sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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12 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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12 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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12 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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12 months ago |
sigonasr2
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c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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12 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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12 months ago |
sigonasr2
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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12 months ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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12 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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12 months ago |
sigonasr2
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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12 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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12 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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12 months ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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12 months ago |
sigonasr2
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8e58607fb9
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Slider component implemented.
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1 year ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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1 year ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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1 year ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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1 year ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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1 year ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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1 year ago |
sigonasr2
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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bbc027609b
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Setup configuration framework and test music for audio engine.
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1 year ago |
sigonasr2
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9d3be5395c
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Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
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1 year ago |
sigonasr2
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1e3a2ecabb
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Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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1 year ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
sigonasr2
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fc9d9590d3
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Implemented EncodeURI stub function.
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1 year ago |
sigonasr2
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497db80b9b
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Add in emscripten-specific branching menus and special load/save routines for online saving.
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1 year ago |
sigonasr2
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2a900fa06e
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Create server request backbone and functions for talking to save file server.
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1 year ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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1 year ago |
sigonasr2
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ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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1 year ago |
sigonasr2
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5e5e8f5656
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Save File implemented.
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1 year ago |
sigonasr2
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dd2146ebda
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Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
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1 year ago |
sigonasr2
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c2d9178de3
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Added Rings to equipment lists. Add randomized stats functionality.
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1 year ago |
sigonasr2
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c528d89b85
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
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1 year ago |
sigonasr2
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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1 year ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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1 year ago |
sigonasr2
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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1 year ago |
sigonasr2
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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1 year ago |
sigonasr2
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20f30b0f30
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Add and setup Blacksmith Crafting Window
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1 year ago |
sigonasr2
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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1 year ago |
sigonasr2
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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1 year ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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1 year ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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1 year ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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1 year ago |
sigonasr2
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e89d18d84f
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Added TODO file
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1 year ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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1 year ago |
sigonasr2
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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1 year ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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1 year ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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1 year ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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1 year ago |