 Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 2023-12-18 00:34:10 -06:00
f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 2023-12-17 23:37:37 -06:00
2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 2023-12-17 20:49:22 -06:00
f3bfa81198 Created additional item icons for Item Database. Added Traveling Merchant config lists 2023-12-17 17:46:49 -06:00
46926be340 Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 2023-12-16 22:49:46 -06:00
e4f63a3550 Change implementation of scrollable inventory component displays, make tabs on inventory window functional. 2023-12-10 23:02:16 -06:00
469bea4c5e Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 2023-12-10 20:14:32 -06:00
5a6080b98f Implement equip generated item descriptions. 2023-12-09 04:36:00 -06:00
4ab88b3014 Implement reset code (#FFFFFF) 2023-12-08 16:01:14 -06:00
6d4f024d3c Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense. 2023-12-04 19:24:49 -06:00
0b912e199a Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding. 2023-12-04 18:47:36 -06:00
ece5454c96 Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
2023-12-04 18:19:05 -06:00
694a82701e Create new equipment images, read/parse equipment config file 2023-12-02 01:45:34 -06:00
298b0c4ca7 Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures. 2023-11-30 23:33:40 -06:00
47d7c02bb6 Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right. 2023-11-30 20:18:05 -06:00
5ba83cad95 Add in Wizard full render images and incorporate image in engine. 2023-11-30 19:57:12 -06:00
25b6dc0299 Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes. 2023-11-29 23:09:03 -06:00
d9b1908985 Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 2023-11-29 16:43:41 -06:00
5331a3d443 Implement font upscaling hack for similar looking web/PC font rendering. 2023-11-29 06:16:56 -06:00
f9b00a8931 Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 2023-11-29 06:05:29 -06:00
16e0fe4042 Added character portrait displays and discussion-context coloring. 2023-11-28 19:45:10 -06:00
b437202e13 Background fading transition added. 2023-11-28 19:27:23 -06:00
88bafaec3f Text navigation for visual novel added. 2023-11-28 19:12:31 -06:00
a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 2023-11-28 18:29:06 -06:00
90d465fd7b Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets. 2023-11-27 23:33:45 -06:00