sigonasr2
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47530d4822
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Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424.
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4 months ago |
Quapsel
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b6638d3b97
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First Presets for Chapter 3.
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4 months ago |
sigonasr2
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01df50e8da
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Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
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6 months ago |
sigonasr2
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ad14544418
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Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
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7 months ago |
sigonasr2
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21b8a9c3cb
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Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378.
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7 months ago |
sigonasr2
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64ea11b4af
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Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
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7 months ago |
sigonasr2
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45be6e80e6
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Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.
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7 months ago |
Quapsel
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6107d98075
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Boss Stage - Chapter 2 - Bonus Boss
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7 months ago |
sigonasr2
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253bbc610e
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Adjust all monster tilesets and presets with new sprites.
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7 months ago |
Quapsel
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b9f64982f8
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changes at 2_1 & tilepresets.
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8 months ago |
sigonasr2
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00b18355c1
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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8 months ago |
Quapsel
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392afbb8be
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2_2 added.
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8 months ago |
sigonasr2
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95c43b06b0
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
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d10127b721
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Updated all maps to utilize monster template system.
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8 months ago |
sigonasr2
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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8 months ago |
Quapsel
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626cf84d99
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small Tileset change for map start/end
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8 months ago |
sigonasr2
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60696e9956
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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8 months ago |
sigonasr2
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7cdcebc71e
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Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
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9 months ago |
Quapsel
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ba5c187ec7
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Details added to Chapter 2 Presets & v1 of 2_1 finished.
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9 months ago |
Quapsel
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cf6788a418
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start of 2_1 & some more basic shapes for the chapter 2 presets.
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9 months ago |
Quapsel
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78c591f64e
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Small progress on Chapter 2 presets.
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9 months ago |
Quapsel
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5f56b14b4c
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initial shape for some Chapter 2 Tilepresets.
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9 months ago |
Quapsel
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c360898800
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changes on End_of_Map Tileset and grass transition at map end for 1_1.
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9 months ago |
sigonasr2
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a6bd3c0c43
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Add collision to waterfall tiles.
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9 months ago |
sigonasr2
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a8b5b3f84a
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Added shadow underneath bridge for Stage I-I. Release Build 7902.
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9 months ago |
sigonasr2
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53b5c1f967
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Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
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10 months ago |
sigonasr2
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42d4e794c7
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Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521.
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10 months ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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11 months ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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11 months ago |
sigonasr2
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82b2b83007
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Mark new terrain tileset as terrain class.
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11 months ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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11 months ago |
Quapsel
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dd7daec103
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recreated Hub as 12x12 and added 12x12 tilesets.
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11 months ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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11 months ago |
Quapsel
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4f226357be
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Boss Stage Border + 2nd grass color for End_Of_Map Tileset
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11 months ago |
Quapsel
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f363b4b38e
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1_4 Border added
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11 months ago |
Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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11 months ago |
Quapsel
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d2b799419f
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added tiles for Map Border.
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11 months ago |
sigonasr2
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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11 months ago |
sigonasr2
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9278c355b0
|
Frog sprite.
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11 months ago |
Quapsel
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6088e2bf76
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Map border
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11 months ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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11 months ago |
Quapsel
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cb86417a38
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small collision changes
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |