{uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 1"_f[3])}, \
@ -359,6 +360,7 @@ struct Witch:Player{
}; \
class::ability1={ \
#class".Ability 1.Name"_S, \
#class".Ability 1.Short Name"_S, \
#class".Ability 1.Cooldown"_F, \
#class".Ability 1.Mana Cost"_I, \
{uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 1"_f[3])}, \
@ -368,6 +370,7 @@ struct Witch:Player{
}; \
class::ability2={ \
#class".Ability 2.Name"_S, \
#class".Ability 2.Short Name"_S, \
#class".Ability 2.Cooldown"_F, \
#class".Ability 2.Mana Cost"_I, \
{uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 1"_f[3])}, \
@ -377,6 +380,7 @@ struct Witch:Player{
}; \
class::ability3={ \
#class".Ability 3.Name"_S, \
#class".Ability 3.Short Name"_S, \
#class".Ability 3.Cooldown"_F, \
#class".Ability 3.Mana Cost"_I, \
{uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 1"_f[3])}, \