sigonasr2
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0fdfa65ddf
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Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
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1 year ago |
sigonasr2
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e779725106
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Define health and growth rates of each class.
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1 year ago |
sigonasr2
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3ee6d03728
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Add in Rotating character display component
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1 year ago |
sigonasr2, Sig, Sigo
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1f40e846ac
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Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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04d6f42526
|
Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
sigonasr2
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6656e3d036
|
Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
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1 year ago |
sigonasr2
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daf94db505
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Added functional scrollbar.
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1 year ago |
sigonasr2
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
sigonasr2
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472e8eceda
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Rendering of decal portions now controllable via point check overrides.
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1 year ago |
sigonasr2
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
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803a0189d8
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Inventory Drag and Drop Management implemented.
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1 year ago |
sigonasr2
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ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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1 year ago |
sigonasr2
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877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
sigonasr2
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d3f26d4bb0
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Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
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1 year ago |
sigonasr2
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ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
sigonasr2
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9246852c25
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Theme keys are now sorted when loading so they appear in the right order down the line.
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1 year ago |
sigonasr2
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
sigonasr2
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
sigonasr2, Sig, Sigo
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bff7eabef5
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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17838ffb8b
|
9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
c4db27a78d
|
Boss name overlays added to map editor and game.
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1 year ago |
sigonasr2
|
13c20abc1c
|
Add in ranger ability icons
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1 year ago |
sigonasr2
|
66f182ac38
|
Implemented Wizard HUD ability icons.
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1 year ago |
sigonasr2
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9d08c2547f
|
Added Warrior HUD ability icons
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1 year ago |
sigonasr2
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388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
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1 year ago |
sigonasr2
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c68bdcc673
|
Cooldown icon indicators.
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1 year ago |
sigonasr2
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1cabb34b94
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
sigonasr2
|
3f60180b68
|
Build 1418. Slime King fight is fully implemented.
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1 year ago |
sigonasr2
|
caddaefb02
|
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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1 year ago |
sigonasr2
|
de04905983
|
Phase 4 implemented.
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1 year ago |
sigonasr2
|
76d45f2563
|
Phase 3 patterns implemented.
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1 year ago |
sigonasr2
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cf782c29bb
|
Tuned jump delays and values for phase 2.
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1 year ago |
sigonasr2, Sig, Sigo
|
1bb87eab23
|
Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
5ca4546bb7
|
Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
adf7820093
|
Projectile shot Phase 2 attack and casting animation implemented.
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1 year ago |
sigonasr2
|
7745010099
|
Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
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1 year ago |
sigonasr2
|
43b5503661
|
Added particle effects for slime king jump and landing.
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1 year ago |
sigonasr2
|
465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
sigonasr2
|
4631733497
|
Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
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1 year ago |
sigonasr2, Sig, Sigo
|
dbc68b8c4b
|
Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
5140b92317
|
Water tile reflections implemented.
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1 year ago |
sigonasr2
|
195364e0ab
|
Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
sigonasr2, Sig, Sigo
|
596d4122b4
|
Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
ee16393f85
|
Fix incorrect ordering of fade layers.
|
1 year ago |
sigonasr2
|
9811644207
|
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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1 year ago |
sigonasr2
|
100a3ece57
|
Finished slime king jump attack, account for Z axis when determining damage validity.
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1 year ago |
sigonasr2
|
942e8e0ef7
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
1 year ago |
sigonasr2
|
efdf696d2c
|
Phase 1 Bullet shot pattern for Slime King implemented.
|
1 year ago |
sigonasr2
|
244ac80d2a
|
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
|
1 year ago |
Nic0Nic0Nii
|
a1a35fabd0
|
Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |